https://blog.csdn.net/hellokandy/article/details/79859670
在res下新建一个文件夹raw,把声音文件放在这里面
import android.media.AudioAttributes;
import android.media.AudioManager;
import android.media.SoundPool;
import android.os.Build;
import android.support.annotation.NonNull;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.KeyEvent;
import android.view.View;
import android.widget.Button;
import java.util.Collection;
import java.util.HashMap;
import java.util.Map;
public class MainActivity extends AppCompatActivity implements View.OnClickListener {
private Button button1, button2, button3, button4;
private SoundPool soundpool;
private Map<Integer, Integer> soundmap = new HashMap<Integer, Integer>();
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
button1 = (Button)findViewById(R.id.button1);
button2 = (Button)findViewById(R.id.button2);
button3 = (Button)findViewById(R.id.button3);
button4 = (Button)findViewById(R.id.button4);
button1.setOnClickListener(this);
button2.setOnClickListener(this);
button3.setOnClickListener(this);
button4.setOnClickListener(this);
//当前系统的SDK版本大于等于21(Android 5.0)时
if(Build.VERSION.SDK_INT > 21){
SoundPool.Builder builder = new SoundPool.Builder();
//传入音频数量
builder.setMaxStreams(5);
//AudioAttributes是一个封装音频各种属性的方法
AudioAttributes.Builder attrBuilder = new AudioAttributes.Builder();
//设置音频流的合适的属性
attrBuilder.setLegacyStreamType(AudioManager.STREAM_SYSTEM);//STREAM_MUSIC
//加载一个AudioAttributes
builder.setAudioAttributes(attrBuilder.build());
soundpool = builder.build();
}else{
soundpool = new SoundPool(5, AudioManager.STREAM_SYSTEM, 0);
}
//
soundmap.put(1, soundpool.load(this, R.raw.chimes, 1));
soundmap.put(2, soundpool.load(this, R.raw.enter, 1));
soundmap.put(3, soundpool.load(this, R.raw.notify, 1));
soundmap.put(4, soundpool.load(this, R.raw.ringout, 1));
soundmap.put(5, soundpool.load(this, R.raw.ding, 1));
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
soundpool.play(soundmap.get(5), 1, 1, 0, 0, 1);
//return true;
return super.onKeyDown(keyCode, event);
}
@Override
protected void onDestroy() {
soundpool.release();//回收soundpool资源
super.onDestroy();
}
@Override
public void onClick(View view) {
switch (view.getId())
{
case R.id.button1:
soundpool.play(soundmap.get(1), 1, 1, 0, 0, 1);
break;
case R.id.button2:
soundpool.play(soundmap.get(2), 1, 1, 0, 0, 1);
break;
case R.id.button3:
soundpool.play(soundmap.get(3), 1, 1, 0, 0, 1);
break;
case R.id.button4:
soundpool.play(soundmap.get(4), 1, 1, 0, 0, 1);
break;
}
}
}
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原文链接:https://blog.csdn.net/hellokandy/article/details/79859670
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