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CoreAnimations-> CAKeyframeAn

CoreAnimations-> CAKeyframeAn

作者: Evan叶少 | 来源:发表于2016-07-04 15:40 被阅读289次

    CAKeyframeAnimation:关键帧动画

    是通过某一属性按照一串的数值进行动画,就好像制作动画的时候一帧一帧的制作一样。

    //•calculationMode目前提供如下几种模式:

    //–kCAAnimationLinear 默认值,表示当关键帧为座标点的时候,关键帧之间直接直线相连进行插值计算

    //–kCAAnimationDiscrete 离散的,不进行插值计算,所有关键帧直接逐个进行显示

    //–kCAAnimationPaced 使得动画均匀进行,而不是按keyTimes设置的或者按关键帧平分时间,此时keyTimes和timingFunctions无效

    //–kCAAnimationCubic 对关键帧为座标点的关键帧进行圆滑曲线相连后插值计算,这里的主要目的是使得运行的轨迹变得圆滑

    //–kCAAnimationCubicPaced 看这个名字就知道和kCAAnimationCubic有一定联系,其实就是在kCAAnimationCubic的基础上使得动画运行变得均匀,就是系统时间内运动的距离相同,此时keyTimes以及timingFunctions也是无效的

    //1 const kCAAnimationLinear//线性,默认

    //2 const kCAAnimationDiscrete//离散,无中间过程,但keyTimes设置的时间依旧生效,物体跳跃地出现在各个关键帧上

    //3 const kCAAnimationPaced//平均,keyTimes跟timeFunctions失效

    //4 const kCAAnimationCubic//平均,同上

    //5 const kCAAnimationCubicPaced//平均,同上

    实例:

    #import "JumpToKeyController.h"

    @interface JumpToKeyController ()

    @property (nonatomic, strong) UIView *viewRect;

    @end

    @implementation JumpToKeyController

    #pragma mark - LfileCycle

    - (void)viewDidLoad

    {

    [super viewDidLoad];

    UIButton *pathButton = [UIButton createButton:@"path" target:self action:@selector(pathButtonClick)];

    pathButton.frame = CGRectMake(80, 60, 100, 40);

    [self.view addSubview:pathButton];

    UIButton *zoomButton = [UIButton createButton:@"3D缩放效果" target:self action:@selector(zoomButtonClick)];

    zoomButton.frame = CGRectMake(180, 60, 100, 40);

    [self.view addSubview:zoomButton];

    UIButton *certainButton = [UIButton createButton:@"移动" target:self action:@selector(certainButtonClik)];

    certainButton.frame = CGRectMake(80, 100, 100, 40);

    [self.view addSubview:certainButton];

    self.viewRect = [[UIView alloc] initWithFrame:CGRectMake(40, 250, 50, 50)];

    self.viewRect.backgroundColor = [UIColor redColor];

    [self.view addSubview:_viewRect];

    }

    #pragma mark - Touch Event

    - (void)pathButtonClick

    {

    //贝塞尔曲线

    // 学习UIBezierPath简书:http://www.jianshu.com/p/734b34e82135

    //    UIBezierPath *path = [UIBezierPath bezierPath];

    //

    //    [path moveToPoint:CGPointMake(-40, 100)];// 开始位置

    //    [path addLineToPoint:CGPointMake(360, 100)];

    //    [path addLineToPoint:CGPointMake(360, 200)];

    //    [path addLineToPoint:CGPointMake(-40, 200)];

    //    [path addLineToPoint:CGPointMake(-40, 300)];

    //    [path addLineToPoint:CGPointMake(360, 300)];

    // 使用画圆

    // UIBezierPath这个类呢主要用于绘图。

    UIBezierPath *path = [UIBezierPath bezierPath];

    [path addArcWithCenter:self.view.center radius:100.0 startAngle:0.0 endAngle:180.0 clockwise:YES];

    [path stroke];

    CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"position"];

    animation.duration = 2.0f;

    animation.rotationMode = kCAAnimationDiscrete;

    animation.path = path.CGPath;

    [animation setKeyTimes:[NSArray arrayWithObjects:[NSNumber numberWithFloat:0.0],[NSNumber numberWithFloat:0.1], [NSNumber numberWithFloat:0.50],[NSNumber numberWithFloat:0.65], [NSNumber numberWithFloat:0.7],[NSNumber numberWithFloat:1.0], nil]];

    [self.viewRect.layer addAnimation:animation forKey:@"moveAnimation"];

    }

    - (void)zoomButtonClick

    {

    CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"transform"];

    ///设置动画

    CATransform3D forward = CATransform3DMakeScale(1.3, 1.3, 1);

    CATransform3D back = CATransform3DMakeScale(0.7, 0.7, 1);

    CATransform3D forward2 = CATransform3DMakeScale(1.2, 1.2, 1);

    CATransform3D back2 = CATransform3DMakeScale(0.9, 0.9, 1);

    [animation setValues:[NSArray arrayWithObjects:

    [NSValue valueWithCATransform3D:CATransform3DIdentity],

    [NSValue valueWithCATransform3D:forward],

    [NSValue valueWithCATransform3D:back],

    [NSValue valueWithCATransform3D:forward2],

    [NSValue valueWithCATransform3D:back2],

    [NSValue valueWithCATransform3D:CATransform3DIdentity],nil]];

    [animation setDuration:1];// 执行动画时间

    [self.viewRect.layer addAnimation:animation forKey:nil];

    }

    - (void)certainButtonClik

    {

    // 添加曲线Path

    CGMutablePathRef path = CGPathCreateMutable();

    // 开始位置

    CGPathMoveToPoint(path, NULL, 50.f, 130.f);

    // CG路径添加曲线点

    CGPathAddCurveToPoint(path, NULL, 50.0, 275.0, 150.0, 275.0, 150.0, 120.0);

    CGPathAddCurveToPoint(path,NULL,150.0,275.0,250.0,275.0,250.0,120.0);

    CGPathAddCurveToPoint(path,NULL,250.0,275.0,350.0,275.0,350.0,120.0);

    CGPathAddCurveToPoint(path,NULL,350.0,275.0,450.0,275.0,450.0,120.0);

    CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"position"];

    [animation setPath:path];

    [animation setDuration:3.0];

    [animation setAutoreverses:YES];

    [animation setRepeatCount:2.0];

    CFRelease(path);

    [self.viewRect.layer addAnimation:animation forKey:NULL];

    }

    @end

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