IOS 手势
简介:
1.常见手势
手势说明:
- Tap(点一下)
- Pinch(二指往內或往外拨动,平时经常用到的缩放)
- Rotation(旋转)
- Swipe(滑动,快速移动)
- Pan (拖移,慢速移动)
- LongPress(长按)
使用手势的步骤
使用手势很简单,分为两步:
- 创建手势实例。当创建手势时,指定一个回调方法,当手势开始,改变、或结束时,回调方法被调用。
- 添加到需要识别的View中。每个手势只对应一个View,当屏幕触摸在View的边界内时,如果手势和预定的一样,那就会回调方法。
ps:一个手势只能对应一个View,但是一个View可以有多个手势。
UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]];
snakeImageView.frame = CGRectMake(50, 50, 100, 160);
UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc]
initWithTarget:self
action:@selector(handlePan:)];
[snakeImageView addGestureRecognizer:panGestureRecognizer];
- Tap(点一下)
- Pinch(二指往內或往外拨动,平时经常用到的缩放)
- Rotation(旋转)
这三种手势不用细讲比较简单看下demo即可
讲下以下几点:
- Pan拖动手势速度与拖动结束状态
- 同时触发两个view的手势
- 解决手势依耐性 也叫手势冲突
- 自定义手势
1.Pan拖动手势速度与拖动结束状态
状态
recognizer.state == UIGestureRecognizerStateEnded
>速度
>~~~
CGPoint velocity = [recognizer velocityInView:self.view];
2.同时触发两个view的手势
手势之间是互斥的,如果你想同时触发View1和View2的手势,比如说(1)view1 拖动 View2 拖动 或者 (2)view1 拖动 View 缩放 正常情况只有一个手势会响应。那么需要实现协议
UIGestureRecognizerDelegate。
1.添加代理
//<UIGestureRecognizerDelegate>
@interface ViewController : UIViewController<UIGestureRecognizerDelegate>
@end
panGestureRecognizer.delegate = self;
pinchGestureRecognizer.delegate = self;
rotateRecognizer.delegate = self;
2.实现代理
添加代理的手势将会进入这个方法
-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
return YES;
}
Simultaneously//同时的
3.解决手势依耐性 也叫手势冲突
比较典型的例子:
pan 拖动手势和 tap 点击手势
pan拖动手势 通常会触发tap 手势,使得pan 和tap 手势事件同时发生,而使用时往往我们只希望响应生效的手势,可以用函数 requireGestureRecognizerToFail 来解决手势冲突问题
[tapRecognizer requireGestureRecognizerToFail:panGestureRecognizer];
意思就是,当如果pan手势失败,就是没发生拖动,才会出发tap手势。这样如果你有轻微的拖动,那就是pan手势发生了。tap的声音就不会发出来了
4.自定义手势
自定义手势继承:UIGestureRecognizer,实现下面的方法:
– touchesBegan:withEvent:
– touchesMoved:withEvent:
– touchesEnded:withEvent:
- touchesCancelled:withEvent:
例子:
.h文件
#import <UIKit/UIKit.h>
typedef enum {
DirectionUnknown = 0,
DirectionLeft,
DirectionRight
} Direction;
@interface HappyGestureRecognizer : UIGestureRecognizer
@property (assign) int tickleCount; //挠痒次数
@property (assign) CGPoint curTickleStart; //获取开始点
@property (assign) Direction lastDirection;//最近一次方向
@end
.m文件
#import "HappyGestureRecognizer.h"
#import <UIKit/UIGestureRecognizerSubclass.h>
#define REQUIRED_TICKLES 2
#define MOVE_AMT_PER_TICKLE 25
@implementation HappyGestureRecognizer
//手势开始时记录开始坐标点
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch * touch = [touches anyObject];
self.curTickleStart = [touch locationInView:self.view];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
// Make sure we've moved a minimum amount since curTickleStart
UITouch * touch = [touches anyObject];
CGPoint ticklePoint = [touch locationInView:self.view]; //获取点击点坐标
CGFloat moveAmt = ticklePoint.x - self.curTickleStart.x; //现在点击坐标 与 初始坐标
Direction curDirection;
if (moveAmt < 0) {
curDirection = DirectionLeft;
} else {
curDirection = DirectionRight;
}
if (ABS(moveAmt) < MOVE_AMT_PER_TICKLE) return;
// 确认方向改变了
if (self.lastDirection == DirectionUnknown ||
(self.lastDirection == DirectionLeft && curDirection == DirectionRight) ||
(self.lastDirection == DirectionRight && curDirection == DirectionLeft)) {
// 挠痒次数
self.tickleCount++;
self.curTickleStart = ticklePoint;
self.lastDirection = curDirection;
// 一旦挠痒次数超过指定数,设置手势为结束状态
// 这样回调函数会被调用。
if (self.state == UIGestureRecognizerStatePossible && self.tickleCount > REQUIRED_TICKLES) {
[self setState:UIGestureRecognizerStateEnded];
}
}
}
//重置相关数据
- (void)reset {
self.tickleCount = 0;
self.curTickleStart = CGPointZero;
self.lastDirection = DirectionUnknown;
if (self.state == UIGestureRecognizerStatePossible) {
[self setState:UIGestureRecognizerStateFailed];
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[self reset];
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
[self reset];
}
@end
调用自定义手势和系统手势一样
- (void)handleHappy:(HappyGestureRecognizer *)recognizer{
[self.hehePlayer play];
}
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