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【OC梳理】事件传递响应链-实战篇(伪)

【OC梳理】事件传递响应链-实战篇(伪)

作者: 忠橙_g | 来源:发表于2018-09-13 19:19 被阅读38次

    接上篇,【OC梳理】事件传递响应链-原理篇
    对于事件传递响应链,最常见的处理就是处理不规则区域的点击事件(例如以前常见的中间按钮凸起的tabbar),接下来模拟一下这种需求:

    中间凸起的Tabbar

    用一个自定义的View模拟tabbar的样式:

    这个图形可以简单地拆分成为 矩形+圆 的合成,我们使用UIBezierPath可以很容易地绘制出来:

    - (UIBezierPath *)tabbarPointsWithStartPoint:(CGPoint)startPoint
                                  rectangleWidth:(CGFloat)rectangleWidth
                                 rectangleHeight:(CGFloat)rectangleHeight
                                    circleRadius:(CGFloat)circleRadius{
        UIBezierPath *linePath = [UIBezierPath bezierPathWithRect:CGRectMake(startPoint.x, startPoint.y, rectangleWidth, rectangleHeight)];
        [linePath addArcWithCenter:CGPointMake(startPoint.x + rectangleWidth/2.f, startPoint.y + rectangleHeight - circleRadius) radius:circleRadius startAngle:0 endAngle:2*M_PI clockwise:YES];
        
        return linePath;
    }
    

    然后自定义一个View,方便测试:

    @interface TestView : UIView
    
    /// 设置路径
    @property ( nonatomic, assign ) CGPathRef path;
    
    @end
    
    @implementation TestView{
        CAShapeLayer *shapeLayer;
    }
    
    - (void)setPath:(CGPathRef)path{
        _path = path;
        shapeLayer = [CAShapeLayer layer];
        shapeLayer.path = _path;
        shapeLayer.fillColor = [UIColor whiteColor].CGColor;
        shapeLayer.fillRule = kCAFillRuleNonZero;
        self.layer.mask = shapeLayer;
    }
    
    - (void)dealloc{
        CFRelease(_path);
    }
    
    @end
    

    添加到ViewController中:

    TestView *testView = [[TestView alloc]initWithFrame:CGRectMake(20, 40, 250, 250)];
    testView.backgroundColor = [UIColor lightGrayColor];
    [self.view addSubview:testView];
        
    testView.path = [self tabbarPointsWithStartPoint:[testView convertPoint:CGPointMake(20, 290 - 49) fromView:self.view] rectangleWidth:250 rectangleHeight:49 circleRadius:30].CGPath;
    

    很好 界面效果出来了,接下来给testView添加点击事件:

      // ...
      UITapGestureRecognizer *suptap = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(viewTarget:)];
      [testView addGestureRecognizer:suptap];
    //...
    - (void)viewTarget:(UITapGestureRecognizer *)tap{
        NSLog(@"点击了testView");
    }
    

    然后加上上一篇的事件处理:

    - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event{
        if (self.userInteractionEnabled
            && !self.hidden
            && [self pointInside:point withEvent:event]) {
            // 使用reverseObjectEnumerator进行倒序遍历
            for (UIView *subview in [self.subviews reverseObjectEnumerator]) {
                CGPoint convertedPoint = [subview convertPoint:point fromView:self];
                UIView *responseView = [subview hitTest:convertedPoint withEvent:event];
                if (responseView) {
                    return responseView;
                }
            }
            return self;
        }
        return nil;
    }
    
    - (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event{
        if (self.userInteractionEnabled
            && !self.hidden
            && CGRectContainsPoint(self.bounds, point)) {
            return YES;
        }
        for (UIView *subview in [self.subviews reverseObjectEnumerator]) {
            CGPoint convertedPoint = [subview convertPoint:point fromView:self];
            BOOL inside = [subview pointInside:convertedPoint withEvent:event];
            if (inside) {
                return YES;
            }
        }
        return NO;
    }
    

    现在点击红框区域就能输出点击了testView了:

    现在要如何让testView只在灰色区域响应点击事件呢?


    对于判断点与多边形的关系,经典的一个算法是射线检测算法
    OC中提供了一个判断path与点是否相交的方法:

    /* Return true if `point' is contained in `path'; false otherwise. A point
       is contained in a path if it is inside the painted region when the path
       is filled; if `eoFill' is true, then the even-odd fill rule is used to
       evaluate the painted region of the path, otherwise, the winding-number
       fill rule is used. If `m' is non-NULL, then the point is transformed by
       `m' before determining whether the path contains it. */
    
    CG_EXTERN bool CGPathContainsPoint(CGPathRef cg_nullable path,
        const CGAffineTransform * __nullable m, CGPoint point, bool eoFill)
        CG_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_2_0);
    

    翻译一下参数:

    /**
    判断点是否在path内
    
     @param path 路径path
     @param m 变换矩阵,可以不传
     @param point 点
     @param eoFill 填充规则,如果为true使用奇偶校验(对应CAShapeLayer中的kCAFillRuleEvenOdd),如果为false使用非0校验(对应kCAFillRuleNonZero)
     @return 如果点在path中,则返回true;否则为false。
     */
    CG_EXTERN bool CGPathContainsPoint(CGPathRef cg_nullable path,
        const CGAffineTransform * __nullable m, CGPoint point, bool eoFill)
        CG_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_2_0);
    

    关于eoFill的两个值,这里说一下我的理解:

    kCAFillRuleNonZero:
    使用非0校验规则。对路径划分出来的区域,每个区域取任意点做任意方向的射线。如果路径从左往右(基于射线方向)穿过该射线,则+1;从右往左穿过,则-1。如果计算总和为0,则判断该点在路径外,该区域不填充;反之,计算总和为0,则判断该点在路径内,该区域填充。
    kCAFillRuleEvenOdd:
    使用奇偶校验规则。对路径划分出来的区域,每个区域取任意点做任意方向的射线。如果有任意路径穿过该射线,则+1。如果计算总和为偶数,则判断该点在路径外,该区域不填充;反之,如果计算总和为奇数,则判断该点在路径内,该区域填充。

    - (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event方法中稍作修改:

    - (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event{
        if (self.userInteractionEnabled
            && !self.hidden
            && CGRectContainsPoint(self.bounds, point)) {
            /**
                可以使用下面的代码让区域上移10:
                CGAffineTransform transform = CGAffineTransformMakeTranslation(0, 10);
                CGPathContainsPoint(shapeLayer.path, &transform, point, NO)     
            **/
            // 判断点是否在范围内
            if (CGPathContainsPoint(shapeLayer.path, nil, point, NO)) {// YES对应kCAFillRuleEvenOdd ,NO对应 kCAFillRuleNonZero
                NSLog(@"点击了shapeLayer");
            }
            return YES;
        }
        for (UIView *subview in [self.subviews reverseObjectEnumerator]) {
            CGPoint convertedPoint = [subview convertPoint:point fromView:self];
            BOOL inside = [subview pointInside:convertedPoint withEvent:event];
            if (inside) {
                return YES;
            }
        }
        return NO;
    }
    

    现在点击红框区域还是输出点击了testView,点击灰色区域,则会输出:
    ... 点击了shapeLayer
    ... 点击了shapeLayer
    ... 点击了subview
    

    为什么会输出两次点击了shapeLayer?

    原因是在响应过程中同一个testView的- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event会被调用两次,一次是查找响应对象的入栈操作,一次是响应方法时的出栈操作。

    现在将pointInside:withEvent:方法改为在灰色区域才返回YES,就能只响应灰色区域的点击事件啦:

    - (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event{
        if (self.userInteractionEnabled
            && !self.hidden
            && CGRectContainsPoint(self.bounds, point)) {
            // 判断点是否在范围内
            if (CGPathContainsPoint(shapeLayer.path, nil, point, NO)) {// YES对应kCAFillRuleEvenOdd ,NO对应 kCAFillRuleNonZero
                return YES;
            }
        }
        for (UIView *subview in [self.subviews reverseObjectEnumerator]) {
            CGPoint convertedPoint = [subview convertPoint:point fromView:self];
            BOOL inside = [subview pointInside:convertedPoint withEvent:event];
            if (inside) {
                return YES;
            }
        }
        return NO;
    }
    

    画一个五角星的点击区域?


    是不是很简单呢?就这样啦~


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