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Java并发编程 - ThreadLocal

Java并发编程 - ThreadLocal

作者: JustTheSame | 来源:发表于2019-03-11 10:31 被阅读0次

    ThreadLocal是什么

    /**
     * This class provides thread-local variables.  These variables differ from
     * their normal counterparts in that each thread that accesses one (via its
     * {@code get} or {@code set} method) has its own, independently initialized
     * copy of the variable.  {@code ThreadLocal} instances are typically private
     * static fields in classes that wish to associate state with a thread (e.g.,
     * a user ID or Transaction ID).
     * 
     * <p>For example, the class below generates unique identifiers local to each
     * thread.
     * A thread's id is assigned the first time it invokes {@code ThreadId.get()}
     * and remains unchanged on subsequent calls.
     */     
    

    简单的翻译一下就是

    这个类提供thread-local变量,这些变量与线程的局部变量不同,每个线程都保存一份改变量的副本,可以通过get或者set方法访问。如果开发者希望将类的某个静态变量(user ID或者transaction ID)与线程状态关联,则可以考虑使用ThreadLocal。
    

    ThreadLocal提供了线程的局部变量,每个线程都可以通过set()get()来对这个局部变量进行操作,但不会和其他线程的局部变量进行冲突,实现了线程的数据隔离

    简要言之:往ThreadLocal中填充的变量属于当前线程,该变量对其他线程而言是隔离的。

    ThreadLocal使用方法

    package com.lance.study;
    
    public class ThreadLocalTest {
    
        static class ResourceClass {
    
            public final static ThreadLocal<String> RESOURCE_1 =
                    new ThreadLocal<String>();
    
            public final static ThreadLocal<String> RESOURCE_2 =
                    new ThreadLocal<String>();
    
        }
    
        static class A {
    
            public void setOne(String value) {
                ResourceClass.RESOURCE_1.set(value);
            }
    
            public void setTwo(String value) {
                ResourceClass.RESOURCE_2.set(value);
            }
        }
    
        static class B {
            public void display() {
                System.out.println(ResourceClass.RESOURCE_1.get()
                        + ":" + ResourceClass.RESOURCE_2.get());
            }
        }
    
        public static void main(String[] args) {
            final A a = new A();
            final B b = new B();
            for (int i = 0; i < 15; i++) {
                final String resouce1 = "线程-" + i;
                final String resouce2 = " value = (" + i + ")";
                new Thread() {
                    @Override
                    public void run() {
                        try {
                            a.setOne(resouce1);
                            a.setTwo(resouce2);
                            b.display();
                        } finally {
                            ResourceClass.RESOURCE_1.remove();
                            ResourceClass.RESOURCE_2.remove();
                        }
                    }
                }.start();
            }
        }
    }
    
    

    输出结果:

    线程-0: value = (0)
    线程-1: value = (1)
    线程-2: value = (2)
    线程-3: value = (3)
    线程-4: value = (4)
    线程-5: value = (5)
    线程-6: value = (6)
    线程-7: value = (7)
    线程-8: value = (8)
    线程-9: value = (9)
    线程-10: value = (10)
    线程-11: value = (11)
    线程-12: value = (12)
    线程-13: value = (13)
    线程-14: value = (14)
    

    大家可以看到输出的线程顺序并非最初定义线程的顺序,理论上可以说明多线程应当是并发执行的,但是依然可以保持每个线程里面的值是对应的,说明这些值已经达到了线程私有的目的。

    ThreadLocal原理

    翻看源码,我们发现ThreadLocal类的用法非常简单,它提供了如下三个public方法。

    • T get():返回此线程局部变量中当前线程副本中的值。
    • void remove():删除此线程局部变量中当前线程的值。
    • void set():设置此线程局部变量中当前线程副本中的值。

    现在我们来一步步看看源码中到底怎么做处理的,首先我们来看一下set方法。

        /**
         * Sets the current thread's copy of this thread-local variable
         * to the specified value.  Most subclasses will have no need to
         * override this method, relying solely on the {@link #initialValue}
         * method to set the values of thread-locals.
         *
         * @param value the value to be stored in the current thread's copy of
         *        this thread-local.
         */
        public void set(T value) {
            Thread t = Thread.currentThread();
            ThreadLocalMap map = getMap(t);
            if (map != null)
                map.set(this, value);
            else
                createMap(t, value);
        }
    

    首先我们看到set方法先获取了当前线程,然后又引入了一个ThreadLocalMap的东东,这个东西是什么呢?那我们先去看看ThreadLocalMap这个是个什么。

     /**
         * ThreadLocalMap is a customized hash map suitable only for
         * maintaining thread local values. No operations are exported
         * outside of the ThreadLocal class. The class is package private to
         * allow declaration of fields in class Thread.  To help deal with
         * very large and long-lived usages, the hash table entries use
         * WeakReferences for keys. However, since reference queues are not
         * used, stale entries are guaranteed to be removed only when
         * the table starts running out of space.
         */
        static class ThreadLocalMap {
    
            /**
             * The entries in this hash map extend WeakReference, using
             * its main ref field as the key (which is always a
             * ThreadLocal object).  Note that null keys (i.e. entry.get()
             * == null) mean that the key is no longer referenced, so the
             * entry can be expunged from table.  Such entries are referred to
             * as "stale entries" in the code that follows.
             */
            static class Entry extends WeakReference<ThreadLocal<?>> {
                /** The value associated with this ThreadLocal. */
                Object value;
    
                Entry(ThreadLocal<?> k, Object v) {
                    super(k);
                    value = v;
                }
            }
    
            /**
             * The initial capacity -- MUST be a power of two.
             */
            private static final int INITIAL_CAPACITY = 16;
            
            ...
                
        }
    

    这个Entry的key就是ThreadLocal本身,value就是设置的值。

    如果该Map不存在,则初始化一个。

        /**
         * Create the map associated with a ThreadLocal. Overridden in
         * InheritableThreadLocal.
         *
         * @param t the current thread
         * @param firstValue value for the initial entry of the map
         */
        void createMap(Thread t, T firstValue) {
            t.threadLocals = new ThreadLocalMap(this, firstValue);
        }
    

    通过上面我们可以发现的是ThreadLocalMap是ThreadLocal的一个内部类。用Entry类来进行存储

    我们的值都是存储到这个Map上的,key是当前ThreadLocal对象

    如果该Map可以获取到,则直接获取。

        /**
         * Get the map associated with a ThreadLocal. Overridden in
         * InheritableThreadLocal.
         *
         * @param  t the current thread
         * @return the map
         */
        ThreadLocalMap getMap(Thread t) {
            return t.threadLocals;
        }
    

    可以看出,Thread维护了ThreadLocalMap变量。

        /* ThreadLocal values pertaining to this thread. This map is maintained
         * by the ThreadLocal class. */
        ThreadLocal.ThreadLocalMap threadLocals = null;
    

    从上面又可以看出,ThreadLocalMap是在ThreadLocal中使用内部类来编写的,但对象的引用是在Thread中

    于是我们可以总结出:Thread为每个线程维护了ThreadLocalMap这么一个Map,而ThreadLocalMap的key是ThreadLocal对象本身,value则是要存储的对象

    然后我们来看一下get方法。

        /**
         * Returns the value in the current thread's copy of this
         * thread-local variable.  If the variable has no value for the
         * current thread, it is first initialized to the value returned
         * by an invocation of the {@link #initialValue} method.
         *
         * @return the current thread's value of this thread-local
         */
        public T get() {
            Thread t = Thread.currentThread();
            ThreadLocalMap map = getMap(t);
            if (map != null) {
                ThreadLocalMap.Entry e = map.getEntry(this);
                if (e != null) {
                    @SuppressWarnings("unchecked")
                    T result = (T)e.value;
                    return result;
                }
            }
            return setInitialValue();
        }
    
        /**
         * Variant of set() to establish initialValue. Used instead
         * of set() in case user has overridden the set() method.
         *
         * @return the initial value
         */
        private T setInitialValue() {
            T value = initialValue();
            Thread t = Thread.currentThread();
            ThreadLocalMap map = getMap(t);
            if (map != null)
                map.set(this, value);
            else
                createMap(t, value);
            return value;
        }
    
        protected T initialValue() {
            return null;
        }
    

    简而言之就是获取Map中的值,如果没有设置过值,则值默认为null

    最后我们来看一下remove方法。

        /**
         * Removes the current thread's value for this thread-local
         * variable.  If this thread-local variable is subsequently
         * {@linkplain #get read} by the current thread, its value will be
         * reinitialized by invoking its {@link #initialValue} method,
         * unless its value is {@linkplain #set set} by the current thread
         * in the interim.  This may result in multiple invocations of the
         * {@code initialValue} method in the current thread.
         *
         * @since 1.5
         */
         public void remove() {
             ThreadLocalMap m = getMap(Thread.currentThread());
             if (m != null)
                 m.remove(this);
         }
    

    ThreadLocal内存泄漏

    ThreadLocal内存泄漏的根源是:由于ThreadLocalMap的生命周期跟Thread一样长,如果没有手动删除对应key就会导致内存泄漏,而不是因为弱引用

    这个问题确实存在,没办法通过ThreadLocal解决,而是需要程序员在完成ThreadLocal的使用后要养成手动调用remove的习惯,从而避免内存泄漏。

    ThreadLocal使用场景

    1. 最典型的是管理数据库的Connection:当时在学JDBC的时候,为了方便操作写了一个简单数据库连接池,需要数据库连接池的理由也很简单,频繁创建和关闭Connection是一件非常耗费资源的操作,因此需要创建数据库连接池。
    2. Web系统Session的存储:Web容器采用线程隔离的多线程模型,也就是每一个请求都会对应一条线程,线程之间相互隔离,没有共享数据。这样能够简化编程模型,程序员可以用单线程的思维开发这种多线程应用。当请求到来时,可以将当前Session信息存储在ThreadLocal中,在请求处理过程中可以随时使用Session信息,每个请求之间的Session信息互不影响。当请求处理完成后通过remove方法将当前Session信息清除即可。

    ThreadLocal原理总结

    1. 每个Thread维护着一个ThreadLocalMap的引用。
    2. ThreadLocalMap是ThreadLocal的内部类,用Entry来进行存储。
    3. 调用ThreadLocal的set()方法时,实际上就是往ThreadLocalMap设置值,key是ThreadLocal对象,值是传递进来的对象。
    4. 调用ThreadLocal的get()方法时,实际上就是往ThreadLocalMap获取值,key是ThreadLocal对象。
    5. ThreadLocal本身并不存储值,它只是作为一个key来让线程从ThreadLocalMap获取value
    6. 为了避免内存泄漏问题,需要手动调用remove方法。

    正因为这个原理,所以ThreadLocal能够实现“数据隔离”,获取当前线程的局部变量值,不受其他线程影响~

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