1.去穿山甲官网下载sdk
https://www.pangle.cn/union/media/union/download
2.把sdk导入到Xcode项目里的Framework里面
13.然后根据穿山甲官网配置各种东西
https://www.pangle.cn/union/media/union/download/detail?id=16&docId=5de8d570b1afac00129330c5&osType=ios
下面的内容可以根据
https://blog.csdn.net/ZFSR05255134/article/details/105595256
4.就是如此简单,然后写代码,每一步都有哦
AppController.h脚本里
2AppController.mm脚本里
还有需要在第一个函数里初始化一下:
需要导入的包为
#import "CsjAdReward.h"
#import <BUAdSDK/BUAdSDKManager.h>
-------------------------------------------------
// 初始化Csj SDK
[self initCsjAdSDK];
----------------------------------------------------
3CsjAdReward.h脚本
4CsjAdReward.m脚本
-------------------------------------------------------------------
#import <Foundation/Foundation.h>
#import "CsjAdReward.h"
#import <BUAdSDK/BURewardedVideoModel.h>
#import <BUAdSDK/BUNativeExpressRewardedVideoAd.h>
//#import <BUAdSDK/BURewardedVideoAd.h>
//#import "AppController.h"
#import <BUAdSDK/BUAdSDKManager.h>
//
#import "CallJS.h"
//#import "RootViewController.h"
@interface CsjAdReward ()<BUNativeExpressRewardedVideoAdDelegate>
@property (nonatomic,strong) BUNativeExpressRewardedVideoAd *rewardedVideoAd;
@end
static CsjAdReward *instance; //这里声明一下静态实例,方便javascript层调用
@implementation CsjAdReward
//获取实例的方法,方便javascript层调用
+(CsjAdReward *) getAdInstance{
return instance;
}
//初始化,根着SDK文档照做就好了
- (void) viewDidLoad {
NSLog(@"----------viewDidLoad");
instance=self;
BURewardedVideoModel *model=[[BURewardedVideoModel alloc]init];
model.userId=@"账号ID";
self.rewardedVideoAd=[[BUNativeExpressRewardedVideoAd alloc] initWithSlotID:@"广告位ID" rewardedVideoModel:model];
self.rewardedVideoAd.delegate=self;
[self.rewardedVideoAd loadAdData];
}
//打开激励视频的方法
-(void) OpenAd{
if(self.rewardedVideoAd){
[self.rewardedVideoAd showAdFromRootViewController:self];
}
}
/**
This method is called when video ad material loaded successfully.
*/
- (void)nativeExpressRewardedVideoAdDidLoad:(BUNativeExpressRewardedVideoAd *)rewardedVideoAd{
NSLog(@"----------此方法在成功加载视频广告素材时调用。");
}
/**
This method is called when video ad materia failed to load.
@param error: the reason of error
*/
- (void)nativeExpressRewardedVideoAd:(BUNativeExpressRewardedVideoAd *)rewardedVideoAd didFailWithError:(NSError *_Nullable)error{
NSLog(@"----------当视频广告材料加载失败时调用此方法。error.code = %l",error.code);
}
/**
This method is called when cached successfully.
*/
- (void)nativeExpressRewardedVideoAdDidDownLoadVideo:(BUNativeExpressRewardedVideoAd *)rewardedVideoAd{
NSLog(@"----------成功缓存时调用此方法。");
}
/**
This method is called when rendering a nativeExpressAdView successed.
*/
- (void)nativeExpressRewardedVideoAdViewRenderSuccess:(BUNativeExpressRewardedVideoAd *)rewardedVideoAd{
NSLog(@"----------在成功呈现nativeExpressAdView时调用此方法。");
}
/**
This method is called when a nativeExpressAdView failed to render.
@param error: the reason of error
*/
- (void)nativeExpressRewardedVideoAdViewRenderFail:(BUNativeExpressRewardedVideoAd *)rewardedVideoAd error:(NSError *_Nullable)error{
NSLog(@"----------当nativeExpressAdView无法呈现时调用此方法。error.code = %l",error.code);
}
/**
This method is called when video ad slot will be showing.
*/
- (void)nativeExpressRewardedVideoAdWillVisible:(BUNativeExpressRewardedVideoAd *)rewardedVideoAd{
NSLog(@"----------此方法在显示视频广告槽时调用。");
}
/**
This method is called when video ad slot has been shown.
*/
- (void)nativeExpressRewardedVideoAdDidVisible:(BUNativeExpressRewardedVideoAd *)rewardedVideoAd{
NSLog(@"----------此方法在显示视频广告槽时调用。");
}
/**
This method is called when video ad is about to close.
*/
- (void)nativeExpressRewardedVideoAdWillClose:(BUNativeExpressRewardedVideoAd *)rewardedVideoAd{
NSLog(@"----------此方法在视频广告即将关闭时调用。");
}
/**
This method is called when video ad is closed.
*/
- (void)nativeExpressRewardedVideoAdDidClose:(BUNativeExpressRewardedVideoAd *)rewardedVideoAd{
NSLog(@"----------此方法在视频广告关闭时调用。");
// NSLog(@"-----------nativeExpressRewardedVideoAdDidClose");
// 调用 js/ts 脚本中的函数: AppMain 节点下 IOSCtrl 脚本中的 GetAward 的函数。
[CallJS callJsCCNodeFunc_1:@"视屏广告看完了,发奖励罗!"];
//视频结束后,再加载一次广告数据,保证广告的不重复
[self.rewardedVideoAd loadAdData];
}
- (void)testCallJs{
// 调用 js/ts 脚本中的函数: AppMain 节点下 IOSCtrl 脚本中的 GetAward 的函数。
[CallJS callJsCCNodeFunc_1:@"第1个参数!"];
// 调用 js/ts 脚本中的函数: AppMain 节点下 IOSCtrl 脚本中的 GetAward2 的函数。
[CallJS callJsCCNodeFunc_3:@"GetAward2" withCmd:@"第1个参数!" withContent:@"第2个参数!"];
// 调用 js/ts 的全局函数:GetBigAward
[CallJS callJsGlobalFunc_2:@"GetBigAward" withCmd:@"第1个参数!"];
}
/**
This method is called when video ad is clicked.
*/
- (void)nativeExpressRewardedVideoAdDidClick:(BUNativeExpressRewardedVideoAd *)rewardedVideoAd{
NSLog(@"----------此方法在单击视频广告时调用。");
}
/**
This method is called when the user clicked skip button.
*/
- (void)nativeExpressRewardedVideoAdDidClickSkip:(BUNativeExpressRewardedVideoAd *)rewardedVideoAd{
NSLog(@"----------此方法在单击视频广告时调用。");
}
/**
This method is called when video ad play completed or an error occurred.
@param error: the reason of error
*/
- (void)nativeExpressRewardedVideoAdDidPlayFinish:(BUNativeExpressRewardedVideoAd *)rewardedVideoAd didFailWithError:(NSError *_Nullable)error{
NSLog(@"----------此方法在视频广告播放完成或发生错误时调用。error.code = %l",error.code);
}
/**
Server verification which is requested asynchronously is succeeded.
@param verify:return YES when return value is 2000.
*/
- (void)nativeExpressRewardedVideoAdServerRewardDidSucceed:(BUNativeExpressRewardedVideoAd *)rewardedVideoAd verify:(BOOL)verify{
NSLog(@"----------异步请求的服务器验证成功。");
}
/**
Server verification which is requested asynchronously is failed.
Return value is not 2000.
*/
- (void)nativeExpressRewardedVideoAdServerRewardDidFail:(BUNativeExpressRewardedVideoAd *)rewardedVideoAd{
NSLog(@"----------异步请求的服务器验证失败。");
}
@end
-----------------------------------------------------------------------------------
CallJS.h脚本
#import <Foundation/Foundation.h>
@interface CallJS :UIViewController{
// int countNum;
}
+(void)callJsCCNodeFunc_1:(NSString*) cmdStr;
+(void)callJsCCNodeFunc_3:(NSString*) funcNameStrwithCmd:(NSString*) cmdStrwithContent:(NSString*) contentStr;
+(void)callJsGlobalFunc_1:(NSString*) funcNameStr;
+(void)callJsGlobalFunc_2:(NSString*) funcNameStrwithCmd:(NSString*) cmdStr;
+(void)callJsGlobalFunc_3:(NSString*) funcNameStrwithCmd:(NSString*) cmdStrwithContent:(NSString*) contentStr;
@end
CallJS.mm脚本
#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "CallJS.h"
// 这个必须导入,否则报错。
#include "cocos/scripting/js-bindings/jswrapper/SeApi.h"
//using namespace std;
@implementation CallJS
+(void)callJsCCNodeFunc_1:(NSString*) cmdStr{
NSLog(@"-------callJsCCNodeFunc_1...");
std::string param001 = [cmdStr UTF8String];
// "cc.find('AppMain').getComponent('IOSCtrl').GetAward(\"%s\");", param001.c_str()
// 可以理解为:调用 cc.find() 函数在场景中查找 AppMain 节点,在利用 getComponent() 函数获取该节点下 名为 IOSCtrl.ts 的脚本。最后调用 脚本中的成员函数 GetAward(),此函数有一个参数。
std::string jsCallStr = cocos2d::StringUtils::format("cc.game.emit(\"VideoAdCallBack\", \"%@\");", param001.c_str());
NSLog(@"--------- jsCallStr = %s", jsCallStr.c_str());
se::ScriptEngine::getInstance()->evalString(jsCallStr.c_str());
}
+(void)callJsCCNodeFunc_3:(NSString*) funcNameStrwithCmd:(NSString*) cmdStrwithContent:(NSString*) contentStr{
NSLog(@"-------callJsCCNodeFunc_3...");
std::string funcName = [funcNameStr UTF8String];
std::string param001 = [cmdStr UTF8String];
std::string param002 = [contentStr UTF8String];
std::string jsCallStr = cocos2d::StringUtils::format("cc.find('AppMain').getComponent('IOSCtrl').%s(\"%s\",\"%s\");", funcName.c_str(),param001.c_str(),param002.c_str());
NSLog(@"--------- jsCallStr = %s", jsCallStr.c_str());
se::ScriptEngine::getInstance()->evalString(jsCallStr.c_str());
}
+(void)callJsGlobalFunc_1:(NSString*) funcNameStr{
NSLog(@"-------callJsGlobalFunc_1...");
std::string funcName = [funcNameStr UTF8String];
std::string jsCallStr = cocos2d::StringUtils::format("%s();",funcName.c_str());
NSLog(@"--------- jsCallStr = %s", jsCallStr.c_str());
se::ScriptEngine::getInstance()->evalString(jsCallStr.c_str());
}
+(void)callJsGlobalFunc_2:(NSString*) funcNameStrwithCmd:(NSString*) cmdStr{
NSLog(@"-------callJsGlobalFunc_2...");
std::string funcName = [funcNameStr UTF8String];
std::string param001 = [cmdStr UTF8String];
std::string jsCallStr = cocos2d::StringUtils::format("%s(\"%s\");",funcName.c_str(), param001.c_str());
NSLog(@"--------- jsCallStr = %s", jsCallStr.c_str());
se::ScriptEngine::getInstance()->evalString(jsCallStr.c_str());
}
+(void)callJsGlobalFunc_3:(NSString*) funcNameStrwithCmd:(NSString*) cmdStrwithContent:(NSString*) contentStr{
NSLog(@"-------callJsGlobalFunc_3...");
std::string funcName = [funcNameStr UTF8String];
std::string param001 = [cmdStr UTF8String];
std::string param002 = [contentStr UTF8String];
std::string jsCallStr = cocos2d::StringUtils::format("%s(\"%s\",\"%s\");",funcName.c_str(), param001.c_str(),param002.c_str());
NSLog(@"--------- jsCallStr = %s", jsCallStr.c_str());
// ScriptingCore::getInstance()->evalString(jsCallStr.c_str());
se::ScriptEngine::getInstance()->evalString(jsCallStr.c_str());
}
@end
6最后就是cocos中用ts调用object-c了,
jsb.reflection.callStaticMethod("AppController", "csjAdRewardOpen:", '参数');
7接入完成,最后忘了说回调了,回调的话在CallJs.mm文件里有写
8cocos中记得监听消息
9ok,够详细了!
以下为踩坑步骤:
1. SDK的framework的那几个文件只能要放在framework下面
2. 在Other Linker Flags中 不要添加 -all_load
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