using System.Collections.Generic;
using UnityEngine;
public class CS : MonoBehaviour
{
private GameObject obj1;
private Material m1;
// Start is called before the first frame update
void Start()
{
obj1 = GameObject.Find("Cube");
Debug.Log(obj1.GetComponent<Renderer>().material.name);
// obj1.GetComponent<Renderer>().material.color = Color.white;
}
// Update is called once per frame
void Update()
{
}
public void SetBtn1()
{
// Debug.Log(obj1.GetComponent<Renderer>().material.color.a);
obj1.GetComponent<Renderer>().material.color = Color.red;
}
public void SetBtn2()
{
obj1.GetComponent<Renderer>().material.color = Color.yellow;
// obj1.GetComponent<Material>().color = Color.yellow;
}
public void SetBtn3()
{
obj1.GetComponent<Renderer>().material.color = Color.blue;
Invoke("Set1",0.6f);
}
public void Set1()
{
obj1.GetComponent<Renderer>().material.color = Color.Lerp(Color.red,Color.magenta,5f);
}
// public void OnDisable()
// {
// obj1.GetComponent<Renderer>().material.color = Color.white;
// }
}
网友评论