import pygame
# 215 101 178
if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((600,400))
screen.fill((255,255,255))
# 直线
pygame.draw.line(screen, (215, 101, 178), (300, 30), (300, 45), 2)
pygame.draw.line(screen, (215, 101, 178), (285, 65), (260, 150), 1)
pygame.draw.line(screen, (215, 101, 178), (316, 65), (340, 150), 1)
pygame.draw.line(screen, (215, 101, 178), (252, 170), (228, 255), 1)
pygame.draw.line(screen, (215, 101, 178), (300, 170), (274, 255), 1)
pygame.draw.line(screen, (215, 101, 178), (300, 170), (320, 255), 1)
pygame.draw.line(screen, (215, 101, 178), (348, 170), (366, 255), 1)
pygame.draw.line(screen, (215, 101, 178), (285, 65), (340, 150), 1)
pygame.draw.line(screen, (215, 101, 178), (318, 65), (260, 150), 1)
pygame.draw.line(screen, (215, 101, 178), (252, 170), (289, 212), 1)
pygame.draw.line(screen, (215, 101, 178), (300, 170), (240, 212), 1)
pygame.draw.line(screen, (215, 101, 178), (240, 212), (274, 255), 1)
pygame.draw.line(screen, (215, 101, 178), (228, 255), (289, 212), 1)
pygame.draw.line(screen, (215, 101, 178), (300, 170), (359, 212), 1)
pygame.draw.line(screen, (215, 101, 178), (348, 170), (310, 212), 1)
pygame.draw.line(screen, (215, 101, 178), (320, 255), (359, 212), 1)
pygame.draw.line(screen, (215, 101, 178), (366, 255), (310, 212), 1)
pygame.draw.line(screen, (215, 101, 178), (228, 275), (198, 390), 1)
pygame.draw.line(screen, (215, 101, 178), (364, 275), (390, 390), 1)
pygame.draw.line(screen, (215, 101, 178), (250, 390), (198, 390), 1)
pygame.draw.line(screen, (215, 101, 178), (338, 390), (390, 390), 1)
# 矩形
pygame.draw.rect(screen, (215, 101, 178), (280, 45, 40, 20), 1)
pygame.draw.rect(screen, (215, 101, 178), (250, 150, 100, 20), 1)
pygame.draw.rect(screen, (215, 101, 178), (223, 255, 150, 20), 1)
# 曲线
from math import pi
pygame.draw.arc(screen, (215, 101, 178), (250, 320, 90, 145), 0, pi)
# 图片
image = pygame.image.load('./123.jpg')
image = pygame.transform.rotozoom(image, 50, 0.5)
screen.blit(image, (370, 0))
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
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