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初探GPUImage(一)滤镜篇

初探GPUImage(一)滤镜篇

作者: 叫我马小帅 | 来源:发表于2017-05-10 09:55 被阅读49次
    #import "GPUImageBrightnessFilter.h"                //亮度
    #import "GPUImageExposureFilter.h"                  //曝光
    #import "GPUImageContrastFilter.h"                  //对比度
    #import "GPUImageSaturationFilter.h"                //饱和度
    #import "GPUImageGammaFilter.h"                     //伽马线
    #import "GPUImageColorInvertFilter.h"               //反色
    #import "GPUImageSepiaFilter.h"                     //褐色(怀旧)
    #import "GPUImageLevelsFilter.h"                    //色阶
    #import "GPUImageGrayscaleFilter.h"                 //灰度
    #import "GPUImageHistogramFilter.h"                 //色彩直方图,显示在图片上
    #import "GPUImageHistogramGenerator.h"              //色彩直方图
    #import "GPUImageRGBFilter.h"                       //RGB
    #import "GPUImageToneCurveFilter.h"                 //色调曲线
    #import "GPUImageMonochromeFilter.h"                //单色
    #import "GPUImageOpacityFilter.h"                   //不透明度
    #import "GPUImageHighlightShadowFilter.h"           //提亮阴影
    #import "GPUImageFalseColorFilter.h"                //色彩替换(替换亮部和暗部色彩)
    #import "GPUImageHueFilter.h"                       //色度
    #import "GPUImageChromaKeyFilter.h"                 //色度键
    #import "GPUImageWhiteBalanceFilter.h"              //白平横
    #import "GPUImageAverageColor.h"                    //像素平均色值
    #import "GPUImageSolidColorGenerator.h"             //纯色
    #import "GPUImageLuminosity.h"                      //亮度平均
    #import "GPUImageAverageLuminanceThresholdFilter.h" //像素色值亮度平均,图像黑白(有类似漫画效果)
    
    #import "GPUImageLookupFilter.h"                    //lookup 色彩调整
    #import "GPUImageAmatorkaFilter.h"                  //Amatorka lookup
    #import "GPUImageMissEtikateFilter.h"               //MissEtikate lookup
    #import "GPUImageSoftEleganceFilter.h"              //SoftElegance lookup
    
    #pragma mark - 图像处理 Handle Image
    
    #import "GPUImageCrosshairGenerator.h"              //十字
    #import "GPUImageLineGenerator.h"                   //线条
    
    #import "GPUImageTransformFilter.h"                 //形状变化
    #import "GPUImageCropFilter.h"                      //剪裁
    #import "GPUImageSharpenFilter.h"                   //锐化
    #import "GPUImageUnsharpMaskFilter.h"               //反遮罩锐化
    
    #import "GPUImageGaussianBlurFilter.h"              //高斯模糊
    #import "GPUImageGaussianSelectiveBlurFilter.h"     //高斯模糊,选择部分清晰
    #import "GPUImageBoxBlurFilter.h"                   //盒状模糊
    #import "GPUImageTiltShiftFilter.h"                 //条纹模糊,中间清晰,上下两端模糊
    #import "GPUImageMedianFilter.h"                    //中间值,有种稍微模糊边缘的效果
    #import "GPUImageBilateralFilter.h"                 //双边模糊
    #import "GPUImageErosionFilter.h"                   //侵蚀边缘模糊,变黑白
    #import "GPUImageRGBErosionFilter.h"                //RGB侵蚀边缘模糊,有色彩
    #import "GPUImageDilationFilter.h"                  //扩展边缘模糊,变黑白
    #import "GPUImageRGBDilationFilter.h"               //RGB扩展边缘模糊,有色彩
    #import "GPUImageOpeningFilter.h"                   //黑白色调模糊
    #import "GPUImageRGBOpeningFilter.h"                //彩色模糊
    #import "GPUImageClosingFilter.h"                   //黑白色调模糊,暗色会被提亮
    #import "GPUImageRGBClosingFilter.h"                //彩色模糊,暗色会被提亮
    #import "GPUImageLanczosResamplingFilter.h"         //Lanczos重取样,模糊效果
    #import "GPUImageNonMaximumSuppressionFilter.h"     //非最大抑制,只显示亮度最高的像素,其他为黑
    #import "GPUImageThresholdedNonMaximumSuppressionFilter.h" //与上相比,像素丢失更多
    
    #import "GPUImageSobelEdgeDetectionFilter.h"        //Sobel边缘检测算法(白边,黑内容,有点漫画的反色效果)
    #import "GPUImageCannyEdgeDetectionFilter.h"        //Canny边缘检测算法(比上更强烈的黑白对比度)
    #import "GPUImageThresholdEdgeDetectionFilter.h"    //阈值边缘检测(效果与上差别不大)
    #import "GPUImagePrewittEdgeDetectionFilter.h"      //普瑞维特(Prewitt)边缘检测(效果与Sobel差不多,貌似更平滑)
    #import "GPUImageXYDerivativeFilter.h"              //XYDerivative边缘检测,画面以蓝色为主,绿色为边缘,带彩色
    #import "GPUImageHarrisCornerDetectionFilter.h"     //Harris角点检测,会有绿色小十字显示在图片角点处
    #import "GPUImageNobleCornerDetectionFilter.h"      //Noble角点检测,检测点更多
    #import "GPUImageShiTomasiFeatureDetectionFilter.h" //ShiTomasi角点检测,与上差别不大
    #import "GPUImageMotionDetector.h"                  //动作检测
    #import "GPUImageHoughTransformLineDetector.h"      //线条检测
    #import "GPUImageParallelCoordinateLineTransformFilter.h" //平行线检测
    
    #import "GPUImageLocalBinaryPatternFilter.h"        //图像黑白化,并有大量噪点
    
    #import "GPUImageLowPassFilter.h"                   //用于图像加亮
    #import "GPUImageHighPassFilter.h"                  //图像低于某值时显示为黑
    
    #pragma mark - 视觉效果 Visual Effect
    
    #import "GPUImageSketchFilter.h"                    //素描
    #import "GPUImageThresholdSketchFilter.h"           //阀值素描,形成有噪点的素描
    #import "GPUImageToonFilter.h"                      //卡通效果(黑色粗线描边)
    #import "GPUImageSmoothToonFilter.h"                //相比上面的效果更细腻,上面是粗旷的画风
    #import "GPUImageKuwaharaFilter.h"                  //桑原(Kuwahara)滤波,水粉画的模糊效果;处理时间比较长,慎用
    
    #import "GPUImageMosaicFilter.h"                    //黑白马赛克
    #import "GPUImagePixellateFilter.h"                 //像素化
    #import "GPUImagePolarPixellateFilter.h"            //同心圆像素化
    #import "GPUImageCrosshatchFilter.h"                //交叉线阴影,形成黑白网状画面
    #import "GPUImageColorPackingFilter.h"              //色彩丢失,模糊(类似监控摄像效果)
    
    #import "GPUImageVignetteFilter.h"                  //晕影,形成黑色圆形边缘,突出中间图像的效果
    #import "GPUImageSwirlFilter.h"                     //漩涡,中间形成卷曲的画面
    #import "GPUImageBulgeDistortionFilter.h"           //凸起失真,鱼眼效果
    #import "GPUImagePinchDistortionFilter.h"           //收缩失真,凹面镜
    #import "GPUImageStretchDistortionFilter.h"         //伸展失真,哈哈镜
    #import "GPUImageGlassSphereFilter.h"               //水晶球效果
    #import "GPUImageSphereRefractionFilter.h"          //球形折射,图形倒立
    
    #import "GPUImagePosterizeFilter.h"                 //色调分离,形成噪点效果
    #import "GPUImageCGAColorspaceFilter.h"             //CGA色彩滤镜,形成黑、浅蓝、紫色块的画面
    #import "GPUImagePerlinNoiseFilter.h"               //柏林噪点,花边噪点
    #import "GPUImage3x3ConvolutionFilter.h"            //3x3卷积,高亮大色块变黑,加亮边缘、线条等
    #import "GPUImageEmbossFilter.h"                    //浮雕效果,带有点3d的感觉
    #import "GPUImagePolkaDotFilter.h"                  //像素圆点花样
    #import "GPUImageHalftoneFilter.h"                  //点染,图像黑白化,由黑点构成原图的大致图形
    
    #pragma mark - 混合模式 Blend
    
    #import "GPUImageMultiplyBlendFilter.h"             //通常用于创建阴影和深度效果
    #import "GPUImageNormalBlendFilter.h"               //正常
    #import "GPUImageAlphaBlendFilter.h"                //透明混合,通常用于在背景上应用前景的透明度
    #import "GPUImageDissolveBlendFilter.h"             //溶解
    #import "GPUImageOverlayBlendFilter.h"              //叠加,通常用于创建阴影效果
    #import "GPUImageDarkenBlendFilter.h"               //加深混合,通常用于重叠类型
    #import "GPUImageLightenBlendFilter.h"              //减淡混合,通常用于重叠类型
    #import "GPUImageSourceOverBlendFilter.h"           //源混合
    #import "GPUImageColorBurnBlendFilter.h"            //色彩加深混合
    #import "GPUImageColorDodgeBlendFilter.h"           //色彩减淡混合
    #import "GPUImageScreenBlendFilter.h"               //屏幕包裹,通常用于创建亮点和镜头眩光
    #import "GPUImageExclusionBlendFilter.h"            //排除混合
    #import "GPUImageDifferenceBlendFilter.h"           //差异混合,通常用于创建更多变动的颜色
    #import "GPUImageSubtractBlendFilter.h"             //差值混合,通常用于创建两个图像之间的动画变暗模糊效果
    #import "GPUImageHardLightBlendFilter.h"            //强光混合,通常用于创建阴影效果
    #import "GPUImageSoftLightBlendFilter.h"            //柔光混合
    #import "GPUImageChromaKeyBlendFilter.h"            //色度键混合
    #import "GPUImageMaskFilter.h"                      //遮罩混合
    #import "GPUImageHazeFilter.h"                      //朦胧加暗
    #import "GPUImageLuminanceThresholdFilter.h"        //亮度阈
    #import "GPUImageAdaptiveThresholdFilter.h"         //自适应阈值
    #import "GPUImageAddBlendFilter.h"                  //通常用于创建两个图像之间的动画变亮模糊效果
    #import "GPUImageDivideBlendFilter.h"               //通常用于创建两个图像之间的动画变暗模糊效果
    // 这些是不同滤镜的头文件
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        // Do any additional setup after loading the view.
        // 摄像头方向
        _position = AVCaptureDevicePositionBack;
        _mCamera = [[GPUImageStillCamera alloc]initWithSessionPreset:AVCaptureSessionPreset640x480 cameraPosition:_position];
        // 竖屏方向
        _mCamera.outputImageOrientation = UIInterfaceOrientationPortrait;
        _mCamera.horizontallyMirrorRearFacingCamera = NO;
        _mCamera.horizontallyMirrorFrontFacingCamera = YES;
        // 滤镜
        _mFilter = [[GPUImageVignetteFilter alloc]init];
        // 创建GPIImage及尺寸
        _mGPUImageView = [[GPUImageView alloc]initWithFrame:self.view.bounds];
        //添加滤镜到相机上
        [_mCamera addTarget:_mFilter];
        [_mFilter addTarget:_mGPUImageView];
        //添加视图到view上
        [self.view addSubview:_mGPUImageView];
        // 启动相机
        [_mCamera startCameraCapture];
        
        // 将按键视图放置顶层
        
        [self.view bringSubviewToFront:buttonEffect];
        self.btnBgView.hidden = YES;
        self.btnBgView.frame =CGRectMake(375, 667 - 250, 375 - 80, 80);
    
        [self creatSetectBtn];
        [self createBtn];
        [self buttonEffect];
        _tempBtn = nil;
        
    }
    
    
    
    // 添加一个按钮触发拍照
    -(void)createBtn
    {
        UIButton *btn =[UIButton buttonWithType:UIButtonTypeCustom];
        btn.frame = CGRectMake((375 - 80) * 0.5, 667 - 100, 80, 80);
        [btn setTitle:@"拍照" forState:0];
        [btn addTarget:self action:@selector(takePhoto:) forControlEvents:UIControlEventTouchUpInside];
        [self.view addSubview:btn];
        
        
        
        UIButton *button =[UIButton buttonWithType:UIButtonTypeCustom];
        button.frame = CGRectMake(0, 667 - 100, 80, 80);
        [button setTitle:@"切换摄像头" forState:0];
        [button addTarget:self action:@selector(button:) forControlEvents:UIControlEventTouchUpInside];
        [self.view addSubview:button];
        
        
    }
    - (void)button:(UIButton *)sender
    {
        
     [_mCamera rotateCamera];
    }
    
    - (void)takePhoto:(UIButton *)sender
    {
        [_mCamera capturePhotoAsJPEGProcessedUpToFilter:_mFilter withCompletionHandler:^(NSData *processedJPEG, NSError *error) {
            
           // 将相片保存到手机相册
            ALAssetsLibrary *library = [[ALAssetsLibrary alloc]init];
            [library writeImageDataToSavedPhotosAlbum:processedJPEG metadata:_mCamera.currentCaptureMetadata completionBlock:^(NSURL *assetURL, NSError *error) {
                if (error) {
                    NSLog(@"保存失败");
                }else{
                    NSLog(@"保存成功");
                }
                
            }];
            
        }];
        
    }
    
    
    //设置btnBgView的位置  设置其为隐藏状态
    - (void)resumeState
    {
        [UIView animateWithDuration:1.0 animations:^{
            self.btnBgView.transform = CGAffineTransformMakeTranslation(375, 0);
            
        }];
        dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.5 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
            self.btnBgView.hidden = YES;
        });
    }
    
    // 创建滤镜按钮,这里的滤镜按钮是总按钮  弹出多个滤镜选项的按钮
    
    - (void)buttonEffect
    {
        buttonEffect =[UIButton buttonWithType:UIButtonTypeCustom];
        buttonEffect.frame = CGRectMake(375 - 80, 667 - 250, 80, 80);
        [buttonEffect addTarget:self action:@selector(effectAction:) forControlEvents:UIControlEventTouchUpInside];
        [buttonEffect setTitle:@"滤镜" forState:0];
        [self.view addSubview:buttonEffect];
    }
    
    - (void)effectAction:(UIButton *)sender
    {
        if (self.btnBgView.hidden) {
            [UIView animateWithDuration:1 animations:^{
                self.btnBgView.transform = CGAffineTransformMakeTranslation(-375, 0);
               
            }];
            self.btnBgView.hidden = NO;
        }else{
            [self resumeState];
        }
    }
    
    
    
    // 设置button  不设置颜色  放在btnBgView上
    
    - (UIButton *)addSetBtn:(NSString *)btnTitle withBtnTAg:(NSInteger)btnTAg withBtnX:(CGFloat)btnX
    {
        UIButton *btn =[UIButton buttonWithType:UIButtonTypeCustom];
        btn.frame = CGRectMake(btnX, 0, (self.btnBgView.frame.size.width - 8) / 5, 80);
        btn.tag = btnTAg;
        [btn addTarget:self action:@selector(btnAction:) forControlEvents:UIControlEventTouchUpInside];
        [btn setTitle:btnTitle forState:0];
        [self.btnBgView addSubview:btn];
        return btn;
    }
    
    - (void)creatSetectBtn
    {
        for (int i= 0; i<5; i++) {
            CGFloat x = (self.btnBgView.frame.size.width -8) / 5 * i + 2 * i;
            [self addSetBtn:[NSString stringWithFormat:@"效果%d",i+ 1] withBtnTAg:i withBtnX:x];
        }
    }
    
    //滤镜切换
    
    - (void)changeEffct:(GPUImageFilter *)mFilter withBtn:(UIButton *)btn
    {
        [_mCamera removeTarget:_mFilter];
        _mFilter = mFilter; // 添加滤镜到相机上
        [_mCamera addTarget:_mFilter];
        [_mFilter addTarget:_mGPUImageView];
        
        //调用收缩滤镜方法的方法
        [self resumeState];
    }
    
    
    
    
    // 切换的方法
    - (void)btnAction:(UIButton *)btn
    {
    // 这里可以把上方的头文件滤镜更换下来
        switch (btn.tag) {
            case (0):{
                GPUImageToonFilter *mfilter = [[GPUImageToonFilter alloc]init];
                [self changeEffct:mfilter withBtn:btn];
                
            }
                break;
            case (1):{
                GPUImageSketchFilter *mfilter = [[GPUImageSketchFilter alloc]init];
                [self changeEffct:mfilter withBtn:btn];
            }
                break;
            case (2):{
                GPUImageStretchDistortionFilter  *mfilter = [[GPUImageStretchDistortionFilter alloc]init];
                [self changeEffct:mfilter withBtn:btn];
            }
                break;
            case (3):{
                GPUImageSepiaFilter  *mfilter = [[GPUImageSepiaFilter alloc]init];
                [self changeEffct:mfilter withBtn:btn];
            }
                break;
            case (4):{
                GPUImageSobelEdgeDetectionFilter  *mfilter = [[GPUImageSobelEdgeDetectionFilter alloc]init];
                [self changeEffct:mfilter withBtn:btn];
            }
                break;
            default:
                break;
        }
          
    }
    
    

    主要感谢http://www.jianshu.com/p/e310e5dd9317
    给的入门参考,初识GPUImage的强大,本篇也只是入门级别的简单的用法,仅供参考!生命不息,代码不止

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