Lua C++ 交互

作者: 曾令伟 | 来源:发表于2016-04-19 16:50 被阅读773次

    http://blog.csdn.net/u012926027/article/details/50402899

    appdelegate.cpp 中要调用 register_game_moudle 函数

    lua 调用 C++ 函数

    int register_game_moudle(lua_State* L)

    {

    lua_getglobal(L, "_G");

    if (lua_istable(L,-1))//stack:...,_G,

    {

    CCLOG("register_game_moudle");

    tolua_open(L);

    tolua_module(L,"luagame",0);

    tolua_beginmodule(L,"luagame");

    tolua_function(L,"intoGame", lua_game_Text_intoGame);

    tolua_function(L,"onReceive", lua_game_Text_onReceive);

    tolua_function(L,"setRoomData", lua_game_Text_setRoomData);

    tolua_function(L,"closeGame", lua_game_Text_closeGame);

    tolua_function(L,"freshTable", lua_game_Text_freshTable);

    tolua_function(L,"openWap", lua_game_Text_openWap);

    tolua_function(L,"showTopPrompt", lua_game_Text_showTopPrompt);

    tolua_endmodule(L);

    }

    lua_pop(L, 1);

    return 1;

    }

    //  Lua函数 luagame.intoGame()  调用   C++函数 lua_game_Text_intoGame

    C++ 调用Lua

    int sendGameMsg(const char* buf, size_t len)

    {

    auto engine = LuaEngine::getInstance();

    LuaStack* stack = engine->getLuaStack();

    lua_State* L = stack->getLuaState();

    lua_getglobal(L, "gbLuaCFunc");

    lua_pushstring(L, "sendGameMsg");

    lua_gettable(L, -2);

    lua_pushlstring(L, buf, len);

    lua_call(L, 1, 0);

    lua_pop(L, 1);

    return 1;

    }

    -- 即C++函数 sendGameMsg() 调用Lua函数:  gbLuaCFunc.sendGameMsg() 

    int gameShare(int mode, const char* msg)

    {

    auto engine = LuaEngine::getInstance();

    LuaStack* stack = engine->getLuaStack();

    lua_State* L = stack->getLuaState();

    lua_getglobal(L, "gbLuaCFunc");

    lua_pushstring(L, "gameShare");

    lua_gettable(L, -2);

    lua_pushnumber(L,mode);

    lua_pushstring(L, msg);

    lua_call(L, 2, 0);

    lua_pop(L, 1);

    return 1;

    }

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