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自用的 IOS 开发中常用的宏

自用的 IOS 开发中常用的宏

作者: 淡定独行 | 来源:发表于2016-05-12 19:16 被阅读112次

    ----------------获取设备信息------------------

    #define kNavigationBar_HEIGHT 44 //导航条高度
    #define kStatusBar_HEIGHT 20 //状态栏高度
    #define kScreen_Width ([UIScreen mainScreen].bounds.size.width) //屏幕宽度
    #define kScreen_Height ([UIScreen mainScreen].bounds.size.height)//屏幕高度
    //判断是否 是Retina屏
    #define kIsRetina ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 960), [[UIScreen mainScreen] currentMode].size) : NO) 
    #define kIsPad (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)  //是否是 iPad
    //iphone4
    #define kIS_IPHONE_4 ([[UIScreen mainScreen] bounds].size.height == 480.0f)
    //iphone5,5C,5S
    #define kIS_IPHONE_5 ([[UIScreen mainScreen] bounds].size.height == 568.0f)
    //iphone 6,6S
    #define kIS_IPHONE_6 ([[UIScreen mainScreen] bounds].size.height == 667.0f)
    //iphone 6 puls ,6s puls
    #define kIS_IPHONE_6_PULS ([[UIScreen mainScreen] bounds].size.height == 736.0f)
    //IPad Retina
    #define IS_IPAD_RETINA ([[UIScreen mainScreen] bounds].size.height == 1024.0f)
    //IPad pro
    #define IS_IPAD_PRO ([[UIScreen mainScreen] bounds].size.height == 1366.0f)
    //IPad 2, Air, Air2
    #define IS_IPAD_AIR ([[UIScreen mainScreen] bounds].size.height == 1024.0f)
    
    
    

    ----------------获取系统信息------------------

    //系统版本-float
    #define kIOS_VERSION [[[UIDevice currentDevice] systemVersion] floatValue] 
    //系统版本-string
    #define kCurrentSystemVersion ([[UIDevice currentDevice] systemVersion]) 
    //系统语言
    #define kCurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0]) 
    

    ------------------IOS 版本-------------------

    #define kIOS5_OR_LATER   ( [[[UIDevice currentDevice] systemVersion] compare:@"5.0"] != NSOrderedAscending )
    #define kIOS6_OR_LATER   ( [[[UIDevice currentDevice] systemVersion] compare:@"6.0"] != NSOrderedAscending )
    #define kIOS7_OR_LATER   ( [[[UIDevice currentDevice] systemVersion] compare:@"7.0"] != NSOrderedAscending )
    #define kIOS8_OR_LATER   ( [[[UIDevice currentDevice] systemVersion] compare:@"8.0"] != NSOrderedAscending )
    #define kIOS9_OR_LATER   ( [[[UIDevice currentDevice] systemVersion] compare:@"9.0"] != NSOrderedAscending )
    

    -----------------字体大小---------------------

    #define kFont_10 [UIFont systemFontOfSize:10]
    #define kFont_11 [UIFont systemFontOfSize:11]
    #define kFont_12 [UIFont systemFontOfSize:12]
     #define kFont_13 [UIFont systemFontOfSize:13]
    #define kFont_14 [UIFont systemFontOfSize:14]
    #define kFont_15 [UIFont systemFontOfSize:15]
    #define kFont_16 [UIFont systemFontOfSize:16]
    #define kFont_17 [UIFont systemFontOfSize:17]
    #define kFont_18 [UIFont systemFontOfSize:18]
    //自定义字体大小
    #define kFont(X) [UIFont systemFontOfSize:X]
    

    -----------------RGB 转换---------------------

    #define kRGBColor(r,g,b) [UIColor colorWithRed:(r)/255.0 green:(g)/255.0 blue:(b)/255.0 alpha:1]
    #define kRGBAColor(r,g,b,a) [UIColor colorWithRed:(r)/255.0 green:(g)/255.0 blue:(b)/255.0 alpha:(a)]
    

    -----------------判断是否为空---------------------

    #define kNotNilAndNull(_ref)  (((_ref) != nil) && (![(_ref) isEqual:[NSNull null]]))
    #define kIsNilOrNull(_ref)   (((_ref) == nil) || ([(_ref) isEqual:[NSNull null]]))
    

    ---------------------图片资源获取---------------------

    #define kImgFromBundle(file,ext )     [UIImage imageWithContentsOfFile:[[NSBundle mainBundle]pathForResource:file ofType:ext]]
    #define kImgNamed(file)         [UIImage imageNamed:file]
    

    ---------------------沙盒---------------------

    //沙盒存储路径
    #define kHomeDirectory [NSHomeDirectory() stringByAppendingString:@"/Documents/"]
    //缓存路径
    #define kApp_Caches_Path [NSSearchPathForDirectoriesInDomains (NSCachesDirectory, NSUserDomainMask, YES) objectAtIndex:0]
    

    ---------------------单例化一个类---------------

    #define kSYNTHESIZE_SINGLETON_FOR_CLASS(classname) \
    \
    static classname *shared##classname = nil; \
    \
    + (classname *)shared##classname \
    { \
    @synchronized(self) \
    { \
    if (shared##classname == nil) \
    { \
    shared##classname = [self alloc] init]; \
    } \
    } \
    \
    return shared##classname; \
    } \
    \
    + (id)allocWithZone:(NSZone *)zone \
    { \
    @synchronized(self) \
    { \
    if (shared##classname == nil) \
    { \
    shared##classname = [super allocWithZone:zone]; \
    return shared##classname; \
    } \
    } \
    \
    return nil; \
    } \
    \
    - (id)copyWithZone:(NSZone *)zone \
    { \
    return self; \
    }
    

    pch 简介

    pch 文件是一个标准的预编译头文件 (Pre-Compiled Header),在 Xcode6 之前的版本中,系统模板会在 Supporting Files 文件夹自动创建。但在 Xcode6 之后的版本中取消了这一文件,如果我们需要使用 pch 文件,则需要手动创建。 方法如下.

    在 xcode 中添加 pch 全局引用文件的方法:

    1.新建一个 pch 文件 xxxxx.pch;
    2.在TARGETS下的Building Settings -> Prefix Header -> $(SRCROOT)/xxxxx.pch

    注: $(SRCROOT)/xxxxx.pch 此处不是绝对,跟 pch 文件存放路径有关

    补充:

    1.将 Precompile Prefix Header 为 YES,预编译后的 pch 文件会被缓存起来,可以提高编译速度。
    2.在 pch 文件中不要进行头文件引入,虽然这样很省事,但是牺牲的是编译速度。引入头文件可以专门建一个. h 文件进行引头。

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