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高仿映客之七视频播放的点赞动画和弹幕文字

高仿映客之七视频播放的点赞动画和弹幕文字

作者: 摸着石头过河_崖边树 | 来源:发表于2017-05-04 21:36 被阅读225次

    前言####

    本文是高仿映客项目的续集篇,如果想了解高仿映客项目的更多详细资料可以点击以下链接:
    映客源码下载地址:高仿映客项目源码
    映客系列详细解说目录:映客系列详细解说目录

    点赞和弹幕动画.gif点赞和弹幕动画.gif

    点赞动画####

    点赞动画仔细观察不难发现,其实是一个组动画,凡是什么复杂的动画都可以一步一步拆解为简单的动画一一实现
    组动画的构成:路径动画和关键帧动画组成

    首先点击点赞按钮的时候创建一个imageView

    UIImage *praise = [UIImage imageNamed:@"me_other_followed"];
    
    UIImageView *praiseView = [[UIImageView alloc]initWithImage:praise];
    praiseView.frame = CGRectMake(LZBSCREEN__WIDTH * 0.5 - praise.size.width *0.5, LZBSCREEN__HEIGHT, praise.size.width, praise.size.width);
    [self.view insertSubview:praiseView belowSubview:self.view];
    

    绘制这个imageView移动的路径

    //动画初始值
    
    CGFloat animationH = LZBSCREEN__HEIGHT * 0.5;
    //绘制动画路径
    CGFloat offset = 150;
    UIBezierPath *animationPath = [UIBezierPath bezierPath];
    CGPoint startPoint = praiseView.center;
    CGPoint endPoint = CGPointMake(praiseView.center.x, LZBSCREEN__HEIGHT * 0.5);
    CGPoint controlPoint1 = CGPointMake(praiseView.center.x -arc4random_uniform(offset) ,LZBSCREEN__HEIGHT - animationH/4);
    CGPoint controlPoint2 = CGPointMake(praiseView.center.x +arc4random_uniform(offset), LZBSCREEN__HEIGHT - animationH*3/4);
    [animationPath moveToPoint:startPoint];
    [animationPath addCurveToPoint:endPoint controlPoint1:controlPoint1 controlPoint2:controlPoint2];
     //关键帧动画,实现整体图片位移
    CGFloat duration = 3.0;
    CAKeyframeAnimation *keyFrameAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    keyFrameAnimation.path = animationPath.CGPath;
    keyFrameAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionDefault];
    keyFrameAnimation.duration = duration ;//往上飘动画时长,可控制速度
    

    实现imageView放大缩小的关键帧动画

      //关键帧动画,实现整体图片放大缩小
    
    CAKeyframeAnimation *scale = [CAKeyframeAnimation animationWithKeyPath:@"transform.scale"];
    scale.values = @[@1.0,@1.4,@1.8,@2.0,@1.8,@1.6,@1.4,@1.0];
    scale.duration = duration;
    scale.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionDefault];
    

    实现组动画叠加

     //增加组动画
    
    CAAnimationGroup *grounp = [CAAnimationGroup animation];
    grounp.animations = @[scale,keyFrameAnimation];
    grounp.duration = duration;
    [praiseView.layer addAnimation:grounp forKey:@"positionAniamtion"];
    

    最后imageView移出动画区域 移除imageView
    //消失动画

    [UIView animateWithDuration:duration animations:^{
    
        praiseView.alpha = 0.0;
    } completion:^(BOOL finished) {
        [praiseView removeFromSuperview];
    }];
    

    文字评论弹幕动画###

    弹幕动画使用的是自定义LZBFlyLabel来做的

    //text弹幕文字    open打开随机颜色  velocity移动速度
    
     - (instancetype)initWithFlyText:(NSString *)text openRandColor:(BOOL)open moveVelocity:(CGFloat)velocity;
    

    具体实现

      - (instancetype)initWithFlyText:(NSString *)text openRandColor:(BOOL)open moveVelocity:(CGFloat)velocity
    
    {
    self.offsetY = arc4random()%(200);  //200表示随机的最大偏移量
    self.font = LZBFlyLabel_Font;  //设置字体
    self.text = text;
     if(self = [super initWithFrame:CGRectMake(getScreenWidth(), self.offsetY, getScreenWidth(), ceil([self getTextSize].height))])
      {
       self.textColor = open?[self getRandColor]:[UIColor redColor];   //设置颜色
       self.textAlignment = NSTextAlignmentCenter;
       self.numberOfLines = 0;
       [self addFlyAnimationWithVelocity:velocity];  //增加滚动动画
      }
    return self;
    }
    

    增加动画效果

       - (void)addFlyAnimationWithVelocity:(CGFloat)velocity
    
    {
    LZBWeakSelf(weakSelf);
    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
    [UIView animateWithDuration:20.0 animations:^{
        weakSelf.frame = CGRectMake(-weakSelf.frame.size.width, weakSelf.offsetY, weakSelf.frame.size.width, ceil([self getTextSize].height));
    } completion:^(BOOL finished) {
       [weakSelf removeFromSuperview];
    }];
    

    }

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