import java.util.ArrayList;
import java.util.Collections;
import java.util.ListIterator;
import java.util.Random;
/*
* 完成斗地主洗牌发牌
*/
public class Test {
public static void main(String[] args) {
String[] pai = { "A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K" };
String[] hs = { "♠","♥", "♣","♦"};
//产生扑克牌组
ArrayList<String> poker = new ArrayList<String>();
for (String s1 : pai) {
for (String s2 : hs) {
poker.add(s2 + s1);
}
}
poker.add("大王");
poker.add("小王");
Collections.shuffle(poker);
// 创建玩家1,玩家2,玩家3,以及底牌的集合和记录各个集合中牌数的计数器
ArrayList<String> person1 = new ArrayList<String>();
int count1 = 0;
ArrayList<String> person2 = new ArrayList<String>();
int count2 = 0;
ArrayList<String> person3 = new ArrayList<String>();
int count3 = 0;
ArrayList<String> dipai = new ArrayList<String>();
int countD = 0;
Random r = new Random();
//使用列表迭代器得到每一张牌
ListIterator<String> lit = poker.listIterator();
while (lit.hasNext()) {
String p = lit.next();
a: while (true) {
//随机产生1到4的数字,按照数字对应的玩家或底牌发牌
int i = r.nextInt(4) + 1;
switch (i) {
case 1:
//如果玩家手中牌数达到17,停止给此玩家发牌,将得到的这张牌重新发给另一个玩家
if (count1 == 17) {
break;
}
//给玩家扑克集合中添加牌
person1.add(p);
//玩家手中牌数加1
count1++;
//将此牌从迭代器中移除
lit.remove();
//跳出发牌的循环,得到下一张牌
break a;
case 2:
if (count2 == 17) {
break;
}
person2.add(p);
count2++;
lit.remove();
break a;
case 3:
if (count3 == 17) {
break;
}
person3.add(p);
count3++;
lit.remove();
break a;
case 4:
if (countD == 3) {
break;
}
dipai.add(p);
countD++;
lit.remove();
break a;
}
}
}
//输出打印玩家的牌
System.out.print("玩家1:");
for (String p1 : person1) {
System.out.print(p1 + " ");
}
System.out.println();
System.out.print("玩家2:");
for (String p2 : person2) {
System.out.print(p2 + " ");
}
System.out.println();
System.out.print("玩家3:");
for (String p3 : person3) {
System.out.print(p3 + " ");
}
System.out.println();
System.out.print("底牌:");
for (String p4 : dipai) {
System.out.print(p4 + " ");
}
}
}
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