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3.4 View的事件分发机制(四)

3.4 View的事件分发机制(四)

作者: 武安长空 | 来源:发表于2016-06-21 14:41 被阅读41次

    本文例子参考:陈育 Android View 事件分发机制源码详解(View篇)

    1. activity

    public class DispatchActivity extends AppCompatActivity {
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_dispatch);
        }
    
        @Override
        public boolean onTouchEvent(MotionEvent event) {
            int action = event.getAction();
            switch (action) {
                case MotionEvent.ACTION_DOWN:
                    Log.d("aaa", "activity onTouchEvent down");
                    break;
                case MotionEvent.ACTION_MOVE:
                    Log.d("aaa", "activity onTouchEvent move");
                    break;
                case MotionEvent.ACTION_UP:
                    Log.d("aaa", "activity onTouchEvent up");
                    break;
            }
            boolean result = super.onTouchEvent(event);
            Log.d("aaa", "activity onTouchEvent result = " + result);
            return result;
        }
    }
    

    2. 布局文件

    <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
        android:layout_width="match_parent"
        android:layout_height="match_parent">
        <qingfengmy.developmentofart._3view.ViewGroupA
            android:id="@+id/viewgroupa"
            android:layout_width="400dp"
            android:layout_height="400dp"
            android:gravity="center"
            android:background="#2e8abb">
            <qingfengmy.developmentofart._3view.ViewA
                android:id="@+id/viewa"
                android:layout_width="200dp"
                android:layout_height="200dp"
                android:background="#ed132e"/>
        </qingfengmy.developmentofart._3view.ViewGroupA>
    </RelativeLayout>
    

    3. ViewGroup

    public class ViewGroupA extends LinearLayout {
    
        public ViewGroupA(Context context, AttributeSet attrs) {
            super(context, attrs);
        }
    
        @Override
        public boolean onTouchEvent(MotionEvent event) {
            int action = event.getAction();
            switch (action) {
                case MotionEvent.ACTION_DOWN:
                    Log.d("aaa", "ViewGroupA onTouchEvent down");
                    break;
                case MotionEvent.ACTION_MOVE:
                    Log.d("aaa", "ViewGroupA onTouchEvent move");
                    break;
                case MotionEvent.ACTION_UP:
                    Log.d("aaa", "ViewGroupA onTouchEvent up");
                    break;
            }
            boolean result = super.onTouchEvent(event);
            Log.d("aaa", "ViewGroup onTouchEvent result = " + result);
            return result;
        }
    
        @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            switch (ev.getAction()) {
                case MotionEvent.ACTION_DOWN:
                    Log.d("aaa", "ViewGroupA dispatchTouchEvent down");
                    break;
                case MotionEvent.ACTION_MOVE:
                    Log.d("aaa", "ViewGroupA dispatchTouchEvent move");
                    break;
                case MotionEvent.ACTION_UP:
                    Log.d("aaa", "ViewGroupA dispatchTouchEvent up");
                    break;
            }
            return super.dispatchTouchEvent(ev);
        }
    
        @Override
        public boolean onInterceptTouchEvent(MotionEvent ev) {
            switch (ev.getAction()) {
                case MotionEvent.ACTION_DOWN:
                    Log.d("aaa", "ViewGroupA onInterceptTouchEvent down");
                    break;
                case MotionEvent.ACTION_MOVE:
                    Log.d("aaa", "ViewGroupA onInterceptTouchEvent move");
                    break;
                case MotionEvent.ACTION_UP:
                    Log.d("aaa", "ViewGroupA onInterceptTouchEvent up");
                    break;
            }
            return super.onInterceptTouchEvent(ev);
        }
    }
    

    4. View

    public class ViewA extends View {
        
        public ViewA(Context context, AttributeSet attrs) {
            super(context, attrs);
        }
    
        @Override
        public boolean onTouchEvent(MotionEvent event) {
            switch (event.getAction()){
                case MotionEvent.ACTION_DOWN:
                    Log.d("aaa","ViewA onTouchEvent down");
                    break;
                case MotionEvent.ACTION_MOVE:
                    Log.d("aaa","ViewA onTouchEvent move");
                    break;
                case MotionEvent.ACTION_UP:
                    Log.d("aaa","ViewA onTouchEvent up");
                    break;
            }
            boolean result = super.onTouchEvent(event);
            Log.d("aaa","ViewA onTouchEvent result="+result);
            return result;
        }
    
        @Override
        public boolean dispatchTouchEvent(MotionEvent event) {
            switch (event.getAction()){
                case MotionEvent.ACTION_DOWN:
                    Log.d("aaa","ViewA dispatchTouchEvent down");
                    break;
                case MotionEvent.ACTION_MOVE:
                    Log.d("aaa","ViewA dispatchTouchEvent move");
                    break; 
                case MotionEvent.ACTION_UP:
                    Log.d("aaa","ViewA dispatchTouchEvent up");
                    break;
            }
            return super.dispatchTouchEvent(event);
        }
    }
    

    5. 默认情况

    所有事件都用super的方法,日志如下:

    ViewGroupA dispatchTouchEvent down
    ViewGroupA onInterceptTouchEvent down
    ViewA dispatchTouchEvent down
    ViewA onTouchEvent down
    ViewA onTouchEvent result=false
    ViewGroupA onTouchEvent down
    ViewGroupA onTouchEvent result = false
    activity onTouchEvent down
    activity onTouchEvent result = false
    activity onTouchEvent move
    activity onTouchEvent result = false
    activity onTouchEvent move
    activity onTouchEvent result = false
    activity onTouchEvent up
    activity onTouchEvent result = false
    

    可见,ViewGroupA分发事件->拦截事件(默认false)->ViewA分发事件->ViewA的OnTouchEvent方法(super返回false)->ViewGroupA的onTouchEvent(super返回false)->Activity的onTouchEvent。
    后续的move和up事件都直接到Activity处。这里的逻辑应该在Activity的dispatchTouchEvent方法中实现。

    6. 由于View默认的clickable属性为false,这里改成true

    <qingfengmy.developmentofart._3view.ViewA
        android:id="@+id/viewa"
        android:layout_width="200dp"
        android:layout_height="200dp"
        android:clickable="true"
        android:background="#ed132e"/>
    

    日志如下:

    ViewGroupA dispatchTouchEvent down
    ViewGroupA onInterceptTouchEvent down
    ViewA dispatchTouchEvent down
    ViewA onTouchEvent down
    ViewA onTouchEvent result=true
    ViewGroupA dispatchTouchEvent up
    ViewGroupA onInterceptTouchEvent up
    ViewA dispatchTouchEvent up
    ViewA onTouchEvent up
    ViewA onTouchEvent result=true
    

    ViewA中onTouchEvent在Action为down时返回了true,则ViewGroup中是否拦截的第二个条件mFrstTouchTarge就有值,所以up时,还可以继续判断是否拦截。由于事件在ViewA中已经消耗,就不会传到ViewGroup中。

    7. ViewGroup拦截ACTION_DOWN事件:

    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        switch (ev.getAction()) {
            case MotionEvent.ACTION_DOWN:
                Log.d("aaa", "ViewGroupA onInterceptTouchEvent down");
                return true;
            case MotionEvent.ACTION_MOVE:
                Log.d("aaa", "ViewGroupA onInterceptTouchEvent move");
                break;
            case MotionEvent.ACTION_UP:
                Log.d("aaa", "ViewGroupA onInterceptTouchEvent up");
                break;
        }
        return super.onInterceptTouchEvent(ev);
    }
    

    日志如下:

    ViewGroupA dispatchTouchEvent down
    ViewGroupA onInterceptTouchEvent down
    ViewGroupA onTouchEvent down
    ViewGroupA onTouchEvent result = false
    activity onTouchEvent down
    activity onTouchEvent result = false
    activity onTouchEvent up
    activity onTouchEvent result = false
    

    由于ViewGroupA在down时拦截了事件,则mFrstTouchTarge就没有值,会调用他自己的onTouchEvent,由于他自己的onTouchEvent返回了false,就交给了Activity。尽管Activity的onTouchEvent也返回了false,后序的事件还是会交个他。

    8. ViewGroup拦截ACTION_MOVE事件:

    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        switch (ev.getAction()) {
            case MotionEvent.ACTION_DOWN:
                Log.d("aaa", "ViewGroupA onInterceptTouchEvent down");
                break;
            case MotionEvent.ACTION_MOVE:
                Log.d("aaa", "ViewGroupA onInterceptTouchEvent move");
                return true;
            case MotionEvent.ACTION_UP:
                Log.d("aaa", "ViewGroupA onInterceptTouchEvent up");
                break;
        }
        return super.onInterceptTouchEvent(ev);
    }
    

    日志如下:

     ViewGroupA dispatchTouchEvent down
     ViewGroupA onInterceptTouchEvent down
     ViewA dispatchTouchEvent down
     ViewA onTouchEvent down
     ViewA onTouchEvent result=true
     ViewGroupA dispatchTouchEvent move
     ViewGroupA onInterceptTouchEvent move
     ViewA onTouchEvent result=true // *
     ViewGroupA dispatchTouchEvent move
     ViewGroupA onTouchEvent move
     ViewGroupA onTouchEvent result = false
     activity onTouchEvent move
     activity onTouchEvent result = false
     ViewGroupA dispatchTouchEvent up
     ViewGroupA onTouchEvent up
     ViewGroupA onTouchEvent result = false
     activity onTouchEvent up
     activity onTouchEvent result = false
    
    

    除去号那一行,都很好理解。ViewGroupA分发事件,down的时候没有拦截,则到ViewA中消耗掉。接着ViewGroup分发move事件,拦截move事件,处莫名处理。后序分发move事件,由于前一个已经拦截,第二个move直接到ViewGroupA的onTouchEvent处。由于他返回的false,所以最后由Activity处理。
    那个*处到底是什么呢?debug进入程序,第一个move时:

    if (mFirstTouchTarget == null) {
        handled = dispatchTransformedTouchEvent(ev, canceled, null,
                TouchTarget.ALL_POINTER_IDS);
    } else {
        // 由于down时,ViewA已经消耗掉,这里mFirstTouchTarget有值,不为空,进入这里
        TouchTarget predecessor = null;
        TouchTarget target = mFirstTouchTarget;
        while (target != null) {
            final TouchTarget next = target.next;
            if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                handled = true;
            } else {
                // 由于第二次拦截了,所以并没有子View消耗move事件,进入这里
                final boolean cancelChild = resetCancelNextUpFlag(target.child)
                        || intercepted;
                // 下面这行代码非常关键,因为此时cancelChild为true,这个会给子View传一个cancle事件,在子View中把事件cancle掉。
                if (dispatchTransformedTouchEvent(ev, cancelChild,
                        target.child, target.pointerIdBits)) {
                    handled = true;
                }
                if (cancelChild) {
                    if (predecessor == null) {
                        // 注意这里,又把mFirstTouchTarget附成了null,所以第二个move不会拦截
                        mFirstTouchTarget = next;
                    } else {
                        predecessor.next = next;
                    }
                    target.recycle();
                    target = next;
                    continue;
                }
            }
            predecessor = target;
            target = next;
        }
    }
    

    target的next是target链表中的,这里没有next,所以为null.

    // The next target in the target list.
    public TouchTarget next;
    

    再看dispatchTransformedTouchEvent方法,如下

    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
                View child, int desiredPointerIdBits) {
        final boolean handled;
    
        // 保留当前action
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            // 如果为cancle,则进来
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            // 这里返回子View的处理结果
            return handled;
        }
        // 这里是不为cancle时的处理
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }
    
            handled = child.dispatchTouchEvent(transformedEvent);
        }
    
    }
    

    可见当第一个move到来时,ViewGroupA的事件分发给了子ViewA,并将事件改成了cancle,由于ViewA是clickable为true,所以返回了true。这个事件在ViewA这里消耗掉了,也就没有再到ViewGroupA里。ViewA修改如下:

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        switch (event.getAction()){
            case MotionEvent.ACTION_DOWN:
                Log.d("aaa","ViewA onTouchEvent down");
                break;
            case MotionEvent.ACTION_MOVE:
                Log.d("aaa","ViewA onTouchEvent move");
                break;
            case MotionEvent.ACTION_UP:
                Log.d("aaa","ViewA onTouchEvent up");
                break;
            case MotionEvent.ACTION_CANCEL:
                Log.d("aaa","ViewA onTouchEvent cancle");
                break;
        }
        boolean result = super.onTouchEvent(event);
        Log.d("aaa","ViewA onTouchEvent result="+result);
        return result;
    }
    

    日志如下:

     ViewGroupA dispatchTouchEvent down
     ViewGroupA onInterceptTouchEvent down
     ViewA dispatchTouchEvent down
     ViewA onTouchEvent down
     ViewA onTouchEvent result=true
     ViewGroupA dispatchTouchEvent move
     ViewGroupA onInterceptTouchEvent move
     ViewA onTouchEvent cancle // * 原*号处
     ViewA onTouchEvent result=true // *
     ViewGroupA dispatchTouchEvent move
     ViewGroupA onTouchEvent move
     ViewGroupA onTouchEvent result = false
     activity onTouchEvent move
     activity onTouchEvent result = false
    

    这也说明了一个View拦截了事件后,后续的所有事件都交由这个View处理,并不会再次判断是否需要拦截。

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