// 手写JQ
//兼容的通过类名获取信息
function getClass(selector, obj) {
obj = obj || document
if (obj.getElementsByClassName) {
return obj.getElementsByClassName(selector);
} else {//ie6-8进行处理
var all = obj.getElementsByTagName('*')
var arr = []
for (var i = 0; i < all.length; i++) {
if (check(all[i].className, selector)) {
arr.push(all[i])
}
};
return arr;
}
}
function check(longstr, str) {
var arr = longstr.split(" ")
for (var i = 0; i < arr.length; i++) {
if (arr[i] == str) {
return true
}
};
return false
}
//兼容的获取或者设置对象的文本信息
function getText(obj, value) {
if (arguments.length == 1) {
if (obj.textContent != undefined) {
return obj.textContent;
} else {
return obj.innerText;
}
} else if (arguments.length == 2) {
if (obj.textContent != undefined) {
obj.textContent = value;
} else {
obj.innerText = value;
};
}
}
//获取元素的函数
//.one #id div
function $(selector, obj) {
if (typeof selector == "string") {
obj = obj || document;
if (selector.charAt(0) == ".") {
return getClass(selector.slice(1), obj)
} else if (selector.charAt(0) == "#") {
return obj.getElementById(selector.slice(1))
} else {
return obj.getElementsByTagName(selector)
}
} else if (typeof selector == "function") {
addEvent(window, "load", selector)
// window.onload=function(){
// selector()
// }
}
}
//获取一个元素所有的元素子节点
function getChildren(obj) {
var arr = obj.childNodes;
var newarr = [];
for (var i = 0; i < arr.length; i++) {
if (arr[i].nodeType == 1) {
newarr.push(arr[i])
}
};
return newarr;
}
function getFist(obj) {
return getChildren(obj)[0]
}
function getLast(obj) {
var arr = getChildren(obj)
return arr[arr.length - 1]
}
function getNext(obj) {
if (obj.getElementsByClassName) {
return obj.nextElementSibling
} else {
var next = obj.nextSibling;
if (next == null) {
return null;
}
while (next.nodeType != 1) {
next = next.nextSibling;
if (next == null) {
return null;
}
}
return next;
}
}
//去上一个兄弟元素
function getPrevious(obj) {
if (obj.getElementsByClassName) {
return obj.previousElementSibling
} else {
var previous = obj.previousSibling;
if (previous == null) {
return null;
}
while (previous.nodeType != 1) {
previous = previous.previousSibling;
if (previous == null) {
return null;
}
}
return previous;
}
}
//兼容的获取元素的样式
function getStyle(obj, attr) {
if (!obj.currentStyle) {
return getComputedStyle(obj, null)[attr]
} else {
return obj.currentStyle[attr]
}
}
//插入到某个对象后面
function insertAfter(newobj, obj) {
var parent = obj.parentNode;
var next = getNext(obj)
if (next == null) {
parent.appendChild(newobj)
} else {
parent.insertBefore(newobj, next)
}
}
// 获取浏览器的高宽
function offsetWindow() {
var x = document.documentElement.clientWidth;
var y = document.documentElement.clientHeight;
return { width: x, height: y }
}
//一个元素有父元素时要计算与顶层距离 而且判断有几个父
function getPosition(obj) {
var parent = obj.parentNode;
var left = obj.offsetLeft;
var top = obj.offsetTop;
//while判断父元素
while (parent.nodeName != "BODY") {
//判断定位属性
if (getStyle(parent, "position") == "absolute" || getStyle(parent, "position") == "relative") {
left += (parent.offsetLeft + parseInt(
getStyle(parent, "borderLeftWidth")
))
top += (parent.offsetTop + parseInt(
getStyle(parent, "borderTopWidth")
))
}
parent = parent.parentNode;
}
return { x: left, y: top };
}
// 兼容的事件绑定
// obj事件源 envent事件 callback事件处理程序
function addEvent(obj, event, callback) {
if (obj.addEventListener) {
obj.addEventListener(event, callback, false)
} else {
obj.attachEvent("on" + event, callback)
}
}
function removeEvent(obj, event, callback) {
if (obj.removeEventListener) {
obj.removeEventListener(event, callback, false)
} else {
obj.detachEvent("on" + event, callback)
}
}
// 兼容的添加滚轮事件并且可以区分上下
function mousewheel(obj, upfun, downfun) {
if (obj.addEventListener) {
obj.addEventListener("mousewheel", fun, false)
obj.addEventListener("DOMMouseScroll", fun, false)
} else {
obj.attachEvent("onmousewheel", fun)
}
// fun 真正的处理程序
function fun(e) {
var ev = e || window.event;
if (ev.detail == -3 || ev.wheelDelta == 120) {
// 如果upfun存在就执行
if (upfun) {
// call 函数调用的时候传递一个参数
// 这个蚕食将作为函数中的this使用
upfun.call(obj, e)
}
} else if (ev.detail == 3 || ev.wheelDelta == -120) {
if (downfun) {
downfun.call(obj, e)
}
}
}
}
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