美文网首页iOS开发
iOS 使用AudioQueue进行音频播放

iOS 使用AudioQueue进行音频播放

作者: yitez | 来源:发表于2019-05-22 12:00 被阅读57次

    项目里使用AudioQueue进行本地音频播放。
    具体步骤:
    先定义好用到的参数:

    @interface YTAudioPlayerManager() {
        AudioQueueRef audioQRef;       //音频队列对象指针
        
        AudioQueueBufferRef audioBuffers[YBufferCount];  //音频流缓冲区对象
        AudioStreamPacketDescription  *mPacketDescs;
    }
    
    @property(nonatomic,strong)NSString* playFileName;  //音频目录
    @property(nonatomic,assign)AudioFileID playFileID;   //音频文件标识  用于关联音频文件
    @property(nonatomic,assign)AudioStreamBasicDescription basicFormat;
    @property(nonatomic,assign)AudioStreamPacketDescription  *packetFormat; //数据包的格式不同时会不同
    
    @property(nonatomic,assign)UInt32  mNumPacketsToRead;   //记录包的数量
    
    @property(nonatomic,assign)SInt64 playPacket;   //当前读取包的index
    @end
    

    获取音频文件路径:

    - (void)initFile {
        self.playFileName = [YTRecordFileManager cacheFileWidthPath:@"tempRecordPath" Name:@"tempRecord.wav"] ;
        NSLog(@"recordFile:%@",_playFileName);
    }
    

    根据音频文件路径初始化必要的数据

    - (void)initAudio {
        if(![[NSFileManager defaultManager] fileExistsAtPath:self.playFileName]) {
            NSLog(@"文件不存在");
            return;
        }
        
        //打开audioFile
        CFURLRef url = CFURLCreateWithString(kCFAllocatorDefault, (CFStringRef)self.playFileName, NULL);
        AudioFileOpenURL(url, kAudioFileReadPermission, kAudioFileCAFType, &_playFileID);
        CFRelease(url);
        
        
        //获取audio的format(就是录制的时候配置的参数)
        UInt32 dateFormatSize = sizeof(self.basicFormat);
        AudioFileGetProperty(self.playFileID, kAudioFilePropertyDataFormat, &dateFormatSize, &_basicFormat);
        
        
        UInt32 maxPacketSize;
        UInt32 propertySize = sizeof(maxPacketSize);
        AudioFileGetProperty(self.playFileID, kAudioFilePropertyPacketSizeUpperBound, &propertySize, &maxPacketSize);
        
        
        //UInt32
        UInt32 outBufferSize = [self computeBufferSize:self.basicFormat maxPackSize:maxPacketSize time:0.2];
        //Packet的数量
        self.mNumPacketsToRead = outBufferSize / maxPacketSize;
        
        OSStatus status = AudioQueueNewOutput(&_basicFormat, outputBufferHandler, (__bridge void *)(self), NULL, NULL, 0, &audioQRef);
        
        if( status != kAudioSessionNoError )
        {
            NSLog(@"初始化出错");
            return ;
        }
        
        //    在整个Core Audio中可能会用到三种不同的packets:
        //    CBR (constant bit rate) formats:例如 linear PCM and IMA/ADPCM,所有的packet使用相同的大小。
        //    VBR (variable bit rate) formats:例如 AAC,Apple Lossless,MP3,所有的packets拥有相同的frames,但是每个sample中的bits数目不同。
        //    VFR (variable frame rate) formats:packets拥有数目不同的的frames。
        bool isFormatVBR = (self.basicFormat.mBytesPerPacket == 0 ||self. basicFormat.mFramesPerPacket == 0);
        
        if (isFormatVBR) {
            self.packetFormat =(AudioStreamPacketDescription*) malloc (self.mNumPacketsToRead * sizeof (AudioStreamPacketDescription));
        } else {
            self.packetFormat = NULL;  // linearPCM
        }
        
        //创建缓冲器
        for (int i = 0; i < YBufferCount; i++){
            AudioQueueAllocateBuffer(audioQRef, outBufferSize, &audioBuffers[i]);
            outputBufferHandler((__bridge void * _Nullable)(self),audioQRef,audioBuffers[i]);
        }
    
    }
    
    

    回调函数:就是从文件连续读取数据填充 buffer,再把buffer放到队列里。

    //回调的触发时机是在某个buffer被用完的时候,需要在方法内部把数据填充满,填充内容是你从AudioFile中读取的。
    void outputBufferHandler(void * __nullable outUserData,AudioQueueRef outAQ,AudioQueueBufferRef outBuffer)
    {
        YTAudioPlayerManager *audioManager = (__bridge YTAudioPlayerManager *)outUserData;
        UInt32 numBytesReadFromFile = 2048;
        UInt32 numPackets = audioManager.mNumPacketsToRead;
        AudioFileReadPacketData(audioManager.playFileID, false, &numBytesReadFromFile, audioManager.packetFormat, audioManager.playPacket, &numPackets, outBuffer->mAudioData);
        if(numPackets>0) {
            outBuffer->mAudioDataByteSize = numBytesReadFromFile;
            audioManager.playPacket += numPackets;
            AudioQueueEnqueueBuffer(outAQ, outBuffer, 0, NULL);
        }
        else {
            NSLog(@"播完啦");
            [audioManager stopPlay];
        }
        
    }
    
    

    启动播放

    - (void)play{
        self.playPacket = 0;
        if(self.isPlaying) {
            [self stopPlay];
        }
        [self initAudio];
        [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:nil];
        [[AVAudioSession sharedInstance] setActive:YES error:nil];
        OSStatus status = AudioQueueStart(audioQRef, NULL);
        if( status != kAudioSessionNoError )
        {
            NSLog(@"开始出错");
            return;
        }
        self.isPlaying = YES;
     
    }
    

    停止播放

    - (void)stopPlay
    {
        if (self.isPlaying)
        {
            self.isPlaying = NO;
            //停止录音队列和移,这里无需考虑成功与否
            AudioQueueStop(audioQRef, YES);
            AudioFileClose(_playFileID);
            
            AudioQueueDispose(audioQRef, YES);
            [[AVAudioSession sharedInstance] setActive:NO error:nil];
        }
    }
    

    对象释放销毁该销毁的资源, 避免占用

    - (void)dealloc {
        AudioQueueDispose(audioQRef, YES);
        AudioFileClose(_playFileID);
    }
    

    相关文章

      网友评论

        本文标题:iOS 使用AudioQueue进行音频播放

        本文链接:https://www.haomeiwen.com/subject/uhmyzqtx.html