手势密码实现效果:
手势密码效果
#import <UIKit/UIKit.h>
/**
手势密码视图
*/
@class RSHandlePWDView;
@protocol RSHandlePWDViewDelegate<NSObject>
@optional
/**
手势完成回调
@param handleView 手势视图对象
@param complateResult 手势密码
*/
- (void)handlePWDView:(RSHandlePWDView*)handleView inputComplate:(NSArray*)complateResult;
@end
@interface RSHandlePWDView : UIView
/**
大圆默认颜色
*/
@property(nonatomic,strong) UIColor* bigCircleStrokeColor;
/**
大圆选中颜色
*/
@property(nonatomic,strong) UIColor* bigCircleSelectedStrokeColor;
/**
小圆选中颜色
*/
@property(nonatomic,strong) UIColor* smallCircleSelectedStrokeColor;
/**
小圆填充色
*/
@property(nonatomic,strong) UIColor* smallCircleFillColor;
/**
线颜色
*/
@property(nonatomic,strong) UIColor* lineStrokeColor;
/**
代理
*/
@property(nonatomic,weak) id<RSHandlePWDViewDelegate> delegate;
@end
#import "RSHandlePWDView.h"
#define RS_HandleBigCircleRadus 30.f
#define RS_HandleSmallCircleRadus 15.f
#define RS_CIRCLE_NOT_NEED_UPDATA -1
@interface RSHandlePWDView()
/**
显示默认圆(初始状态)
*/
@property(nonatomic,strong) CAShapeLayer* circleLayer;
/**
显示选中大圆
*/
@property(nonatomic,strong) CAShapeLayer* selectedBigCircleLayer;
/**
显示选中小圆
*/
@property(nonatomic,strong) CAShapeLayer* selectedCircleLayer;
/**
显示选中圆与圆之间的线
*/
@property(nonatomic,strong) CAShapeLayer* linesLayer;
/**
正在进行划线的起点
*/
@property(nonatomic,assign) CGPoint startPoint;
/**
正在进行划线的终点
*/
@property(nonatomic,assign) CGPoint endPoint;
/**
圆frame集合
*/
@property(nonatomic,strong) NSMutableArray* bigCircleFrames;
/**
保存手势数据
*/
@property(nonatomic,strong) NSMutableArray* selectedValues;
/**
选中小圆
*/
@property(nonatomic,strong) UIBezierPath* selectedCirclePath;
/**
选中大圆
*/
@property(nonatomic,strong) UIBezierPath* selectedBigCirclePath;
/**
选中圆之间的线
*/
@property(nonatomic,strong) UIBezierPath* linePath;
/**
临时layer,用于显示正在进行的划线
*/
@property(nonatomic,strong) CAShapeLayer* tmpLayer;
/**
临时线
*/
@property(nonatomic,strong) UIBezierPath* tmpPath;
@end
@implementation RSHandlePWDView
- (instancetype)initWithFrame:(CGRect)frame{
self = [super initWithFrame:frame];
if (self) {
}
return self;
}
#pragma mark - override
- (void)layoutSubviews{
[super layoutSubviews];
self.circleLayer.frame = self.bounds;
self.selectedCircleLayer.frame = self.bounds;
self.selectedBigCircleLayer.frame = self.bounds;
self.linesLayer.frame = self.bounds;
self.tmpLayer.frame = self.bounds;
if (!self.circleLayer.superlayer) {
[self.layer addSublayer:self.circleLayer];
[self RS_drawBigCircle];
}
if (!self.selectedCircleLayer.superlayer) {
[self.layer addSublayer:self.selectedCircleLayer];
}
if (!self.selectedBigCircleLayer.superlayer) {
[self.layer addSublayer:self.selectedBigCircleLayer];
}
if (!self.linesLayer.superlayer) {
[self.layer addSublayer:self.linesLayer];
}
if (!self.tmpLayer.superlayer) {
[self.layer addSublayer:self.tmpLayer];
}
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
UITouch* touch = touches.anyObject;
CGPoint startPoint = [touch locationInView:self];
NSInteger index = [self RS_checkPointIfNeedSelect:startPoint];
if (index != RS_CIRCLE_NOT_NEED_UPDATA) {
self.startPoint = [self RS_setIndexSelectedAndReturnCircleCenterPoint:index];
}else{
self.startPoint = startPoint;
}
}
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
[self.tmpPath removeAllPoints];
[self.tmpPath moveToPoint:self.startPoint];
UITouch* touch = touches.anyObject;
CGPoint movePoint = [touch locationInView:self];
NSInteger index = [self RS_checkPointIfNeedSelect:movePoint];
if (index != RS_CIRCLE_NOT_NEED_UPDATA) {
CGPoint center = [self RS_setIndexSelectedAndReturnCircleCenterPoint:index];
self.startPoint = center;
}else{
self.endPoint = movePoint;
if ([self RS_checkPointInsideCircle:self.startPoint]) {
[self.tmpPath addLineToPoint:self.endPoint];
self.tmpLayer.path = self.tmpPath.CGPath;
}
}
}
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
if (self.delegate && [self.delegate respondsToSelector:@selector(handlePWDView:inputComplate:)]) {
[self.delegate handlePWDView:self inputComplate:self.selectedValues.copy];
}
[self RS_reset];
}
#pragma mark - private
/**
绘制初始状态大圆
*/
- (void)RS_drawBigCircle{
UIBezierPath* path = [UIBezierPath bezierPath];
CGFloat margin = (CGRectGetWidth(self.bounds) -3*2*RS_HandleBigCircleRadus)/2.0;
for (int index = 0; index < 9; index++) {
CGRect frame = CGRectMake(index%3*(2*RS_HandleBigCircleRadus+margin), (index/3)*(2*RS_HandleBigCircleRadus+margin), 2*RS_HandleBigCircleRadus, 2*RS_HandleBigCircleRadus);
UIBezierPath* circlePath = [UIBezierPath bezierPathWithOvalInRect:frame];
[path appendPath:circlePath];
[self.bigCircleFrames addObject:NSStringFromCGRect(frame)];
}
self.circleLayer.path = path.CGPath;
[self.circleLayer setNeedsDisplay];
}
/**
重置状态
*/
- (void)RS_reset{
[self.selectedValues removeAllObjects];
self.startPoint = CGPointZero;
self.endPoint = CGPointZero;
[self.selectedCirclePath removeAllPoints];
self.selectedCircleLayer.path = self.selectedCirclePath.CGPath;
[self.selectedBigCirclePath removeAllPoints];
self.selectedBigCircleLayer.path = self.selectedBigCirclePath.CGPath;
[self.linePath removeAllPoints];
self.linesLayer.path = self.linePath.CGPath;
[self.tmpPath removeAllPoints];
self.tmpLayer.path = self.tmpPath.CGPath;
}
/**
检测坐标点位置是否需要更新圆的状态
@param point 坐标点
@return 需要更新->对应圆的索引;不需要->RS_CIRCLE_NOT_NEED_UPDATA
*/
- (NSInteger)RS_checkPointIfNeedSelect:(CGPoint)point{
__block NSInteger index = RS_CIRCLE_NOT_NEED_UPDATA;
[self.bigCircleFrames enumerateObjectsUsingBlock:^(NSString* _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) {
if (CGRectContainsPoint(CGRectFromString(obj), point) && ![self.selectedValues containsObject:@(idx)]) {
index = idx;
return ;
}
}];
return index;
}
/**
验证点是否在任意园内
@param point 坐标点
@return YES/NO
*/
- (BOOL)RS_checkPointInsideCircle:(CGPoint)point{
__block BOOL isInside = NO;
[self.bigCircleFrames enumerateObjectsUsingBlock:^(NSString* _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) {
if (CGRectContainsPoint(CGRectFromString(obj), point)) {
isInside = YES;
return ;
}
}];
return isInside;
}
/**
设置index索引所对用的圆为选中
@param index 索引
@return index所对用圆的中心点
*/
- (CGPoint)RS_setIndexSelectedAndReturnCircleCenterPoint:(NSInteger)index{
CGRect frame = CGRectFromString(self.bigCircleFrames[index]);
CGPoint center = CGPointMake( CGRectGetMaxX(frame)-RS_HandleBigCircleRadus, CGRectGetMaxY(frame)-RS_HandleBigCircleRadus);
//绘制小圆
UIBezierPath* circlePath = [UIBezierPath bezierPathWithArcCenter:center radius:RS_HandleSmallCircleRadus startAngle:0 endAngle:2*M_PI clockwise:1];
[self.selectedCirclePath appendPath:circlePath];
self.selectedCircleLayer.path = self.selectedCirclePath.CGPath;
//绘制大圆(选中状态)
UIBezierPath* bigCirclePath = [UIBezierPath bezierPathWithOvalInRect:frame];
[self.selectedBigCirclePath appendPath:bigCirclePath];
self.selectedBigCircleLayer.path = self.selectedBigCirclePath.CGPath;
//绘制圆与圆之间的线
self.selectedValues.count == 0 ? [self.linePath moveToPoint:center] : [self.linePath addLineToPoint:center];
self.linesLayer.path = self.linePath.CGPath;
[self.selectedValues addObject:@(index)];
return center;
}
#pragma mark - setter
- (void)setBigCircleStrokeColor:(UIColor *)bigCircleStrokeColor{
_bigCircleStrokeColor = bigCircleStrokeColor;
self.circleLayer.strokeColor = _bigCircleStrokeColor.CGColor;
}
- (void)setBigCircleSelectedStrokeColor:(UIColor *)bigCircleSelectedStrokeColor{
_bigCircleSelectedStrokeColor = bigCircleSelectedStrokeColor;
self.selectedBigCircleLayer.strokeColor = _bigCircleSelectedStrokeColor.CGColor;
}
- (void)setSmallCircleSelectedStrokeColor:(UIColor *)smallCircleSelectedStrokeColor{
_smallCircleSelectedStrokeColor = smallCircleSelectedStrokeColor;
self.selectedCircleLayer.strokeColor = _smallCircleSelectedStrokeColor.CGColor;
}
- (void)setSmallCircleFillColor:(UIColor *)smallCircleFillColor{
_smallCircleFillColor = smallCircleFillColor;
self.selectedCircleLayer.fillColor = _smallCircleFillColor.CGColor;
}
- (void)setLineStrokeColor:(UIColor *)lineStrokeColor{
_lineStrokeColor = lineStrokeColor;
self.linesLayer.strokeColor = _lineStrokeColor.CGColor;
self.tmpLayer.strokeColor = _lineStrokeColor.CGColor;
}
#pragma mark - getter
- (CAShapeLayer *)circleLayer{
if (!_circleLayer) {
_circleLayer = [CAShapeLayer layer];
_circleLayer.lineWidth = 2.0;
_circleLayer.strokeColor = [UIColor lightGrayColor].CGColor;
_circleLayer.fillColor = [UIColor clearColor].CGColor;
}
return _circleLayer;
}
- (CAShapeLayer *)selectedCircleLayer{
if (!_selectedCircleLayer) {
_selectedCircleLayer = [CAShapeLayer layer];
_selectedCircleLayer.lineWidth = 2.0;
_selectedCircleLayer.strokeColor = [UIColor whiteColor].CGColor;
_selectedCircleLayer.fillColor = [UIColor colorWithRed:25/255.0 green:177/255.0 blue:1.0 alpha:1.0].CGColor;
}
return _selectedCircleLayer;
}
- (CAShapeLayer*)selectedBigCircleLayer{
if (!_selectedBigCircleLayer) {
_selectedBigCircleLayer = [CAShapeLayer layer];
_selectedBigCircleLayer.lineWidth = 2.0;
_selectedBigCircleLayer.strokeColor = [UIColor yellowColor].CGColor;
_selectedBigCircleLayer.fillColor = [UIColor clearColor].CGColor;
}
return _selectedBigCircleLayer;
}
- (CAShapeLayer *)linesLayer{
if (!_linesLayer) {
_linesLayer = [CAShapeLayer layer];
_linesLayer.lineWidth = 2.0;
_linesLayer.strokeColor = [UIColor colorWithRed:25/255.0 green:177/255.0 blue:1.0 alpha:1.0].CGColor;
_linesLayer.fillColor = [UIColor clearColor].CGColor;
}
return _linesLayer;
}
- (NSMutableArray *)bigCircleFrames{
if (!_bigCircleFrames) {
_bigCircleFrames = @[].mutableCopy;
}
return _bigCircleFrames;
}
- (NSMutableArray *)selectedValues{
if (!_selectedValues) {
_selectedValues = @[].mutableCopy;
}
return _selectedValues;
}
- (UIBezierPath *)selectedCirclePath{
if (!_selectedCirclePath) {
_selectedCirclePath = [UIBezierPath bezierPath];
}
return _selectedCirclePath;
}
- (UIBezierPath*)selectedBigCirclePath{
if (!_selectedBigCirclePath) {
_selectedBigCirclePath = [UIBezierPath bezierPath];
}
return _selectedBigCirclePath;
}
- (UIBezierPath *)linePath{
if (!_linePath) {
_linePath = [UIBezierPath bezierPath];
}
return _linePath;
}
- (CAShapeLayer *)tmpLayer{
if (!_tmpLayer) {
_tmpLayer = [CAShapeLayer layer];
_tmpLayer.lineWidth = 2.0;
_tmpLayer.strokeColor = [UIColor colorWithRed:25/255.0 green:177/255.0 blue:1.0 alpha:1.0].CGColor;
_tmpLayer.fillColor = [UIColor clearColor].CGColor;
}
return _tmpLayer;
}
- (UIBezierPath *)tmpPath{
if (!_tmpPath) {
_tmpPath = [UIBezierPath bezierPath];
}
return _tmpPath;
}
@end
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