思路
通过NPK标注怪金物,运用opencv识别对应的标注,实现辅助打怪。
先怪》金》物。
包含修理,物品出售等功能。
图片
键盘
SendInput = windll.user32.SendInput
PUL = POINTER(c_ulong)
class KeyBdInput(Structure):
_fields_ = [("wVk", c_ushort), ("wScan", c_ushort), ("dwFlags", c_ulong),
("time", c_ulong), ("dwExtraInfo", PUL)]
class HardwareInput(Structure):
_fields_ = [("uMsg", c_ulong), ("wParamL", c_short), ("wParamH", c_ushort)]
class MouseInput(Structure):
_fields_ = [("dx", c_long), ("dy", c_long), ("mouseData", c_ulong),
("dwFlags", c_ulong), ("time", c_ulong), ("dwExtraInfo", PUL)]
class Input_I(Union):
_fields_ = [("ki", KeyBdInput), ("mi", MouseInput), ("hi", HardwareInput)]
class Input(Structure):
_fields_ = [("type", c_ulong), ("ii", Input_I)]
# Actuals Functions
def PressKey(hexKeyCode):
extra = c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput(0, hexKeyCode, 0x0008, 0, pointer(extra))
x = Input(c_ulong(1), ii_)
windll.user32.SendInput(1, pointer(x), sizeof(x))
def ReleaseKey(hexKeyCode):
extra = c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput(0, hexKeyCode, 0x0008 | 0x0002, 0, pointer(extra))
x = Input(c_ulong(1), ii_)
windll.user32.SendInput(1, pointer(x), sizeof(x))
鼠标
def left_click():
extra = c_ulong(0)
ii_ = Input_I()
ii_.mi = MouseInput(0, 0, 0, 0x0002, 0, pointer(extra))
x = Input(c_ulong(0), ii_)
windll.user32.SendInput(1, pointer(x), sizeof(x))
extra = c_ulong(0)
ii_ = Input_I()
ii_.mi = MouseInput(0, 0, 0, 0x0004, 0, pointer(extra))
x = Input(c_ulong(0), ii_)
windll.user32.SendInput(1, pointer(x), sizeof(x))
鼠标变量设置
mouse_button_down_mapping = {
MouseButton.LEFT.name: 0x0002,
MouseButton.MIDDLE.name: 0x0020,
MouseButton.RIGHT.name: 0x0008
}
mouse_button_up_mapping = {
MouseButton.LEFT.name: 0x0004,
MouseButton.MIDDLE.name: 0x0040,
MouseButton.RIGHT.name: 0x0010
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