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打飞机游戏

打飞机游戏

作者: 唐宇威威 | 来源:发表于2016-11-12 15:37 被阅读0次

虽然很粗糙但怎么说也是第一步。

   #include<windows.h>
   #include<conio.h>
   #include<time.h>
   #include<string>
using namespace std;

/*=============== all the structures ===============*/

typedef struct Frame
{
   COORD position[2];//位置
   int flag;
}Frame;//帧


/*=============== all the functions ===============*/

void SetPos(COORD a)// set cursor 设置光标
{
   HANDLE out = GetStdHandle(STD_OUTPUT_HANDLE);
   SetConsoleCursorPosition(out, a);
}

void SetPos(int i, int j)// set cursor设置光标
{
   COORD pos = { i, j };
   SetPos(pos);
}

void HideCursor()//隐藏光标
{
   CONSOLE_CURSOR_INFO cursor_info = { 1, 0 };//{光标百分比厚度1~100,是否可见}
   SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}

//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)//画行
{
   SetPos(x1, y);//把光标移动到x1,y这个位置
   for (int i = 0; i <= (x2 - x1); i++)
       cout << ch;
}

//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
   if (a.Y == b.Y)
       drawRow(a.Y, a.X, b.X, ch);
   else
   {
       SetPos(0, 25);
       cout << "error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
       system("pause");
   }
}

//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
   int y = y1;
   while (y != y2 + 1)
   {
       SetPos(x, y);
       cout << ch;
       y++;
   }
}

//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
   if (a.X == b.X)
       drawCol(a.X, a.Y, b.Y, ch);
   else
   {
       SetPos(0, 25);
       cout << "error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
       system("pause");
   }
}

//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
   drawRow(a.Y, a.X + 1, b.X - 1, row);
   drawRow(b.Y, a.X + 1, b.X - 1, row);
   drawCol(a.X, a.Y + 1, b.Y - 1, col);
   drawCol(b.X, a.Y + 1, b.Y - 1, col);
}

void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
   COORD a = { x1, y1 };
   COORD b = { x2, y2 };
   drawFrame(a, b, row, col);
}

void drawFrame(Frame frame, char row, char col)
{
   COORD a = frame.position[0];
   COORD b = frame.position[1];
   drawFrame(a, b, row, col);
}

void drawPlaying()
{
   drawFrame(0, 0, 48, 24, '*', '|');//    draw map frame游戏时的界面;
   drawFrame(49, 0, 79, 4, 'o', '|');//        draw output frame游戏时右边分数的最上面那一行,因为相同坐标打印会覆盖之前的内容,所以会产生o只有一行
   drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
   drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
   drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame最下面的那两行
   SetPos(52, 6);
   cout << "得分:";
   SetPos(52, 7);
   cout << "称号:";
   SetPos(52, 10);
   cout << "操作方式:";
   SetPos(52, 12);
   cout << "  a,s,d,w 控制战机移动。";
   SetPos(52, 14);
   cout << "  p 暂停游戏。";
   SetPos(52, 16);
   cout << "  e 退出游戏。";
}

//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
   int c = (rand() % (a - b)) + a;
   return c;
}

//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
   int x = random(a.X, b.X);
   int y = random(a.Y, b.Y);
   COORD c = { x, y };
   return c;
}

bool  judgeCoordInFrame(Frame frame, COORD spot)//判断是否中弹
{
   if (spot.X >= frame.position[0].X)
       if (spot.X <= frame.position[1].X)
           if (spot.Y >= frame.position[0].Y)
               if (spot.Y <= frame.position[0].Y)
                   return true;
   return false;
}

void printCoord(COORD a)//测试使用,打印点。
{
   cout << "( " << a.X << " , " << a.Y << " )";
}

void printFrameCoord(Frame a)
{
   printCoord(a.position[0]);
   cout << " - ";
   printCoord(a.position[1]);
}

int drawMenu()
{
   SetPos(30, 1);
   cout << "P l a n e  W a r";
   drawRow(3, 0, 79, '-');
   drawRow(5, 0, 79, '-');
   SetPos(28, 4);
   cout << "w 和 s 选择, k 确定";
   SetPos(15, 11);
   cout << "1. 简单的敌人";
   SetPos(15, 13);
   cout << "2. 冷酷的敌人";
   drawRow(20, 0, 79, '-');
   drawRow(22, 0, 79, '-');
   SetPos(47, 11);
   cout << "简单的敌人:";
   SetPos(51, 13);
   cout << "简单敌人有着较慢的移动速度。";
   SetPos(24, 21);
   cout << "制作: 唐宇威";
   int j = 11;//用于判断难度
   SetPos(12, j);
   cout << ">>";

   //drawFrame(45, 9, 79, 17, '=', '|');//根据喜好是否在难度说明处加框框

   while (1)
   {
       if (_kbhit())//检测是否有按键,我这里的编译器要_有的不带。
       {
           char x = _getch();//得到按键,我这里的编译器要_有的不带。
           switch (x)
           {
           case 'w':
           {
               if (j == 13)
               {
                   SetPos(12, j);
                   cout << " ";
                   j = 11;
                   SetPos(12, j);
                   cout << ">>";
                   SetPos(51, 13);
                   cout << "            ";
                   SetPos(47, 11);
                   cout << "简单的敌人:";
                   SetPos(51, 13);
                   cout << "简单敌人有着较慢的移动速度。";
               }
               break;
           }
           case 's':
           {
               if (j == 11)
               {
                   SetPos(12, j);
                   cout << " ";
                   j = 13;
                   SetPos(12, j);
                   cout << ">>";
                   SetPos(51, 13);
                   cout << "              ";
                   SetPos(47, 11);
                   cout << "冷酷的敌人:";
                   SetPos(51, 13);
                   cout << "冷酷的敌人移动速度较快。";
               }
               break;
           }
           case 'k':
           {
               if (j == 8) return 1;
               else return 2;
           }
           }
       }
   }
}

/*
DWORD WINAPI MusicFun(LPVOID lpParamte)
{
//DWORD OBJ;
sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);
return 0;
}
*///音乐


/*================== the Game Class ==================*/

class Game
{
public:
   COORD position[10];//确定飞机的10个点
   COORD bullet[10];//子弹
   Frame enemy[18];//敌人
   int score;
   int rank;
   int rankf;
   string title;
   int flag_rank;

   Game();

   //初始化所有
   void initPlane();
   void initBullet();
   void initEnemy();

   //初始化其中一个
   //void initThisBullet( COORD );
   //void initThisEnemy( Frame );

   void planeMove(char);
   void bulletMove();
   void enemyMove();

   //填充所有
   void drawPlane();
   void drawPlaneToNull();
   void drawBullet();
   void drawBulletToNull();
   void drawEnemy();
   void drawEnemyToNull();

   //填充其中一个
   void drawThisBulletToNull(COORD);
   void drawThisEnemyToNull(Frame);

   void Pause();
   void Playing(int v);
   void judgePlane();
   void judgeEnemy();

   void Shoot();

   void GameOver();
   void printScore();
};

Game::Game()
{
   initPlane();
   initBullet();
   initEnemy();
   score = 0;
   rank = 25;
   rankf = 0;
   flag_rank = 0;
}

void Game::initPlane()
{
   COORD centren = { 39, 22 };//飞机初始位置,因为坐标是从左到右,从上到下,所以y+是向下。
   position[0].X = position[5].X = position[7].X = position[9].X = centren.X;
   position[1].X = centren.X - 2;
   position[2].X = position[6].X = centren.X - 1;
   position[3].X = position[8].X = centren.X + 1;
   position[4].X = centren.X + 2;
   for (int i = 0; i <= 4; i++)
   {
       position[i].Y = centren.Y;
   }
   for (int i = 6; i <= 8; i++)
   {
       position[i].Y = centren.Y + 1;
   }
   position[5].Y = centren.Y - 1;
   position[9].Y = centren.Y - 2;
}

void Game::drawPlane()
{
   for (int i = 0; i<9; i++)
   {
       SetPos(position[i]);
       if (i != 5)
           cout << "O";
       else if (i == 5)
           cout << "A";
   }
}

void Game::drawPlaneToNull()//把飞机隐藏掉
{
   for (int i = 0; i<9; i++)
   {
       SetPos(position[i]);
       cout << " ";
   }
}

void Game::initBullet()
{
   for (int i = 0; i<10; i++)
       bullet[i].Y = 30;
}

void Game::drawBullet()
{
   for (int i = 0; i<10; i++)
   {
       if (bullet[i].Y != 30)
       {
           SetPos(bullet[i]);
           cout << "^";
       }
   }
}

void Game::drawBulletToNull()//让子弹消失
{
   for (int i = 0; i<10; i++)
       if (bullet[i].Y != 30)
       {
           COORD pos = { bullet[i].X, bullet[i].Y + 1 };
           SetPos(pos);
           cout << " ";
       }
}

void Game::initEnemy()
{
   COORD a = { 1, 1 };
   COORD b = { 45, 15 };
   for (int i = 0; i<18; i++)//18个敌人的随机位置
   {
       enemy[i].position[0] = random(a, b);
       enemy[i].position[1].X = enemy[i].position[0].X + 3;
       enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
   }
}

void Game::drawEnemy()
{
   for (int i = 0; i<18; i++)
       drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}

void Game::drawEnemyToNull()
{
   for (int i = 0; i<18; i++)
   {
       drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
   }
}

void Game::Pause()
{
   SetPos(61, 2);
   cout << "               ";
   SetPos(61, 2);
   cout << "暂停中...";
   char c = _getch();
   while (c != 'p')
       c = _getch();
   SetPos(61, 2);
   cout << "         ";
}

void Game::planeMove(char x)
{
   if (x == 'a')
       if (position[1].X != 1)//限制左边界,后面相同
           for (int i = 0; i <= 9; i++)//把所有得点向左移动2格
               position[i].X -= 2;

   if (x == 's')
       if (position[7].Y != 23)
           for (int i = 0; i <= 9; i++)
               position[i].Y += 1;

   if (x == 'd')
       if (position[4].X != 47)
           for (int i = 0; i <= 9; i++)
               position[i].X += 2;

   if (x == 'w')
       if (position[5].Y != 3)
           for (int i = 0; i <= 9; i++)
               position[i].Y -= 1;
}

void Game::bulletMove()
{
   for (int i = 0; i<10; i++)
   {
       if (bullet[i].Y != 30)
       {
           bullet[i].Y -= 1;
           if (bullet[i].Y == 1)
           {
               COORD pos = { bullet[i].X, bullet[i].Y + 1 };
               drawThisBulletToNull(pos);
               bullet[i].Y = 30;
           }

       }
   }
}

void Game::enemyMove()
{
   for (int i = 0; i<18; i++)//因为前面设置了敌人数组有18个成员。
   {
       for (int j = 0; j<2; j++)
           enemy[i].position[j].Y++;

       if (24 == enemy[i].position[1].Y)//飞机到底部上面随机继续刷
       {
           COORD a = { 1, 1 };
           COORD b = { 45, 3 };
           enemy[i].position[0] = random(a, b);
           enemy[i].position[1].X = enemy[i].position[0].X + 3;//第一个点,确定整体
           enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
       }
   }
}

void Game::judgePlane()
{
   for (int i = 0; i < 18; i++)//判断每一个敌机与我方的位置
       for (int j = 0; j<9; j++)
           if (judgeCoordInFrame(enemy[i], position[j]))
           {
               SetPos(62, 1);
               cout << "坠毁";
               drawFrame(enemy[i], '+', '+');
               Sleep(1000);
               GameOver();
               break;
           }
}

void Game::drawThisBulletToNull(COORD c)
{
   SetPos(c);
   cout << " ";
}

void Game::drawThisEnemyToNull(Frame f)
{
   drawFrame(f, ' ', ' ');
}

void Game::judgeEnemy()
{
   for (int i = 0; i < 18; i++)
       for (int j = 0; j < 10; j++)
           if (judgeCoordInFrame(enemy[i], bullet[j]))
           {
               score += 5;
               drawThisEnemyToNull(enemy[i]);
               COORD a = { 1, 1 };
               COORD b = { 45, 3 };
               enemy[i].position[0] = random(a, b);
               enemy[i].position[1].X = enemy[i].position[0].X + 3;
               enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
               drawThisBulletToNull(bullet[j]);
               bullet[j].Y = 30;
           }
}

void Game::Shoot()
{
   for (int i = 0; i<10; i++)
       if (bullet[i].Y == 30)
       {
           bullet[i].X = position[5].X;
           bullet[i].Y = position[5].Y - 1;
           break;
       }
}

void Game::printScore()
{
   if (score == 250 && flag_rank == 0)
   {
       rank -= 3;
       flag_rank = 1;
   }

   else if (score == 600 && flag_rank == 1)
   {
       rank -= 5;
       flag_rank = 2;
   }
   else if (score == 1000 && flag_rank == 2)
   {
       rank -= 5;
       flag_rank = 3;
   }
   int x = rank / 5;
   SetPos(60, 6);
   cout << score;

   if (rank != rankf)
   {
       SetPos(60, 7);
       if (x == 5)
           title = "初级飞行员";
       else if (x == 4)
           title = "中级飞行员";
       else if (x == 3)
           title = "高级飞行员";
       else if (x == 2)
           title = "王牌飞行员";
       cout << title;
   }
   rankf = rank;
}

void Game::Playing(int v)
{
   //HANDLE MFUN;
   //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 

   drawEnemy();
   drawPlane();

   int flag_bullet = 0;
   int flag_enemy = 0;

   while (1)
   {
       Sleep(v);
       if (_kbhit())
       {
           char x = _getch();
           if ('a' == x || 's' == x || 'd' == x || 'w' == x)
           {
               drawPlaneToNull();
               planeMove(x);
               drawPlane();
               judgePlane();
           }
           else if ('p' == x)
               Pause();
           else if ('k' == x)
               Shoot();
           else if ('e' == x)
           {
               //CloseHandle(MFUN);
                   GameOver();
               break;
           }

       }
       /* 处理子弹 */
       if (0 == flag_bullet)
       {
           bulletMove();
           drawBulletToNull();
           drawBullet();
           judgeEnemy();
       }
       flag_bullet++;
       if (4 == flag_bullet)//子弹上限数
           flag_bullet = 0;

       /* 处理敌人 */
       if (0 == flag_enemy)
       {
           drawEnemyToNull();
           enemyMove();
           drawEnemy();
           judgePlane();
       }
       flag_enemy++;
       if (flag_enemy >= rank)
           flag_enemy = 0;

       /* 输出得分 */
       printScore();
   }
}

void Game::GameOver()
{
   system("cls");//windows 清屏
   COORD p1 = { 28, 9 };
   COORD p2 = { 53, 15 };
   drawFrame(p1, p2, '=', '|');
   SetPos(36, 12);
   string str = "Game Over!";
   for (int i = 0; i<str.size(); i++)
   {
       Sleep(80);
       cout << str[i];
   }
   Sleep(1000);
   system("cls");
   drawFrame(p1, p2, '=', '|');
   SetPos(31, 11);
   cout << "击落敌机:" << score / 5 << " 架";
   SetPos(31, 12);
   cout << "得  分:" << score;
   SetPos(31, 13);
   cout << "获得称号:" << title;
   SetPos(30, 16);
   Sleep(1000);
   cout << "继续? 是(y)| 否(n)";
as:
   char x = _getch();
   if (x == 'n')
       exit(0);
   else if (x == 'y')
   {
       system("cls");
       Game game;
       int b = drawMenu();
       system("cls");
       if (b == 2)
       {
           game.rank = 20;
           drawPlaying();
           game.Playing(3);
       }
       else
       {
           drawPlaying();
           game.Playing(8);
       }
   }
   else goto as;
}

/*================== the main function ==================*/
int main()
{
   //游戏准备
   srand((int)time(0));    //随机种子
   HideCursor();   //隐藏光标

   Game game;
   int a = drawMenu();
   system("cls");
   if (a == 2)
   {
       game.rank = 20;
       drawPlaying();
       game.Playing(3);
   }
   else
   {
       drawPlaying();
       game.Playing(8);
   }
   
}```

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