View手势监听
直接上代码
// 首先设置监听
view.setOnTouchListener(this)
/**
* 重新方法onTouch()方法
* 基本的触摸事件有:
* ACTION_DOWN、ACTION_MOVE、ACTION_UP、ACTION_CANCEL
* 多手指的事件,需要用到 :ACTION_MASK、ACTION_POINTER_DOWN、ACTION_POINTER_UP
* ACTION_MASK是什么呢,可以理解它为event.action的位掩码
* ACTION_POINTER_DOWN可以理解为多触点的down事件,ACTION_POINTER_UP同理
* 简单的单触摸事件监听下面几个action就可以了。
*/
override fun onTouch(v: View, event: MotionEvent): Boolean {
when(event.action) {
MotionEvent.ACTION_DOWN -> {}
MotionEvent.ACTION_MOVE -> {}
MotionEvent.ACTION_UP -> {}
MotionEvent.ACTION_CANCEL -> {}
}
return true
}
/**
* 多触控就需要用到 ACTION_MASK
* event.pointerCount 获取触摸点数
*
*/
override fun onTouch(v: View, event: MotionEvent): Boolean {
val pointerCount = event.pointerCount
when(event.action and MotionEvent.ACTION_MASK) {
MotionEvent.ACTION_DOWN -> {
downX = event.x
downY = event.y
}
MotionEvent.ACTION_POINTER_DOWN -> {
if (pointerCount == 1) {
// 一根手指触摸
downX = event.x
downY = event.y
}else if (pointerCount == 2) {
// 两根手指触摸
// 第一根手指触摸的坐标
val downX1 = event.getX(0)
val downY1 = event.getY(0)
// 第二根手指触摸的坐标
val downX2 = event.getX(1)
val downY2 = event.getY(1)
// 计算两个手指间距离,利用勾股定理 x^2 + y^2 = z^2
val x = abs(downX1 - downX2)
val y = abs(downY1 - downY2)
// sqrt就是开正平方根
downLenght = sqrt(x * x + y * y).toDouble()
}
}
MotionEvent.ACTION_MOVE -> {
if (pointerCount == 1) {
// 一根手指触摸
}else if (pointerCount == 2) {
// 两根手指触摸
// 第一根手指触摸的坐标
val moveX1 = event.getX(0)
val moveY1 = event.getY(0)
// 第二根手指触摸的坐标
val moveX2 = event.getX(1)
val moveY2 = event.getY(1)
// 计算两个手指间距离,利用勾股定理 x^2 + y^2 = z^2
val x = abs(moveX1 - moveX2)
val y = abs(moveY1 - moveY2)
// sqrt就是开正平方根
val moveLenght = sqrt(x * x + y * y).toDouble()
// 通过判断down和move时两指距离的大小来判断是放大手势还是缩小手势
if (moveLenght > downLenght) {
// 放大手势
}else {
// 缩小手势
}
}
}
MotionEvent.ACTION_UP -> {}
MotionEvent.ACTION_POINTER_UP -> {}
}
return true
}
android还有GestureDetector这一套手势监测的东西,就简单记录一下
val detector = GestureDetector(this, gestureListener )
detector.setOnDoubleTapListener(doubleTapListener)
private val gestureListener = object: OnGestureListener {
boolean onDown(MotionEvent e){}
void onShowPress(MotionEvent e){}
boolean onSingleTapUp(MotionEvent e){}
boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY){}
void onLongPress(MotionEvent e){}
boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY){}
}
private val doubleTapListener = object: OnDoubleTapListener {
boolean onSingleTapConfirmed(MotionEvent e){}
boolean onDoubleTap(MotionEvent e){}
boolean onDoubleTapEvent(MotionEvent e){}
}
android系统也提供了一个SimpleOnGestureListener类,它实现了OnGestureListener, OnDoubleTapListener这两个接口,我们也可以把自己activity去继承SimpleOnGestureListener,然后去重写里面需要的方法。
class TouchView @JvmOverloads constructor(
context: Context,
attrs: AttributeSet? = null,
defStyleAttr: Int = 0
) : SurfaceView(context, attrs, defStyleAttr, 0), View.OnTouchListener,
GestureDetector.OnGestureListener, GestureDetector.OnDoubleTapListener {
private var detector: GestureDetector
init {
setOnTouchListener(this)
detector = GestureDetector(context, this)
detector.setOnDoubleTapListener(this)
}
override fun onTouch(v: View?, event: MotionEvent): Boolean {
// val pointerCount = event.pointerCount
// when (event.action and MotionEvent.ACTION_MASK) {
// MotionEvent.ACTION_DOWN -> {
// Log.e("wu", "【ACTION_DOWN】pointerCount:$pointerCount")
// }
// MotionEvent.ACTION_MOVE -> {
// Log.e("wu", "【ACTION_MOVE】pointerCount:$pointerCount")
// }
// MotionEvent.ACTION_UP -> {
// Log.e("wu", "【ACTION_UP】pointerCount:$pointerCount")
// }
// MotionEvent.ACTION_POINTER_DOWN -> {
// Log.e("wu", "【ACTION_POINTER_DOWN】pointerCount:$pointerCount")
// }
// MotionEvent.ACTION_POINTER_UP -> {
// Log.e("wu", "【ACTION_POINTER_UP】pointerCount:$pointerCount")
// }
// }
// return true
return detector.onTouchEvent(event)
}
// region OnGestureListener
override fun onDown(e: MotionEvent?): Boolean {
Log.e("wu", "【onDown】pointerCount:${e?.pointerCount}")
return true
}
override fun onShowPress(e: MotionEvent?) {
Log.e("wu", "【onShowPress】作为视觉反馈给用户,提醒用户事件已被识别")
}
override fun onSingleTapUp(e: MotionEvent?): Boolean {
Log.e("wu", "【onSingleTapUp】轻点击")
return true
}
override fun onScroll(
e1: MotionEvent, e2: MotionEvent,
distanceX: Float, distanceY: Float
): Boolean {
Log.e("wu", "【onScroll】滑动, e1:${e1.pointerCount}, e2:${e2.pointerCount}")
when (e2.pointerCount) {
1 -> {
}
2 -> {
}
else -> {
}
}
return true
}
override fun onLongPress(e: MotionEvent?) {
Log.e("wu", "【onLongPress】长按事件")
}
override fun onFling(
e1: MotionEvent?,
e2: MotionEvent?,
velocityX: Float,
velocityY: Float
): Boolean {
Log.e("wu", "【onFling】用甩出去的方式结束滑动")
return true
}
// endregion
// region OnDoubleTapListener
override fun onSingleTapConfirmed(e: MotionEvent?): Boolean {
Log.e("wu", "【onSingleTapConfirmed】一次轻点击后触发,且不是双击事件")
return true
}
override fun onDoubleTap(e: MotionEvent?): Boolean {
Log.e("wu", "【onDoubleTap】双击")
return true
}
override fun onDoubleTapEvent(e: MotionEvent?): Boolean {
Log.e("wu", "【onDoubleTapEvent】双击事件发生时触发,包括down,move,up")
return true
}
// endregion
}
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