美文网首页闻道丶iOS(尝鲜版)iOS Developer程序员
自定义UISilder实现添加点,然后可以点击,并且可以抛出事件

自定义UISilder实现添加点,然后可以点击,并且可以抛出事件

作者: 蚂蚁安然 | 来源:发表于2017-03-17 18:09 被阅读0次

    ARAPointSilder有两种类型

    • normal是可以滑动的
    • point是点击的也可以滑动,但是只可以停在点出
    enum ARAPointSilderType: Int {
        case normal = 0
        case point
    }
    

    如何使用

    Untitled 下午1.27.07.gif
            let silder = ARAPointSilder()
            silder.bounds = CGRect(x: 0, y: 0, width: 300, height: 80)
            silder.center = view.center
            silder.type = .point
            silder.continuous = false
            silder.pointWidth = 20
            silder.numberOfPoint = 4
            silder.titleAttributes = [NSForegroundColorAttributeName: UIColor.red, NSFontAttributeName: UIFont(name: "HelveticaNeue", size: 18)!]
            silder.titleArray = ["面议","报价","你看你","傻不傻"]
            silder.addTarget(self, action: #selector(printNumber(sender:)), for: .valueChanged)
            view.addSubview(silder)
    

    ARAPointSilder 的链接,如果接的还好的话就给个星星吧!

    ARAPointSilderDemo

    ARAPointSilder具有很多的属性

    // MARK: - 属性
        
        /// 滑条的类型
        var type: ARAPointSilderType = .normal
        
        /// 滑块的颜色
        var thumbColor: UIColor = UIColor.white
        
        /// 滑块的图片
        var thumbImage: UIImage?
        
        /// 滑块的大小
        var thumbSize: CGSize = CGSize(width: 25, height: 25)
        
        /// 滑块的点击范围,默认是2倍
        var thumbTouchRate: CGFloat = 2.0
        
        /// 滑块边框颜色
        var thumbBordColor: UIColor = UIColor.blue
        
        /// 类型为普通时,使用value
        var value: CGFloat = 0.0 {
            didSet {
                if value <= minimumValue {
                    value = minimumValue
                }
                if value >= maximumValue {
                    value = maximumValue
                }
            }
        }
    
        /// 最大值
        var maximumValue:CGFloat = 1.0
        
        /// 最小值
        var minimumValue:CGFloat = 0.0
        
        /// 最大值的滑动颜色
        var maximumValueTrackColor: UIColor = UIColor.cyan
        
        /// 最小值的滑动颜色
        var minimumValueTrackColor: UIColor = UIColor.red
        
        /// 值变化是否是连续的
        var continuous: Bool = true
        
        /// 类型为点,使用index
        var index: Int = 0 {
            didSet {
                if index >= numberOfPoint {
                    index = numberOfPoint - 1
                } else if index < 0 {
                    index = 0
                }
            }
        }
        
        /// 点数的point数 默认是5级,最低是2级
        var numberOfPoint: Int = 5 {
            didSet {
                if numberOfPoint < 2 {
                    numberOfPoint = 2
                }
            }
        }
        
        /// point点击范围,默认是point大小的2倍 pointTouchRate = 2
        var pointTouchRate: CGFloat = 2.0
        
        /// 设置point的颜色
        var pointColor: UIColor = UIColor.cyan
        
        /// 设置Point的大小
        var pointWidth: CGFloat?
        
        /// 设置slider的左右间隔
        var margin: CGFloat = 30.0
        
        /// 滑条的颜色
        var lineColor: UIColor = UIColor.gray
        
        /// 设置滑条图片来显示
        var lineImage: UIImage?
        
        /// 设置滑条的粗细程度
        var lineWidth: CGFloat = 8.0
        
        /// 滑条y偏移量,默认是0
        var sliderOffset: CGFloat = 0
        
        /// 标题y偏移,默认是向下偏移20 正数向下,负数向上
        var titleOffset: CGFloat = 20
        
        /// 设置point的下标题
        var titleArray: [String]?
        
        /// 标题的字体
        var titleFont: UIFont?
        
        /// 所有标题的颜色
        var titleColor: UIColor?
        
        /// 每个标题的颜色
        var titleColorArray: [UIColor]?
        
        /// 文字的属性
        lazy var titleAttributes: [String:AnyObject] = {
            
            var dict = [String:AnyObject]()
            // 文字颜色
            dict[NSForegroundColorAttributeName] =
                self.titleColor != nil
                ? self.titleColor
                : UIColor.lightGray
            // 文字大小
            dict[NSFontAttributeName] =
                self.titleFont != nil
                ? self.titleFont
                : UIFont(name: "HelveticaNeue", size: 14)
            return dict
            
        }()
        
        private var touchPoint: CGPoint = CGPoint.zero
        
        private var thumbPoint: CGPoint = CGPoint.zero
        
        private var thumbRect: CGRect = CGRect.zero
        
        private var pointRectArray: [NSValue] = [NSValue]()
        
        private var startPoint: CGFloat = 30
        
        private var endPoint: CGFloat = 30
        
        private var y: CGFloat = 0
        
        private var isTap: Bool = false
        
        private var isRun: Bool = false
    

    我通过重写override func draw(_ rect: CGRect) {}来实现显示

    这是监听方法

    override func beginTracking(_ touch: UITouch, with event: UIEvent?) -> Bool {
            touchPoint = touch.location(in: self)
            var tempThumbRect = thumbRect
            tempThumbRect.size.width = tempThumbRect.size.width * thumbTouchRate
            tempThumbRect.size.height = tempThumbRect.size.height * thumbTouchRate
            tempThumbRect.origin.x -= (tempThumbRect.size.width - thumbRect.size.width) / 2.0
            tempThumbRect.origin.y -= (tempThumbRect.size.height - thumbRect.size.height) / 2.0
            
            if type == .point {
                isTap = true
                
                for objc in pointRectArray {
                    let oldRect = objc.cgRectValue
                    var newRect = oldRect
                    newRect.size.width = newRect.size.width * pointTouchRate
                    newRect.size.height = newRect.size.height * pointTouchRate
                    newRect.origin.x -= (newRect.size.width - oldRect.size.width) / 2.0
                    newRect.origin.y -= (newRect.size.height - oldRect.size.height) / 2.0
                    if newRect.contains(touchPoint) {
                        thumbPoint = CGPoint(x: newRect.midX - thumbSize.width / 2.0,
                                             y: newRect.midY - thumbSize.height / 2.0)
                        setNeedsDisplay()
                        return true
                    }
                }
            } else if type == .normal {
                return tempThumbRect.contains(touchPoint)
            }
            return false
        }
    
    

    相关文章

      网友评论

        本文标题:自定义UISilder实现添加点,然后可以点击,并且可以抛出事件

        本文链接:https://www.haomeiwen.com/subject/vjxynttx.html