约束报错,很是无奈,于是我又到GitHub上查看了一遍Masonry的使用方式,现总结一下。
iOS布局有这么几种方式:
frame:你要看吗?我并不打算写
autoResize:autoresizingMask是view的一个布局属性,默认值是UIViewAutoresizingNone,这个枚举值有很多值,具体自己查看
autoLayout:自动布局出来以后,很受欢迎,为此苹果还设计了VFL可视化语言,但是程序员是很懒的(不是说不会偷懒的程序员不是好程序员吗,所以我说程序员懒并不是贬义词),然后masonry就诞生了,masonry是一个对autoLayout的封装具备链式语法的三方布局库,很受大家欢迎,我不敢说没人用frame布局,但是我敢说没几个人还在用原生的AutoLayout来布局了吧
masonry的具体用法就不说了,GitHub上有详细的用法,下面就提一下masonry一些你值得注意的地方。
- masrony 提供的一个利于debug约束问题的方法,代码摘自masonry的demo上的,我加了注释
UIView *greenView = UIView.new;
greenView.backgroundColor = UIColor.greenColor;
[self addSubview:greenView];
UIView *redView = UIView.new;
redView.backgroundColor = UIColor.redColor;
[self addSubview:redView];
UILabel *blueView = UILabel.new;
blueView.backgroundColor = UIColor.blueColor;
[self addSubview:blueView];
UIView *superview = self;
int padding = 10;
// 给视图添加key的方式有两种,如下所示
// 法一:
//you can attach debug keys to views like so:
// greenView.mas_key = @"greenView";
// redView.mas_key = @"redView";
// blueView.mas_key = @"blueView";
// superview.mas_key = @"superview";
// 法二:
//OR you can attach keys automagically like so:
MASAttachKeys(greenView, redView, blueView, superview);
// 给约束添加key
[blueView mas_makeConstraints:^(MASConstraintMaker *make) {
//you can also attach debug keys to constaints
make.edges.equalTo(@1).key(@"ConflictingConstraint"); //composite constraint keys will be indexed
make.height.greaterThanOrEqualTo(@5000).key(@"ConstantConstraint");
make.top.equalTo(greenView.mas_bottom).offset(padding);
make.left.equalTo(superview.mas_left).offset(padding);
make.bottom.equalTo(superview.mas_bottom).offset(-padding).key(@"BottomConstraint");
make.right.equalTo(superview.mas_right).offset(-padding);
make.height.equalTo(greenView.mas_height);
make.height.equalTo(redView.mas_height).key(@340954); //anything can be a key
}];
return self;
}
上面的约束有问题,会抛出问题,如果不给视图和约束设置key的话,xcode提示错误如下:
Probably at least one of the constraints in the following list is one you don't want.
Try this:
(1) look at each constraint and try to figure out which you don't expect;
(2) find the code that added the unwanted constraint or constraints and fix it.
(
"<MASLayoutConstraint:0x6000000a5e20 UILabel:0x7fb318c2c990.left == MASExampleDebuggingView:0x7fb318c15c00.left + 1>",
"<MASLayoutConstraint:0x6080000a40e0 UILabel:0x7fb318c2c990.left == MASExampleDebuggingView:0x7fb318c15c00.left + 10>"
)
给视图和约束添加了key之后的提示如下:
Probably at least one of the constraints in the following list is one you don't want.
Try this:
(1) look at each constraint and try to figure out which you don't expect;
(2) find the code that added the unwanted constraint or constraints and fix it.
(
"<MASLayoutConstraint:ConflictingConstraint[0] UILabel:blueView.left == MASExampleDebuggingView:superview.left + 1>",
"<MASLayoutConstraint:0x6000000b7ac0 UILabel:blueView.left == MASExampleDebuggingView:superview.left + 10>"
)
是不是看着爽多了。。
这样你就能看到具体是哪个view的哪个约束可能出现问题了,而不是出现一堆的十六进制地址
2.添加或者更新(update、remake)约束的代码应该放在哪,代码如下一看便知
// 当你使用autoLayout布局的时候建议写此方法,防止autoresize布局造成的错误
+ (BOOL)requiresConstraintBasedLayout
{
return YES;
}
// this is Apple's recommended place for adding/updating constraints
// 苹果推荐添加或者更新(update、remake)约束的地方
- (void)updateConstraints {
[self.growingButton updateConstraints:^(MASConstraintMaker *make) {
make.center.equalTo(self);
make.width.equalTo(@(self.buttonSize.width)).priorityLow();
make.height.equalTo(@(self.buttonSize.height)).priorityLow();
make.width.lessThanOrEqualTo(self);
make.height.lessThanOrEqualTo(self);
}];
// according to apple super should be called at end of method
[super updateConstraints];
}
3.autoLayout不允许对其属性例如左、右、centerY等被设置为常量,因此如果你要给这些属性传递一个NSNumber类型的值得时候masonry会将他们转换成与父视图相关的约束。
However Auto Layout does not allow alignment attributes such as left, right, centerY etc to be set to constant values.
So if you pass a NSNumber for these attributes
Masonry will turn these into constraints relative to the view’s superview ie:
[view makeConstraints:^(MASConstraintMaker *make) {
make.left.lessThanOrEqualTo(@10)
}];
view的左边距等价于 view.left = view.superview.left + 10
4.按比例布局,如果各占一半的话,也可以不用multipliedBy,直接约束两个视图的width isEqual就行了
// topInnerView的宽度是高度的1/3
[self.topInnerView mas_makeConstraints:^(MASConstraintMaker *make) {
make.width.equalTo(self.topInnerView.mas_height).multipliedBy(3);
]
5.你用NSAutoLyoutConstraints布局的时候需要设置视图的view1.translatesAutoresizingMaskIntoConstraints = NO
,默认值是YES,等于YES的时候autoresize会影响autolayout布局,有时会发现效果不是自己想要的,不过如果你用masonry设置约束的时候,masonry会帮你把这个属性值设置为NO,你不用管它,写出来就是想提醒你。
6.看完官方的demo,发现他们会把需要的每个约束都写上,但是有时候不需要全写上,如下面被我注释的代码,但是官方是没有注释的,既然人家官方都这样写,你是不是也应该这样写啊,别注释了,这样不容易出错,如下:
UIView *superview = self;
int padding = 10;
//if you want to use Masonry without the mas_ prefix
//define MAS_SHORTHAND before importing Masonry.h see Masonry iOS Examples-Prefix.pch
[greenView makeConstraints:^(MASConstraintMaker *make) {
make.top.greaterThanOrEqualTo(superview.top).offset(padding);
make.left.equalTo(superview.left).offset(padding);
make.bottom.equalTo(blueView.top).offset(-padding);
make.right.equalTo(redView.left).offset(-padding);
make.width.equalTo(redView).multipliedBy(1);
make.height.equalTo(redView.height);
make.height.equalTo(blueView.height);
}];
//with is semantic and option
[redView mas_makeConstraints:^(MASConstraintMaker *make) {
make.top.equalTo(superview.mas_top).with.offset(padding); //with with
//make.left.equalTo(greenView.mas_right).offset(padding); //without with
make.bottom.equalTo(blueView.mas_top).offset(-padding);
make.right.equalTo(superview.mas_right).offset(-padding);
// make.width.equalTo(greenView).multipliedBy(1);
make.height.equalTo(@[greenView, blueView]); //can pass array of views
}];
[blueView mas_makeConstraints:^(MASConstraintMaker *make) {
make.top.equalTo(greenView.mas_bottom).offset(padding);
make.left.equalTo(superview.mas_left).offset(padding);
make.bottom.equalTo(superview.mas_bottom).offset(-padding);
make.right.equalTo(superview.mas_right).offset(-padding);
make.height.equalTo(@[greenView.mas_height, redView.mas_height]); //can pass array of attributes
}];
return self;
}
要注意blueView设置高度依赖的时候设置的是一个数组这样的用法
7.masonry动画
@implementation MASExampleUpdateView
- (id)init {
self = [super init];
if (!self) return nil;
self.growingButton = [UIButton buttonWithType:UIButtonTypeSystem];
[self.growingButton setTitle:@"Grow Me!" forState:UIControlStateNormal];
self.growingButton.layer.borderColor = UIColor.greenColor.CGColor;
self.growingButton.layer.borderWidth = 3;
[self.growingButton addTarget:self action:@selector(didTapGrowButton:) forControlEvents:UIControlEventTouchUpInside];
[self addSubview:self.growingButton];
self.buttonSize = CGSizeMake(100, 100);
return self;
}
+ (BOOL)requiresConstraintBasedLayout
{
return YES;
}
// this is Apple's recommended place for adding/updating constraints
// 苹果推荐添加或或者更新约束的地方
- (void)updateConstraints {
[self.growingButton updateConstraints:^(MASConstraintMaker *make) {
make.center.equalTo(self);
make.width.equalTo(@(self.buttonSize.width)).priorityLow();
make.height.equalTo(@(self.buttonSize.height)).priorityLow();
make.width.lessThanOrEqualTo(self);
make.height.lessThanOrEqualTo(self);
}];
// according to apple super should be called at end of method
[super updateConstraints];
}
- (void)didTapGrowButton:(UIButton *)button {
self.buttonSize = CGSizeMake(self.buttonSize.width * 1.3, self.buttonSize.height * 1.3);
// tell constraints they need updating
// 告诉约束系统要更新,系统会调用上面重写的updateConstraints方法
[self setNeedsUpdateConstraints];
// update constraints now so we can animate the change,
// it will be call by system automatically
// 该方法不必手动调用
// [self updateConstraintsIfNeeded];
// 可以用layoutIfNeeded来实现即时更新,还可以添加动画
[UIView animateWithDuration:0.4 animations:^{
[self layoutIfNeeded]; // 需要在此处调用layoutIfNeeded方法才能产生动画
}];
}
@end
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