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Android仿百度地图小度语音助手的贝塞尔曲线动画

Android仿百度地图小度语音助手的贝塞尔曲线动画

作者: helang1991 | 来源:发表于2018-07-26 16:46 被阅读238次

    废话不多说,看下面的动图,和百度的还是有点点差别,我也不修改了,很简单,我实在是没有多余的时间,还要学习其他的东西,累啊(复杂的动态View,可以使用SurfaceView,效率更高,我这里就简单使用View了)

    效果图

    image.png

    仔细观察一下百度那个动画,其实是由三层曲线组成的;每层曲线又是由三个贝塞尔曲线组成的。所以一层一层叠加,加上颜色的渐变,就可以绘制出来类似于山峰的曲线;最后,动态改变曲线的高度就可以达到那种效果(你也可以加上声音的波动值,那就看起来更加逼真了)

    一个草图(见笑了):

    ​​ image.png

    源码

    package com.example.helang.volumewave;
    
    import android.animation.ValueAnimator;
    import android.content.Context;
    import android.graphics.Canvas;
    import android.graphics.Color;
    import android.graphics.LinearGradient;
    import android.graphics.Paint;
    import android.graphics.Path;
    import android.graphics.Shader;
    import android.support.annotation.Nullable;
    import android.util.AttributeSet;
    import android.util.Log;
    import android.view.SurfaceHolder;
    import android.view.SurfaceView;
    import android.view.View;
    import android.view.animation.DecelerateInterpolator;
    
    import java.util.Random;
    
    
    /**
     * 仿百度的语音助手--波浪动画控件
     */
    public class VolumeWaveView extends View {
        private static final String TAG = "VolumeWaveView";
        private static final int HEIGHT = 400;//整个控件的高度
    
        private static final int HEIGHT1 = 60;//第一层曲线的高度
        private static final int HEIGHT2 = 40;//第二层曲线的高度
        private static final int HEIGHT3 = 50;//第三层曲线的高度
    
        private int h1 = 0,h2 = 0, h3 = 0,h4 = 0,h5 = 0;
    
        private int range = 0;//波动的幅度,你可以动态改变这个值,比如麦克风录入的音量的高低
    
        private Path path;
        private Paint paint1,paint2,paint3,paint4;
    
        private LinearGradient linearGradient1,linearGradient2,linearGradient3,linearGradient4;//四种渐变色
    
        private ValueAnimator animator1,animator2,animator3,animator4,animator5;//五种动画
    
    
        public VolumeWaveView(Context context) {
            this(context,null);
        }
    
        public VolumeWaveView(Context context, @Nullable AttributeSet attrs) {
            this(context,attrs,0);
        }
    
        public VolumeWaveView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
            super(context, attrs,defStyleAttr);
            initPaint();
            startAnimation();
        }
    
        /**
         * 初始化画笔
         */
        private void initPaint(){
            path = new Path();
    
            paint1 = new Paint();
            paint1.setStyle(Paint.Style.FILL);
            paint1.setAntiAlias(true);//抗锯齿
            //渐变色1
            linearGradient1 = new LinearGradient(0, 0, 0, HEIGHT1,
                    Color.parseColor("#e652a6d2"), Color.parseColor("#e652d5a1"), Shader.TileMode.MIRROR);
            paint1.setShader(linearGradient1);
    
            paint2 = new Paint();
            paint2.setAntiAlias(true);//抗锯齿
            paint2.setStyle(Paint.Style.FILL);
            //渐变色2
            linearGradient2 = new LinearGradient(0, 0, 0, HEIGHT2,
                    Color.parseColor("#e68952d5"), Color.parseColor("#e6525dd5"), Shader.TileMode.MIRROR);
            paint2.setShader(linearGradient2);
    
    
            paint3 = new Paint();
            paint3.setAntiAlias(true);//抗锯齿
            paint3.setStyle(Paint.Style.FILL);
            //渐变色3
            linearGradient3 = new LinearGradient(0, 0, 0, HEIGHT3,
                    Color.parseColor("#e66852d5"), Color.parseColor("#e651b9d2"), Shader.TileMode.MIRROR);
            paint3.setShader(linearGradient3);
    
    
            paint4 = new Paint();
            paint4.setAntiAlias(true);//抗锯齿
            paint4.setStyle(Paint.Style.FILL);
            //渐变色4
            linearGradient4 = new LinearGradient(0, 0, 0, HEIGHT2,
                    Color.parseColor("#e6d5527e"), Color.parseColor("#e6bf52d5"), Shader.TileMode.MIRROR);
            paint4.setShader(linearGradient4);
    
        }
    
    
        /**
         * draw方法中不要创建大量对象,尽量复用对象
         * @param canvas
         */
        @Override
        protected void onDraw(Canvas canvas) {
            super.onDraw(canvas);
            drawLayer3(canvas);
            drawLayer2(canvas);
            drawLayer1(canvas);
    
        }
    
        /**
         * 绘制第一层
         * @param canvas
         */
        private void drawLayer1(Canvas canvas){
            drawCurve(path,canvas,paint1,getWidth()/5,getWidth()/3,h1);
            drawCurve(path,canvas,paint1,getWidth()/3+getWidth()/5,getWidth()/3,h2);
        }
    
        /**
         * 绘制第二层
         * @param canvas
         */
        private void drawLayer2(Canvas canvas){
            drawCurve(path,canvas,paint2,0,getWidth()/2,h3);
            drawCurve(path,canvas,paint4,getWidth()/2-10,getWidth()/2,h4);
    
        }
    
        /**
         * 绘制第三层
         * @param canvas
         */
        private void drawLayer3(Canvas canvas){
            drawCurve(path,canvas,paint3,getWidth()/4,getWidth()/2,h5);
        }
    
    
        /**
         * 画贝塞尔曲线
         * @param path
         * @param canvas
         * @param x 横向起点的位置(用于摆放曲线的左右的位置)
         * @param width 曲线的整个宽度
         * @param height 曲线的高度
         */
        private void drawCurve(Path path,Canvas canvas,Paint paint,int x,int width,int height){
            path.reset();
            /*因为这个弧形(类似一个山峰的形状)
             * 其实就是三个贝塞尔曲线组成;
             * 而每个贝塞尔曲线需要三个点,三个点连接起来也就是两部分构成;
             * 所以,这三个贝塞尔曲线就是由六部分组成了(A,B,C,D,E,F,G),
             * 所以这里就平均分一下,建议用笔在纸上画一下,就晓得了**/
            int subWidth = width/6;//每小部分的宽度
            path.moveTo(x,HEIGHT);//起点 A
            path.quadTo(x+subWidth,HEIGHT-height,x+subWidth*2,HEIGHT-height*2);//B - C
    
            path.lineTo(x+subWidth*2,HEIGHT-height*2);//C
            path.quadTo(x+subWidth*3,HEIGHT-height*3,x+subWidth*4,HEIGHT-height*2);//D - E
    
            path.lineTo(x+subWidth*4,HEIGHT-height*2);// E
            path.quadTo(x+subWidth*5,HEIGHT-height,x+subWidth*6,HEIGHT);//F - G
    
            canvas.drawPath(path,paint);
        }
    
        /**
         * 添加属性动画,每一个动画的变化范围和周期都不一样,这样错开的效果才好看点
         */
        public void startAnimation() {
            Random random = new Random();
            range = random.nextInt(100)%(100-10+1) + 10;//波动的幅度,模拟动态音量输入,你可以自己设置
    
            animator1 = ValueAnimator.ofInt(0,HEIGHT1,0);
            animator1.setDuration(1400);
            animator1.setInterpolator(new DecelerateInterpolator());
            //无限循环
            animator1.setRepeatCount(ValueAnimator.INFINITE);
            animator1.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
    
                @Override
                public void onAnimationUpdate(ValueAnimator animation) {
                    h1 = (int) animation.getAnimatedValue();
                    invalidate();
    
                }
            });
            animator1.start();
    
            animator2 = ValueAnimator.ofInt(0,HEIGHT1,0);
            animator2.setDuration(1700);
            animator2.setInterpolator(new DecelerateInterpolator());
            //无限循环
            animator2.setRepeatCount(ValueAnimator.INFINITE);
            animator2.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
    
                @Override
                public void onAnimationUpdate(ValueAnimator animation) {
                    h2 = (int) animation.getAnimatedValue();
                    invalidate();
    
                }
            });
            animator2.start();
    
    
    
            animator3 = ValueAnimator.ofInt(0,HEIGHT2,0);
            animator3.setDuration(1600);
            animator3.setInterpolator(new DecelerateInterpolator());
            //无限循环
            animator3.setRepeatCount(ValueAnimator.INFINITE);
            animator3.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
    
                @Override
                public void onAnimationUpdate(ValueAnimator animation) {
                    h3 = (int) animation.getAnimatedValue();
                    invalidate();
    
                }
            });
            animator3.start();
    
    
            animator4 = ValueAnimator.ofInt(0,HEIGHT2,0);
            animator4.setDuration(1300);
            animator4.setInterpolator(new DecelerateInterpolator());
            //无限循环
            animator4.setRepeatCount(ValueAnimator.INFINITE);
            animator4.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
    
                @Override
                public void onAnimationUpdate(ValueAnimator animation) {
                    h4 = (int) animation.getAnimatedValue();
                    invalidate();
    
                }
            });
            animator4.start();
    
    
            animator5 = ValueAnimator.ofInt(0,HEIGHT3,0);
            animator5.setDuration(2000);
            animator5.setInterpolator(new DecelerateInterpolator());
            //无限循环
            animator5.setRepeatCount(ValueAnimator.INFINITE);
            animator5.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
    
                @Override
                public void onAnimationUpdate(ValueAnimator animation) {
                    h5 = (int) animation.getAnimatedValue();
                    invalidate();
                }
            });
            animator5.start();
        }
    
        /**
         * 关闭动画
         */
        public void removeAnimation(){
            if (animator1 != null){
                animator1.cancel();
                animator1 = null;
            }
            if (animator2 != null){
                animator2.cancel();
                animator2 = null;
            }
            if (animator3 != null){
                animator3.cancel();
                animator3 = null;
            }
            if (animator4 != null){
                animator4.cancel();
                animator4 = null;
            }
            if (animator5 != null){
                animator5.cancel();
                animator5 = null;
            }
        }
    
    }
    
    

    主要是利用Path中的贝塞尔曲线,然后加上属性动画,动态改变曲线的高度就可以了

    喜欢的话,就去github给个star吧

    https://github.com/helang1991/VolumeWave

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