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十二 iOS逆向-动态调试

十二 iOS逆向-动态调试

作者: 当前明月 | 来源:发表于2019-03-10 19:07 被阅读0次
    • 动态调试概念
    • Xcode动态调试原理
    • 调试任意第三方App
    • LLDB简介
    一 动态调试概念

    就是在程序运行的过程中,通过打断点,或者log输出等方式,查看函数调用流程,以及一些变量,参数,返回值等等这一系列流程. 在iOS开发中,直观上来讲我们经常利用Xcode来进行App的动态调试。


    Xcode调试界面

    我们平时利用Xcode调试,只要点一下右面的箭头,运行程序,在我们想要断点的数字列表点一下,然后程序运行到这个地方的时候就会自行断点了,用起来非常方便,但是Xcode这个动态调试是怎么实现的呢,让我们一起来深入了解一下。

    二 Xcode动态调试原理

    要想了解Xcode动态调试原理,我们需要了解两个东西 LLDB,debugserver。Xcode就是利用这两个工具进行动态调试的。

    2.1 什么是LLDB,debugserver

    1 LLDB是Mac OS X上Xcode的默认调试器,支持在桌面和iOS设备和模拟器上调试C,Objective-C和C ++
    2 debugserver是运行在iOS上作为服务端,接收和执行LLDB传过来的命令,再把执行结果反馈给LLDB,显示给用户。

    2.2 Xcode动态调试流程
    Xcode动态调试流程图

    Xcode通过LLDB调试器把调试指令发送到手机上的debugserver,debugserver将命令转给相应的app,app将反馈信息给debugserver , 最后debugserver将命令执行结果返回给lldb,然后Xcode在界面进行结果展示。

    2.3 debugserver细节的一些讲解
    1 debugserver是手机内置的么?

    debugserver一开始是不在iPhone手机上的,当我们Xcode第一次连接手机时,Xcode会自动将debugserver安装到手机上,所以当Xcode连接手机时,会很慢,其实它要做很多初始化配置工作的。

    2 debugserver存在哪个目录?

    一开始是存在Mac的Xcode里面的/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/De viceSupport/9.0/DeveloperDiskImage.dmg/usr/bin/debugserver的,安装到手机上后会放到手机的/Developer/usr/bin/debugserver目录下。

    debugserver在Xcode里的位置
    debugserver在手机里的位置

    目前Xcode只能连接它所运行的App,那么如何调试手机上已经安装的App呢,通过Xcode肯定不行了。我们只能用LLDB终端来进行了,下面看我们该如何做。

    三 调试任意第三方App

    上面我们知道,要想动态调试一个App只能通过Xcode安装运行的,为什么会这样呢,那是因为debugserver权限被限制了,那么要想调试别的App,就需要给debugserver附加额外的权限,我们主要添加下面两个权限:
    get-task-allow:布尔类型,是否允许其他进程(比如调试器),附加到你的应用程序上。
    task_for_pid-allow:布尔类型,是否允许通过进程ID获取任务
    加上这两个权限之后我们的debugserver就能够访问任何App的权限了,如何附加这两个权限,主要有这几步。

    1 利用ldid导出debugeserver权限描述文件

    把手机/Developer/usr/bin/debugserver拷贝一份到到电脑桌面,然后调用如下命令

     xmldeMacBook-Pro:Desktop xml$ ldid -e debugserver  >  debugserver.entitlements
    
    2 打开导出的描述文件添加权限
    3 利用codesign重新给debugserver签名
    xmldeMacBook-Pro:Desktop xml$ codesign -s - --entitlements debugserver.entitlements -f debugserver
    debugserver: replacing existing signature
    
    4 查看是否签名成功
    xmldeMacBook-Pro:Desktop xml$ ldid -e debugserver
    
    <?xml version="1.0" encoding="UTF-8"?>
    
    <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "[http://www.apple.com/DTDs/PropertyList-1.0.dtd](http://www.apple.com/DTDs/PropertyList-1.0.dtd)">
    
    <plist version="1.0">
    
    <dict>
    
        <key>get-task-allow</key>
    
        <true/>
    
        <key>task_for_pid-allow</key>
    
        <true/>
    
        <key>com.apple.developer.ubiquity-container-identifiers</key>
    
        <string></string>
    
        <key>com.apple.backboardd.debugapplications</key>
    
        <true/>
    
        <key>com.apple.backboardd.launchapplications</key>
    
        <true/>
    
        <key>com.apple.diagnosticd.diagnostic</key>
    
        <true/>
    
        <key>com.apple.frontboard.debugapplications</key>
    
        <true/>
    
        <key>com.apple.frontboard.launchapplications</key>
    
        <true/>
    
        <key>[com.apple.security.network.client](http://com.apple.security.network.client/)</key>
    
        <true/>
    
        <key>[com.apple.security.network.server](http://com.apple.security.network.server/)</key>
    
        <true/>
    
        <key>com.apple.springboard.debugapplications</key>
    
        <true/>
    
        <key>run-unsigned-code</key>
    
        <true/>
    
        <key>seatbelt-profiles</key>
    
        <array>
    
            <string>debugserver</string>
    
        </array>
    
    </dict>
    
    </plist>
    
    

    我们看刚添加的权限已经添加上了,添加权限就这么几步,我们把接下来的流程走完,看看如何去动态调试第三方App

    5 把重签权限的debugserver放到手机/Device/usr/bin目录下
    6 给debugserver执行权限
    applede-iPhone:/ root# chmod +x /usr/bin/debugserver
    
    7 通过USB转接debugserver的连接端口

    连接debugserver,需要指定一个端口号,我们跟ssh远程登录手机一样,我们也用usbmuxd做一下转接

    xmldeMacBook-Pro:~ xml$ python /Users/xml/Desktop/python-client/tcprelay.py -t 22:10001 11111:11111
    Forwarding local port 10001 to remote port 22
    Forwarding local port 11111 to remote port 11111
    Incoming connection to 10010
    Waiting for devices...
    Connecting to device <MuxDevice: ID 7 ProdID 0x12a8 Serial 'e567d7aa5cc942955b30d0d95128c964cdfacc01' Location 0x14200000>
    Connection established, relaying data
    

    10001是我们映射的远程登录手机的端口,11111是我们映射的连接debugserver的端口。

    8 把debugserver附加的某个APP进程上

    debugserver *:端口号 -a 进程

    applede-iPhone:/ root# debugserver *:11111 -a WeChat
    debugserver-@(#)PROGRAM:debugserver  PROJECT:debugserver-360.0.26.1
     for arm64.
    Attaching to process WeChat...
    Listening to port 11111 for a connection from *…
    

    我把它附加到微信的进程上,注意这里你的手机要打开微信App,我们说一下命令的两个参数。
    端口号:就是使用手机的某个端口启动debugserver,刚才我们用usbmuxd映射的是11111这个端口,那么这里我们也用11111这个端口来启动debugserver.
    进程:这里的进程就是App的进程ID或者进程名称

    9 Mac上个启动LLDB,远程连接iPhone上的debugserver服务。
    xmldeMacBook-Pro:~ xml$ lldb
    
    (lldb) process connect [connect://localhost:11111](connect://localhost:11111)
    
    Process 23254 stopped
    
    * thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGSTOP
    
        frame #0: 0x0000000184e89188 libsystem_kernel.dylib`mach_msg_trap + 8
    
    libsystem_kernel.dylib`mach_msg_trap:
    
    ->  0x184e89188 <+8>: ret
    
    libsystem_kernel.dylib`mach_msg_overwrite_trap:
    
        0x184e8918c <+0>: mov    x16, #-0x20
    
        0x184e89190 <+4>: svc    #0x80
    
        0x184e89194 <+8>: ret
    
    Target 0: (WeChat) stopped.
    
    (lldb) c
    
    Process 23254 resuming
    
    

    到此调试任意App的整个环境流程就完了,接下来就是输入LLDB命令开始调试了,一开始连接好,是要在LLDB终端输入c命令才能继续调试。
    最后补充下,如何通过debugserver直接启动一个App

    $ debugserver -x auto *:端口号 APP的可执行文件路径
    
     applede-iPhone:/ root# debugserver -x auto *:11111 
    
    四 LLDB简介

    LLDB是Mac OS X上Xcode的默认调试器,支持在桌面和iOS设备和模拟器上调试C,Objective-C和C ++,这里我们主要讲解一些它的常用命令。

    LLDB指令格式
    <command> [<subcommand> [<subcommand>...]] <action> [-options [option-
    value]] [argument [argument...]]
    

    <command>: 命令
    [<subcommand> [<subcommand>...]] : 子命令
    <action>: 命令操作
    [-options [option-value]]: 命令选项
    [argument [argument...]]:命令参数

    下面是一个使用示例



    breakpoint: 命令
    list : 子命令
    -v : 命令操作
    2:命令参数
    LLDB命令格式基本格式都是这样的,命令的子命令,命令操作,命令选项,命令参数都是可选项,那么格式就是这样的,接下来我们看一下,常用的一些命令。

    1 帮助命令 help

    如果遇到一个指令你不知道怎么用,那么就使用help命令查看它的一些详细用法

    (lldb) help breakpoint
         Commands for operating on breakpoints (see 'help b' for shorthand.)
    
    Syntax: breakpoint <subcommand> [<command-options>]
    
    The following subcommands are supported:
    
          clear   -- Delete or disable breakpoints matching the specified source
                     file and line.
          command -- Commands for adding, removing and listing LLDB commands
                     executed when a breakpoint is hit.
          delete  -- Delete the specified breakpoint(s).  If no breakpoints are
                     specified, delete them all.
          disable -- Disable the specified breakpoint(s) without deleting them.  If
                     none are specified, disable all breakpoints.
          enable  -- Enable the specified disabled breakpoint(s). If no breakpoints
                     are specified, enable all of them.
          list    -- List some or all breakpoints at configurable levels of detail.
          modify  -- Modify the options on a breakpoint or set of breakpoints in
                     the executable.  If no breakpoint is specified, acts on the
                     last created breakpoint.  With the exception of -e, -d and -i,
                     passing an empty argument clears the modification.
          name    -- Commands to manage name tags for breakpoints
          read    -- Read and set the breakpoints previously saved to a file with
                     "breakpoint write".  
          set     -- Sets a breakpoint or set of breakpoints in the executable.
          write   -- Write the breakpoints listed to a file that can be read in
                     with "breakpoint read".  If given no arguments, writes all
                     breakpoints.
    
    For more help on any particular subcommand, type 'help <command> <subcommand>'.
    (lldb) help po
         Evaluate an expression on the current thread.  Displays any returned value
         with formatting controlled by the type's author.  Expects 'raw' input (see
         'help raw-input'.)
    Syntax: po <expr>
    Command Options Usage:
      po <expr>
    'po' is an abbreviation for 'expression -O  --'
    (lldb) 
    
    2 表达式命令 expression --

    执行一个表达式,任何可执行的OC代码行
    -- :是命令选项结束符,标示所有命令选项已经设置完毕,如果没有命令选项,--可以不用写

    (lldb) expression NSLog(@"已经越狱")
    2019-03-09 16:16:01.565070+0800 test[3156:116239] 已经越狱
    (lldb) expression -A -- self.view
    (UIView *) $1 = 0x00007f9655c04060 
    (lldb) expression self.view.backgroundColor = [UIColor redColor]
    (UICachedDeviceRGBColor *) $0 = 0x00006000013004c0
    

    使用表达式命令,我们就可以动态添加代码执行,比如我们有两个视图叠加一块了,但是我们想知道一个视图有没有被遮挡,我们就可以使用表达式命令,给其中一个视图添加一个颜色,这样我们就能区分了,再也不用手动写一下代码,然后再重新执行一下了。

    expression,expression --和指令print,p,call效果都是一样的
    (lldb) expression self.view.backgroundColor = [UIColor redColor]
    (UICachedDeviceRGBColor *) $0 = 0x00006000013004c0
    (lldb) expression self.view
    (UIView *) $1 = 0x00007fb7f3703700
    (lldb) p self.view
    (UIView *) $2 = 0x00007fb7f3703700
    (lldb) print self.view
    (UIView *) $3 = 0x00007fb7f3703700
    (lldb) call self.view
    (UIView *) $4 = 0x00007fb7f3703700
    (lldb) 
    

    我们经常用p 来执行表达式命令,比写expression要少好多字符是吧。

    expression -O --和指令po的效果都是一样的用来打印对象本身
    (lldb) expression -o -- self.view
    <UIView: 0x7fb7f3703700; frame = (0 0; 414 896); autoresize = W+H; layer = <CALayer: 0x600000677500>>
    
    (lldb) po self.view
    <UIView: 0x7fb7f3703700; frame = (0 0; 414 896); autoresize = W+H; layer = <CALayer: 0x600000677500>>
    

    为什么效果都是一样,因为他们都是expression命令一些操作的别名,本身就是一个东西,相当于起了个外号,方便好记好用。

    3 thread backtrace 打印线程的堆栈信息,别名bt
    (lldb) thread backtrace
    * thread #1, queue = 'com.apple.main-thread', stop reason = breakpoint 1.1
      * frame #0: 0x00000001010e9884 test`-[ViewController viewDidLoad](self=0x00007fb7f37023f0, _cmd="viewDidLoad") at ViewController.m:16
        frame #1: 0x0000000104cb64e1 UIKitCore`-[UIViewController loadViewIfRequired] + 1186
        frame #2: 0x0000000104cb6940 UIKitCore`-[UIViewController view] + 27
        frame #3: 0x000000010530dc53 UIKitCore`-[UIWindow addRootViewControllerViewIfPossible] + 122
        frame #4: 0x000000010530e36e UIKitCore`-[UIWindow _setHidden:forced:] + 294
        frame #5: 0x00000001053215c0 UIKitCore`-[UIWindow makeKeyAndVisible] + 42
        frame #6: 0x00000001052ce833 UIKitCore`-[UIApplication _callInitializationDelegatesForMainScene:transitionContext:] + 4595
        frame #7: 0x00000001052d3c2f UIKitCore`-[UIApplication _runWithMainScene:transitionContext:completion:] + 1623
        frame #8: 0x0000000104af24e9 UIKitCore`__111-[__UICanvasLifecycleMonitor_Compatability _scheduleFirstCommitForScene:transition:firstActivation:completion:]_block_invoke + 866
        frame #9: 0x0000000104afb29c UIKitCore`+[_UICanvas _enqueuePostSettingUpdateTransactionBlock:] + 153
        frame #10: 0x0000000104af2126 UIKitCore`-[__UICanvasLifecycleMonitor_Compatability _scheduleFirstCommitForScene:transition:firstActivation:completion:] + 233
        frame #11: 0x0000000104af2ae0 UIKitCore`-[__UICanvasLifecycleMonitor_Compatability activateEventsOnly:withContext:completion:] + 1085
        frame #12: 0x0000000104af0cb5 UIKitCore`__82-[_UIApplicationCanvas _transitionLifecycleStateWithTransitionContext:completion:]_block_invoke + 795
        frame #13: 0x0000000104af095f UIKitCore`-[_UIApplicationCanvas _transitionLifecycleStateWithTransitionContext:completion:] + 435
        frame #14: 0x0000000104af5a90 UIKitCore`__125-[_UICanvasLifecycleSettingsDiffAction performActionsForCanvas:withUpdatedScene:settingsDiff:fromSettings:transitionContext:]_block_invoke + 584
        frame #15: 0x0000000104af680e UIKitCore`_performActionsWithDelayForTransitionContext + 100
        frame #16: 0x0000000104af57ef UIKitCore`-[_UICanvasLifecycleSettingsDiffAction performActionsForCanvas:withUpdatedScene:settingsDiff:fromSettings:transitionContext:] + 221
        frame #17: 0x0000000104afa93a UIKitCore`-[_UICanvas scene:didUpdateWithDiff:transitionContext:completion:] + 392
        frame #18: 0x00000001052d244e UIKitCore`-[UIApplication workspace:didCreateScene:withTransitionContext:completion:] + 515
        frame #19: 0x0000000104e76d09 UIKitCore`-[UIApplicationSceneClientAgent scene:didInitializeWithEvent:completion:] + 357
        frame #20: 0x000000010db0f2da FrontBoardServices`-[FBSSceneImpl _didCreateWithTransitionContext:completion:] + 448
        frame #21: 0x000000010db1a443 FrontBoardServices`__56-[FBSWorkspace client:handleCreateScene:withCompletion:]_block_invoke_2 + 271
        frame #22: 0x000000010db19b3a FrontBoardServices`__40-[FBSWorkspace _performDelegateCallOut:]_block_invoke + 53
        frame #23: 0x0000000103d6d602 libdispatch.dylib`_dispatch_client_callout + 8
        frame #24: 0x0000000103d70b78 libdispatch.dylib`_dispatch_block_invoke_direct + 301
        frame #25: 0x000000010db4eba8 FrontBoardServices`__FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ + 30
        frame #26: 0x000000010db4e860 FrontBoardServices`-[FBSSerialQueue _performNext] + 457
        frame #27: 0x000000010db4ee40 FrontBoardServices`-[FBSSerialQueue _performNextFromRunLoopSource] + 45
        frame #28: 0x00000001023d4721 CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
        frame #29: 0x00000001023d3f93 CoreFoundation`__CFRunLoopDoSources0 + 243
        frame #30: 0x00000001023ce63f CoreFoundation`__CFRunLoopRun + 1263
        frame #31: 0x00000001023cde11 CoreFoundation`CFRunLoopRunSpecific + 625
        frame #32: 0x0000000109a661dd GraphicsServices`GSEventRunModal + 62
        frame #33: 0x00000001052d581d UIKitCore`UIApplicationMain + 140
        frame #34: 0x00000001010e99c0 test`main(argc=1, argv=0x00007ffeeeb16088) at main.m:14
        frame #35: 0x0000000103de3575 libdyld.dylib`start + 1
        frame #36: 0x0000000103de3575 libdyld.dylib`start + 1
    (lldb) bt
    * thread #1, queue = 'com.apple.main-thread', stop reason = breakpoint 1.1
      * frame #0: 0x00000001010e9884 test`-[ViewController viewDidLoad](self=0x00007fb7f37023f0, _cmd="viewDidLoad") at ViewController.m:16
        frame #1: 0x0000000104cb64e1 UIKitCore`-[UIViewController loadViewIfRequired] + 1186
        frame #2: 0x0000000104cb6940 UIKitCore`-[UIViewController view] + 27
        frame #3: 0x000000010530dc53 UIKitCore`-[UIWindow addRootViewControllerViewIfPossible] + 122
        frame #4: 0x000000010530e36e UIKitCore`-[UIWindow _setHidden:forced:] + 294
        frame #5: 0x00000001053215c0 UIKitCore`-[UIWindow makeKeyAndVisible] + 42
        frame #6: 0x00000001052ce833 UIKitCore`-[UIApplication _callInitializationDelegatesForMainScene:transitionContext:] + 4595
        frame #7: 0x00000001052d3c2f UIKitCore`-[UIApplication _runWithMainScene:transitionContext:completion:] + 1623
        frame #8: 0x0000000104af24e9 UIKitCore`__111-[__UICanvasLifecycleMonitor_Compatability _scheduleFirstCommitForScene:transition:firstActivation:completion:]_block_invoke + 866
        frame #9: 0x0000000104afb29c UIKitCore`+[_UICanvas _enqueuePostSettingUpdateTransactionBlock:] + 153
        frame #10: 0x0000000104af2126 UIKitCore`-[__UICanvasLifecycleMonitor_Compatability _scheduleFirstCommitForScene:transition:firstActivation:completion:] + 233
        frame #11: 0x0000000104af2ae0 UIKitCore`-[__UICanvasLifecycleMonitor_Compatability activateEventsOnly:withContext:completion:] + 1085
        frame #12: 0x0000000104af0cb5 UIKitCore`__82-[_UIApplicationCanvas _transitionLifecycleStateWithTransitionContext:completion:]_block_invoke + 795
        frame #13: 0x0000000104af095f UIKitCore`-[_UIApplicationCanvas _transitionLifecycleStateWithTransitionContext:completion:] + 435
        frame #14: 0x0000000104af5a90 UIKitCore`__125-[_UICanvasLifecycleSettingsDiffAction performActionsForCanvas:withUpdatedScene:settingsDiff:fromSettings:transitionContext:]_block_invoke + 584
        frame #15: 0x0000000104af680e UIKitCore`_performActionsWithDelayForTransitionContext + 100
        frame #16: 0x0000000104af57ef UIKitCore`-[_UICanvasLifecycleSettingsDiffAction performActionsForCanvas:withUpdatedScene:settingsDiff:fromSettings:transitionContext:] + 221
        frame #17: 0x0000000104afa93a UIKitCore`-[_UICanvas scene:didUpdateWithDiff:transitionContext:completion:] + 392
        frame #18: 0x00000001052d244e UIKitCore`-[UIApplication workspace:didCreateScene:withTransitionContext:completion:] + 515
        frame #19: 0x0000000104e76d09 UIKitCore`-[UIApplicationSceneClientAgent scene:didInitializeWithEvent:completion:] + 357
        frame #20: 0x000000010db0f2da FrontBoardServices`-[FBSSceneImpl _didCreateWithTransitionContext:completion:] + 448
        frame #21: 0x000000010db1a443 FrontBoardServices`__56-[FBSWorkspace client:handleCreateScene:withCompletion:]_block_invoke_2 + 271
        frame #22: 0x000000010db19b3a FrontBoardServices`__40-[FBSWorkspace _performDelegateCallOut:]_block_invoke + 53
        frame #23: 0x0000000103d6d602 libdispatch.dylib`_dispatch_client_callout + 8
        frame #24: 0x0000000103d70b78 libdispatch.dylib`_dispatch_block_invoke_direct + 301
        frame #25: 0x000000010db4eba8 FrontBoardServices`__FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ + 30
        frame #26: 0x000000010db4e860 FrontBoardServices`-[FBSSerialQueue _performNext] + 457
        frame #27: 0x000000010db4ee40 FrontBoardServices`-[FBSSerialQueue _performNextFromRunLoopSource] + 45
        frame #28: 0x00000001023d4721 CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
        frame #29: 0x00000001023d3f93 CoreFoundation`__CFRunLoopDoSources0 + 243
        frame #30: 0x00000001023ce63f CoreFoundation`__CFRunLoopRun + 1263
        frame #31: 0x00000001023cde11 CoreFoundation`CFRunLoopRunSpecific + 625
        frame #32: 0x0000000109a661dd GraphicsServices`GSEventRunModal + 62
        frame #33: 0x00000001052d581d UIKitCore`UIApplicationMain + 140
        frame #34: 0x00000001010e99c0 test`main(argc=1, argv=0x00007ffeeeb16088) at main.m:14
        frame #35: 0x0000000103de3575 libdyld.dylib`start + 1
        frame #36: 0x0000000103de3575 libdyld.dylib`start + 1
    (lldb) 
    

    显示线程调用堆栈。 默认为当前线程,线程索引可以指定为参数。使用thread-index“all”查看所有线程。使用thread-index“unique”查看按唯一调用堆栈分组的线程。

    4 thread return [] 让函数直接返回某个值,不会在执行断点后的代码

    我们在27行断点处执行 thread return 命令,那么即使29行有代码断点,他也不会执行,而是直接跳到19行断点处,thread return应该是当前函数体内下面的代码不会执行了,但是函数体外的流程还是会接着执行的。

    5 frame variable [] 打印当前栈帧的变量
    (lldb) frame variable
    (ViewController *) self = 0x00007fa4e970ce90
    (SEL) _cmd = "viewDidLoad"
    

    如果想了解此命令的其他用法,可以调用帮助命令查看一下,
    ** help frame variable **

    6断点执行的一些命令

    上面Xcode一些断点调试的按钮我们应该很熟悉吧,那么它具体执行的是LLDB的什么命令呢,我们来看一下。

    命令 命令简写 功能描述
    thread continue continue,c 程序继续运行
    thread step-over next,n 单步执行,遇到函数不会进入到函数里面
    thread step-in step,s 单步执行,遇到函数会进到函数从里面
    thread step-out finish 在这个函数体内,当前断点的代码不在执行,直接跳过
    thread step-inst-over nexti,ni 类似与thread step-over的功能,不过它是汇编级别的
    thread step-inst stepi,si 类似thread step-in的功能,它也是汇编级别的

    什么是汇编级别的,一行源代码,编译成汇编有可能有好几行,调试这行源代码的汇编代码时,是一行一行的执行,还是一次性执行完这几行呢,那么就用到thread step-inst-over,thread step-inst命令了。

    7 断点的查找添加删除禁用启用等操作
    命令 功能描述
    breakpoint set 设置断点
    breakpoint list 列出所有断点
    breakpoint disable 断点编号 禁用断点
    breakpoint enable 断点编号 启用断点
    breakpoint delete 断点编号 删除断点
    breakpoint command add 断点编号 给断点预先设置需要执行的命令,到触发点时,就会安顺序执行
    breakpoint command delete 断点编号 查看某个断点设置的命令
    breakpoint command delete 断点编号 删除某个断点设置的命令

    操作命令用法跟下面的内存断点示例差不多,在此就不演示了。

    8 内存断点

    watchpoint set variable 变量
    watchpoint set variable self->age
    watchpoint set expression 地址
    watchpoint set expression &(self->_age)
    watchpoint list
    watchpoint disable 断点编号
    watchpoint enable 断点编号
    watchpoint delete 断点编号
    watchpoint command add 断点编号
    watchpoint command list 断点编号
    watchpoint command delete 断点编号

    示例代码

    #import "ViewController.h"
    @interface ViewController ()
    
    @end
    @implementation ViewController
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        int i = 10;
        NSString *str = @"hello";
        [self sayHello];
        if([[NSFileManager defaultManager] fileExistsAtPath:@"/Applications/Cydia.app"]) {
            NSLog(@"手机已越狱");
        }else {
            NSLog(@"手机未越狱");
        }
    }
    
    - (void) sayHello{
        NSLog(@"hello");
       
        NSLog(@"world");
    }
    @end
    

    操作命令

    (lldb) watchpoint list
    Number of supported hardware watchpoints: 4
    No watchpoints currently set.
    (lldb) watchpoint set variable i
    Watchpoint created: Watchpoint 1: addr = 0x7ffeeadaaa7c size = 4 state = enabled type = w
        declare @ '/Users/xml/Documents/cocoaPodStudy/test/test/ViewController.m:17'
        watchpoint spec = 'i'
        new value: 10
    (lldb) watchpoint set variable &str
    Watchpoint created: Watchpoint 2: addr = 0x7ffeeadaaa70 size = 8 state = enabled type = w
        declare @ '/Users/xml/Documents/cocoaPodStudy/test/test/ViewController.m:18'
        watchpoint spec = '&str'
        new value: 0x0000000104e56210
    (lldb) watchpoint list
    Number of supported hardware watchpoints: 4
    Current watchpoints:
    Watchpoint 1: addr = 0x7ffeeadaaa7c size = 4 state = enabled type = w
        declare @ '/Users/xml/Documents/cocoaPodStudy/test/test/ViewController.m:17'
        watchpoint spec = 'i'
        new value: 10
    Watchpoint 2: addr = 0x7ffeeadaaa70 size = 8 state = enabled type = w
        declare @ '/Users/xml/Documents/cocoaPodStudy/test/test/ViewController.m:18'
        watchpoint spec = '&str'
        new value: 0x0000000104e56210
    (lldb) watchpoint disable 1
    1 watchpoints disabled.
    (lldb) watchpoint enable 2
    1 watchpoints enabled.
    (lldb) watchpoint delete 1
    1 watchpoints deleted.
    (lldb) watchpoint list
    Number of supported hardware watchpoints: 4
    Current watchpoints:
    Watchpoint 2: addr = 0x7ffeeadaaa70 size = 8 state = enabled type = w
        declare @ '/Users/xml/Documents/cocoaPodStudy/test/test/ViewController.m:18'
        watchpoint spec = '&str'
        new value: 0x0000000104e56210
    (lldb) watchpoint command add 2
    Enter your debugger command(s).  Type 'DONE' to end.
    > po self
    > DONE
    (lldb) watchpoint command list 2
    Watchpoint 2:
        watchpoint commands:
          po self
    (lldb) watchpoint command delete 2
    (lldb) watchpoint command list
    error: No watchpoint specified for which to list the commands
    (lldb)
    
    9 镜像/模块操作

    image lookup
    image lookup -t 类型:查找某个类型的信息
    image lookup -a 地址:根据内存地址查找在模块中的位置
    image lookup -n 符号或者函数名:查找某个符号或者函数的位置
    image list 列出所加载的模块信息
    image list -o -f 打印出模块的偏移地址,全路径。
    代码

    #import "ViewController.h"
    @interface ViewController ()
    @end
    @implementation ViewController
    - (void)viewDidLoad {
        [super viewDidLoad];
        int i = 10;
        NSString *str = @"hello";
        [self sayHello];
        if([[NSFileManager defaultManager] fileExistsAtPath:@"/Applications/Cydia.app"]) {
            NSLog(@"手机已越狱");
        }else {
            NSLog(@"手机未越狱");
        }
    }
    
    - (void) sayHello{
        NSLog(@"hello");
       
        NSLog(@"world");
    }
    @end
    

    操作命令示例

    (lldb) image lookup -t int
    Best match found in /Users/xml/Library/Developer/Xcode/DerivedData/test-gkdxuwrmexrlikdlqtxkfhhftvpq/Build/Products/Debug-iphonesimulator/test.app/test:
    id = {0x10000011b}, name = "int", byte-size = 4, compiler_type = "int"
    
    (lldb) image lookup -a 0x0000000104e56210
          Address: test[0x0000000100005210] (test.__DATA.__cfstring + 0)
          Summary: @"hello"
    (lldb) image lookup -n sayHello
    1 match found in /Users/xml/Library/Developer/Xcode/DerivedData/test-gkdxuwrmexrlikdlqtxkfhhftvpq/Build/Products/Debug-iphonesimulator/test.app/test:
            Address: test[0x0000000100001900] (test.__TEXT.__text + 288)
            Summary: test`-[ViewController sayHello] at ViewController.m:27
    (lldb) image list
    [  0] D57D8BF5-6F5D-3693-8C31-F36213F33C8B 0x0000000104e51000 /Users/xml/Library/Developer/Xcode/DerivedData/test-gkdxuwrmexrlikdlqtxkfhhftvpq/Build/Products/Debug-iphonesimulator/test.app/test 
    [  1] D6387150-2FB8-3066-868D-72E1B1C43982 0x000000010a7eb000 /usr/lib/dyld 
    [  2] C3514384-926E-3813-BF0C-69FFC704E283 0x0000000104e62000 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Library/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/dyld_sim 
    [  3] E5391C7B-0161-33AF-A5A7-1E18DBF9041F 0x000000010514b000 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Library/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/Foundation.framework/Foundation 
    [  4] 177A61B3-9E02-3A09-9A98-C1C3C9AB7958 0x0000000105771000 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Library/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libobjc.A.dylib 
    [  5] C89C657A-9BD2-3C7D-AD2E-ACF00916BF7D 0x00000001060a8000 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Library/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libSystem.B.dylib 
    (lldb) image list -o -f
    [  0] 0x0000000004e51000 /Users/xml/Library/Developer/Xcode/DerivedData/test-gkdxuwrmexrlikdlqtxkfhhftvpq/Build/Products/Debug-iphonesimulator/test.app/test
    [  1] 0x000000010a7eb000 /usr/lib/dyld
    [  2] 0x0000000104e62000 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Library/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/dyld_sim
    [  3] 0x000000010514b000 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Library/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/Foundation.framework/Foundation
    [  4] 0x0000000105771000 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Library/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libobjc.A.dylib
    [  5] 0x00000001060a8000 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Library/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libSystem.B.dylib
    [  6] 0x00000001060b0000 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Library/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation
    

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