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关联对象

关联对象

作者: 晨阳Xia | 来源:发表于2021-03-10 16:12 被阅读0次

    关联对象的方式

    image.png

    关联对象源码基本思路

    关联对象的结构:
    AssociationsHashManager // AssociationsHashMap
    AssociationsHashMap // 类似于字典 <object, ObjectAssociationMap>
    ObjectAssociationMap // 类似于字典 <key, ObjectAssociation>
    ObjectAssociation // policy value
    关联的对象存储在AssociationsHashManager中,AssociationsHashManager包含了AssociationsHashMap,AssociationsHashMap以object为键值,存储了 <object, ObjectAssociationMap>,ObjectAssociationMap以属性为键值,存储了<key, ObjectAssociation>,ObjectAssociation存储了我们想要存储的值,和协议

    关联对象的源码解析

    image.png

    源码:
    AssociationsManager

    class AssociationsManager {
        using Storage = ExplicitInitDenseMap<DisguisedPtr<objc_object>, ObjectAssociationMap>;
        static Storage _mapStorage;
    
    public:
        AssociationsManager()   { AssociationsManagerLock.lock(); }
        ~AssociationsManager()  { AssociationsManagerLock.unlock(); }
    
        AssociationsHashMap &get() {
            return _mapStorage.get();
        }
    
        static void init() {
            _mapStorage.init();
        }
    };
    
    

    AssociationsHashMap

    typedef DenseMap<DisguisedPtr<objc_object>, ObjectAssociationMap> AssociationsHashMap;
    

    ObjectAssociationMap

    typedef DenseMap<const void *, ObjcAssociation> ObjectAssociationMap;
    

    ObjcAssociation

    class ObjcAssociation {
        uintptr_t _policy;
        id _value;
    public:
        ObjcAssociation(uintptr_t policy, id value) : _policy(policy), _value(value) {}
        ...
        };
    

    objc_setAssociatedObject 源码:

    
    void
    objc_setAssociatedObject(id object, const void *key, id value, objc_AssociationPolicy policy)
    {
       SetAssocHook.get()(object, key, value, policy);
    }
    
    static ChainedHookFunction<objc_hook_setAssociatedObject> SetAssocHook{_base_objc_setAssociatedObject};
    
    _object_set_associative_reference(id object, const void *key, id value, uintptr_t policy)
    {
       // This code used to work when nil was passed for object and key. Some code
       // probably relies on that to not crash. Check and handle it explicitly.
       // rdar://problem/44094390
       if (!object && !value) return;
    
       if (object->getIsa()->forbidsAssociatedObjects())
           _objc_fatal("objc_setAssociatedObject called on instance (%p) of class %s which does not allow associated objects", object, object_getClassName(object));
    
       DisguisedPtr<objc_object> disguised{(objc_object *)object};
       ObjcAssociation association{policy, value};
    
       // retain the new value (if any) outside the lock.
       association.acquireValue();
    
       {
           AssociationsManager manager;
           AssociationsHashMap &associations(manager.get());
    
           if (value) {
               auto refs_result = associations.try_emplace(disguised, ObjectAssociationMap{});
               if (refs_result.second) {
                   /* it's the first association we make */
                   object->setHasAssociatedObjects();
               }
    
               /* establish or replace the association */
               auto &refs = refs_result.first->second;
               auto result = refs.try_emplace(key, std::move(association));
               if (!result.second) {
                   association.swap(result.first->second);
               }
           } else {
               auto refs_it = associations.find(disguised);
               if (refs_it != associations.end()) {
                   auto &refs = refs_it->second;
                   auto it = refs.find(key);
                   if (it != refs.end()) {
                       association.swap(it->second);
                       refs.erase(it);
                       if (refs.size() == 0) {
                           associations.erase(refs_it);
    
                       }
                   }
               }
           }
       }
    
       // release the old value (outside of the lock).
       association.releaseHeldValue();
    }
    
    

    objc_getAssociatedObject源码:

    id
    objc_getAssociatedObject(id object, const void *key)
    {
        return _object_get_associative_reference(object, key);
    }
    _object_get_associative_reference(id object, const void *key)
    {
        ObjcAssociation association{};
    
        {
            AssociationsManager manager;
            AssociationsHashMap &associations(manager.get());
            AssociationsHashMap::iterator i = associations.find((objc_object *)object);
            if (i != associations.end()) {
                ObjectAssociationMap &refs = i->second;
                ObjectAssociationMap::iterator j = refs.find(key);
                if (j != refs.end()) {
                    association = j->second;
                    association.retainReturnedValue();
                }
            }
        }
    
        return association.autoreleaseReturnedValue();
    }
    

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