我们都知道,Handler在消息机制扮演着非常重要的角色,不过handler消息机制是怎么的呢,今天我们通过源码来看看handler是什么实现消息机制的。
1、消息发送到消息队列
handler发送消息有两种,sendMessage(Message msg),和post(Runnable r),其中对应的延迟发送有sendMessageDelayed(Message msg, long delayMillis),postDelayed(Runnable r, long delayMillis)
首先我们看一下sendMessage(Message msg)
public final boolean sendMessage(Message msg) {
return sendMessageDelayed(msg, 0);
}
其实内部是调用了sendMessageDelayed(Message msg, long delayMillis),延迟时间为0,继续看下sendMessageDelayed方法
public final boolean sendMessageDelayed(Message msg, long delayMillis){
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
调用了sendMessageAtTime方法,SystemClock.uptimeMillis() + delayMillis很好理解,表示是消息处理的时间,继续看下sendMessageAtTime函数
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
queue 表示当前的消息队列,紧接着调用了enqueueMessage,目的是把消息加入到消息队列中,再看看
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
实现上是执行MessageQueue类的 enqueueMessage(msg, uptimeMillis)
boolean enqueueMessage(Message msg, long when) {
synchronized (this) {
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// 如果新增加的消息时间到了或者执行的时刻比队头执行时刻早,则把新的消息添加到队头
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
//根据消息执行时间先后把消息插入到消息队列中
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
mMessages是消息队列MessageQueue队头的消息,表达最先被处理的消息。这样Message就会被添加到消息队列中,如果加入队列队头,会通过本地方法nativeWake唤醒线程
上面第二种发送消息的方法:postDelayed(Runnable r, long delayMillis),直接看源码
public final boolean postDelayed(Runnable r, long delayMillis){
return sendMessageDelayed(getPostMessage(r), delayMillis);
}
内部也是调用了sendMessageDelayed方法,只不过通过getPostMessage(r)方法把runnable转化成message,方法如下:
private static Message getPostMessage(Runnable r) {
Message m = Message.obtain();
m.callback = r;
return m;
}
其实现获取一个mesaage,然后把runnable放到m.callback中
2、Looper读取MessageQueue
第1步已经把消息添加到MessageQueue中了,Looper是怎么读取消息呢,其实就在loop()中,看看loop()关键代码
public static void loop() {
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
...
try {
msg.target.dispatchMessage(msg);//msg.target其实就是发送msg的handler
dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
}
}
不断通过queue.next()循环把要处理的消息找出来,通过handler.dispatchMessage(msg)方法处理消息,再看看 MessageQueue next()方法
Message next() {
for (;;) {
...
nativePollOnce(ptr, nextPollTimeoutMillis);//调用本地方法阻塞nextPollTimeoutMillis时间
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
...
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
...
}
}
代码可以看出next()方法会block直到找到获取已经可以处理的消息。
3、handler处理message
在第2步的Looper.loop()中把消息从MssageQueue中取出来,通过调用msg的handler的dispatchMessage方法,msg.target.dispatchMessage(msg);进入到方法里面
/**
* Handle system messages here.
*/
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
msg.callback就是发送消息post(Runnable r)里面对应的runnable回调方法,优先处理post(Runnable r)方法,没 有runnable就调用handleMessage(msg)方法处理。
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