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Python-day-11

Python-day-11

作者: sawyerwh | 来源:发表于2018-07-31 13:11 被阅读0次

一、pygame

import pygame
if __name__ == '__main__':
   pygame.init()
   screen = pygame.display.set_mode((800,800))
   screen.fill((255,255,255))
   # 设置窗口标题
   pygame.display.set_caption('游戏事件')


   pygame.display.flip()
   while True:

       """
       QUIT:关闭按钮被点击事件
       MOUSEBUTTONDOWN:鼠标按下
       MOUSEBUTTONUP:鼠标弹起
       MOUSEMOTION:鼠标移动
       KEYDOWN:键盘按键被按下
       KEYUP:键盘按键弹起
       """
       # 每次循环检查有没有事件发生
       for event in pygame.event.get():
           # 不同类型的事件对应的type值不一样
           if event.type == pygame.QUIT:
               exit()

           # 鼠标相关事件
           # pos属性,获取鼠标事件产生的位置
           if event.type == pygame.MOUSEBUTTONDOWN:
               print('鼠标按下',event.pos)
           if event.type == pygame.MOUSEBUTTONUP:
               print('鼠标弹起',event.pos)
           if event.type == pygame.MOUSEMOTION:
               print('鼠标移动',event.pos)

           # 键盘相关事件
           # key属性,被按的按键对应的值的编码
           if event.type == pygame.KEYDOWN:
               print('键盘按键被按下',chr(event.key))
           if event.type == pygame.KEYUP:
               print('键盘按键弹起',chr(event.key))

二、鼠标事件的应用

import pygame
from random import  randint
def rand_color():
   return randint(0, 255),randint(0, 255), randint(0, 255)

def draw_ball(screen,pos):
   pygame.draw.circle(screen, rand_color(), event.pos, randint(10, 20))
   # 只要屏幕上的内容有更新,都需要调用下面这两个方法中的一个
   # pygame.display.updaye
   pygame.display.update()
# 写一个函数,判断制定的点是否在指定的矩形范围中
def is_in_rect(point,rect):
   x , y = point
   rx ,ry ,rw,rh =rect
   if (rx <= x <= rx +rw) and (ry <= y <= ry +rh):
       return True
   return False
# 写一个函数,画一个按钮
def draw_button(screen,bth_color,title_color):




if __name__ == '__main__':
   pygame.init()
   screen = pygame.display.set_mode((600,400))
   screen.fill((255,255,255))
   pygame.display.ser_caption('鼠标事件')

   # 画一个按钮
   # 矩形框
   pygame.draw.rect(screen,(0,255,0),(100,100,100,60))
   # 文字
   font = pygame.font.SysFont('Times',30)
   title = font.render('点我呀',True,(255,0,0))
   screen.blit(title,(120,120))


   pygame.display.flip()

   while True:
       for event in pygame.event.get():
           # 退出
           if event.type == pygame.QUIT:
               exit()

           if event.type == pygame.MOUSEBUTTOMDOWN:
               # 在指定的坐标画一个球
               # draw_ball(screen,event.pos)
               if is_in_rect(event.pos,(100,100,100,60)):
                   print('按中按钮')

三、鼠标事件的应用2

  • 要求: 先在屏幕上显示一张图片,鼠标按下移动的时候,拽着图片跟着一起动,鼠标弹起就不动了
import pygame
# 写一个函数,判断一个点是否在某个范围内
def is_in_rect(pos,rect):
    x , y = pos
    rx ,ry ,rw,rh =rect
    if (rx <= x <= rx +rw) and (ry <= y <= ry +rh):
        return True
    return False

if __name__ == '__main__':
    pygame.init()
    screen = pygame.display.set_mode((600,400))
    screen.fill((255,255,255))
    pygame.display.set_caption('图片拖拽')

    # 显示一张图片
    image = pygame.image.load('./896262.png')
    image = pygame.transform.scale(image, (80, 50))
    image_x = 100
    image_y = 100
    screen.blit(image, (image_x,image_y))
    pygame.display.flip()

    # 用来存储图片是否可以移动
    is_move = False


    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
            # 鼠标按下,让状态变成可以移动
            if event.type == pygame.MOUSEBUTTONDOWN:
                w,h = image.get_size()
                if is_in_rect(event.pos,(image_x,image_y,w,h)):
                    is_move =True
            # 鼠标弹起,让状态变成不可以移动
            if event.type == pygame.MOUSEBUTTONUP:
                is_move = False

            # 鼠标移动对应的事件
            if event.type == pygame.MOUSEMOTION:
                if is_move:
                    screen.fill((255,255,255))
                    x,y = event.pos
                    image_w ,image_h  = image.get_size()
                    # 保证鼠标在图片中心
                    image_y = y-image_h/2
                    image_x = x-image_w/2
                    screen.blit(image,(image_x,image_y))
                    pygame.display.update()

四、动画效果

  • 动画原理:不断的刷新界面上的内容(一帧一帧的画)
import pygame
from random import randint
def static_page(screen):
    """
    页面上的静态内容
    """
    # 静态文字
    font = pygame.font.SysFont('Times',40)
    title = font.render('Welcome',True,(0,0,0))
    screen.blit(title,(50,50))

def animation_title(screen):
    font = pygame.font.SysFont('Times', 40)
    title = font.render('Python', True, (randint(0,255), randint(0,255), randint(0,255)))
    screen.blit(title,(200,200))

if __name__ == '__main__':
    pygame.init()
    screen = pygame.display.set_mode((600,400))
    screen.fill((255,255,255))

    static_page(screen)
    pygame.display.flip()

    while True:
        # for里面的代码只有事件发生后才会执行
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
        # 在下面去写每一帧要显示的内容
        """
        程序执行到这个位置,cup休息一段时间再执行后面的代码(线程在这儿阻塞指定的时间)
        单位:毫秒(1000ms = 1 s)
        """
        pygame.time.delay(100)
        # 动画前要将原来的内容全部清空

        screen.fill((255,255,255))
        static_page(screen)
        animation_title(screen)

        # 内容展示完成后,要跟新到屏幕上
        pygame.display.update()

五、ballgame

import pygame

def draw_ball(place,color,pos):
    """
    画球
    """
    pygame.draw.circle(place,color,pos,20)
Up = 273
Down = 274
Left = 276
Right = 275

if __name__ == '__main__':
    pygame.init()
    screen = pygame.display.set_mode((600,400))
    screen.fill((255,255,255))
    pygame.display.flip()

    # 保存初始坐标
    ball_x = 100
    ball_y = 100
    x_speed = 1
    y_speed = 0
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
            if event.type == pygame.KEYDOWN:
                if event.key == Up:
                    y_speed = -2
                    x_speed = 0
                elif event.key == Down:
                    y_speed = 2
                    x_speed = 0
                elif event.key == Right:
                    y_speed = 0
                    x_speed = 2
                elif event.key == Left:
                    y_speed = 0
                    x_speed = -2
                    # print(event.key)


        # 每次循环让球的x和y坐标变化
        ball_x +=x_speed
        ball_y +=y_speed

        #边界检测
        if ball_x+20 >=600 or ball_x<= 20 or ball_y + 20>= 400 or ball_y <=20:
            print('游戏结束')
            exit()
            # ball_x = 600 -20
            # x_speed *=-1

        # 刷新屏幕,
        screen.fill((255, 255, 255))
        pygame.time.delay(3)
        draw_ball(screen,(255,0,0),(ball_x,ball_y))
        pygame.display.update()

六、多个球一起动

import pygame
import random

random_color = random.randint(0,255),random.randint(0,255),random.randint(0,255)
if __name__ == '__main__':
    pygame.init()
    screen = pygame.display.set_mode((600,400))
    screen.fill((255,255,255))
    pygame.display.flip()



    # all_balls 中保存多个球
    # 每个球要保存:半径、圆心坐标、颜色、x速度、y速度
    all_balls = [
        {'r':random.randint(10,20),
         'pos':(100,100),
         'color':random_color,
         'x_speed':random.randint(-3,3),
         'y_speed':random.randint(-3,3)},

        {'r':random.randint(10,20),
         'pos':(200,200),
         'color':random_color,
         'x_speed':random.randint(-3,3),
         'y_speed':random.randint(-3,3)},

        {'r':random.randint(10,20),
         'pos':(300,300),
         'color':random_color,
         'x_speed':random.randint(-3,3),
         'y_speed':random.randint(-3,3)}
    ]

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()

            if event.type == pygame.MOUSEBUTTONDOWN:
                # 点一下鼠标创建一个球
                ball = {
                        'r':random.randint(10,25),
                         'pos':event.pos,
                         'color':random_color,
                         'x_speed':random.randint(-3,3),
                         'y_speed':random.randint(-3,3)
                }
                # 保存球
                all_balls.append(ball)

        # 刷新界面
        screen.fill((255,255,255))

        for ball_dict in all_balls:
            # 取出球原来的x坐标和y坐标以及他们的速度
            x,y = ball_dict['pos']
            x_speed = ball_dict['x_speed']
            y_speed = ball_dict['y_speed']
            x += x_speed
            y += y_speed
            pygame.draw.circle(screen,ball_dict['color'],(x,y),ball_dict['r'])
            # 更新球对应的坐标
            ball_dict['pos'] = x,y
            pygame.time.delay(3)
        pygame.display.update()

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