--Server => Client
remoteEvent:FireAllClients() --Server Script
remoteEvent:FireClient(player) --Server Script
remoteEvent.OnClientEvent:Connect() --Local Script
--Client => Server
remoteEvent:FireServer() --Local Script
remoteEvent.OnServerEvent:Connect() -- Server Script
Wear Accessary:
local Model = ReplicatedStorage:WaitForChild("Models")
local model = Model:clone()
model.Parent = player.Character or player.CharacterAdded:Wait()
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