作用:替换系统方法,便于在系统方法内书写自己的逻辑
方式:一般创建对应系统类的类别,然后在+load
里写替换逻辑
注意点:慎用,别的地方会调用,可能会出现未知错误
在自己写的替换方法里要调用一次自己,保证系统方法原有逻辑的实现
eg: UIApplication中的workspace:willDestroyScene:withTransitionContext:completion:替换
+(void)load{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
Class _class = UIApplication.class;
SEL _originSelector = @selector(workspace:willDestroyScene:withTransitionContext:completion:);
SEL _newSelector = @selector(lzj_workspace:willDestroyScene:withTransitionContext:completion:);
Method oriMethod = class_getInstanceMethod(_class, _originSelector);
Method newMethod = class_getInstanceMethod(_class, _newSelector);
if (!newMethod) {
return;
}
BOOL isAddedMethod = class_addMethod(_class, _originSelector, method_getImplementation(newMethod), method_getTypeEncoding(newMethod));
if (isAddedMethod) {
// 如果 class_addMethod 成功了,说明之前 fromClass 里并不存在 originSelector,所以要用一个空的方法代替它,以避免 class_replaceMethod 后,后续 toClass 的这个方法被调用时可能会 crash
IMP oriMethodIMP = method_getImplementation(oriMethod) ?: imp_implementationWithBlock(^(id selfObject) {});
const char *oriMethodTypeEncoding = method_getTypeEncoding(oriMethod) ?: "v@:";
class_replaceMethod(_class, _newSelector, oriMethodIMP, oriMethodTypeEncoding);
} else {
method_exchangeImplementations(oriMethod, newMethod);
}
});
}
- (void)lzj_workspace:(id)workspace willDestroyScene:(id)scene withTransitionContext:(id)context completion:(id)completion {
[self lzj_workspace:workspace willDestroyScene:scene withTransitionContext:context completion:completion];
NSLog(@"test");
}
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