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fastlane自动打包发布

fastlane自动打包发布

作者: light_of_king | 来源:发表于2018-12-10 16:49 被阅读10次

    一、安装
    需要MacOS 环境

    • xcode 命令行工具
      xcode-select --install
    • 安装fastlane
      # 使用ruby gems安装
      # Using RubyGems 
      sudo gem install fastlane -NV
      # 或者使用homebrew安装
      # Alternatively using Homebrew 
      brew cask install fastlane
      
    • 设置环境变量
      fastlane需要设置一些环境变量才能正确运行。特别是,如果未将区域设置设置为UTF-8语言环境,则会导致构建和上载构建时出现问题。在您的shell配置文件中添加以下行:
      ~/.bashrc,~/.bash_profile,~/.profile或者~/.zshrc
      export LC_ALL=en_US.UTF-8
      export LANG=en_US.UTF-8
      

    二、使用

    iOS

    • 初始化
      在项目根目录执行

      fastlane init
      

      如果是swift项目,需要特别指定(swift设置仍处于测试阶段,具体使用方式可能有所不同,需要注意)

      fastlane init swift
      
    • 添加自动打包命令
      打开fastlane/Fastfile文件,这个文件是自动打包的配置文件
      我们在这里添加或修改打包指令
      fastlane预设了很多可用操作,可以根据自己的需要组合成为一个指令

      #一个例子beta
      lane :beta do
        #设置证书
        sync_code_signing(type: "appstore")
        #打包
        build_app(scheme: "MyApp")
        #上传到testflight测试
        upload_to_testflight
        #slack上发送消息
        slack(message: "Successfully distributed a new beta build")
      end
      

      在项目根目录,命令行输入fastlane beta就可以执行上面的命令了

    三、实际使用

    • 场景
      一个项目,根据不同的环境,打包成APP
      实际项目中,要构建多个APP,使用Xcode打包时,要反复确认打包环境,即使这样,也不能保证打包的正确
      实际上,每天要打8个包,区分不同环境
      服务器环境(sit,uat),平台环境(phone,pad),包环境(A,B)
      也就是要打8个包,对应不同环境 - - !!!

    • 编写功能

      1. 服务器环境
        situat环境是根据包名bundle id区分的,可以通过修改设置plist.info文件达到切换环境的目的

        # update app identifier string
        update_info_plist(
          #plist文件的路径,相对于项目根目录
          plist_path: "./Platform_Mobile/Info.plist",
          #修改bundle id, #{$env}代表服务器环境
          app_identifier: "com.package.name#{$env}",
          #APP名称,#{$buildPlatform.capitalize}代表平台环境
          display_name: "APPNAME_I#{$buildPlatform.capitalize}_#{$env.upcase}"
          #可以使用ruby语法,capitalize首字母大写,upcase全部大写
        )
        
      2. 平台环境
        查阅相关可用操作,发现并没有直接修改build setting的方法
        但是Xcode命令行是可以修改的,修改有多种方式,这里只介绍一种

        # build setting key-values
        # APP Icon资源图
        # ASSETCATALOG_COMPILER_APPICON_NAME=AppIcon
        # 首屏资源图
        # ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME=LaunchImage
        # 运行设备 iPhone为"1",iPad为"2"
        # TARGETED_DEVICE_FAMILY=1
        # ASSETCATALOG_COMPILER_APPICON_NAME="" ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME=""
        output_name = ($kAppId=="A" ? "A" : "B") + "_" + $env.upcase + "_I" + $buildPlatform.upcase + "_V" + get_build_number + ".ipa"
        # app icon(应用图标)文件, uat环境设置为空,安装后用以区分
        appIcon = $env == "sit" ? "AppIcon" : ""
        # launch image,首屏图片,pad没有对应资源,取消设置了
        launchImage = $env == "sit" && $buildPlatform == "phone" ? "LaunchImage" : ""
        deviceFamily = $buildPlatform == "phone" ? "1" : "2"
        xcargs = $buildPlatform = %Q{TARGETED_DEVICE_FAMILY=#{deviceFamily} ASSETCATALOG_COMPILER_APPICON_NAME=#{appIcon} ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME=#{launchImage}}
        build_ios_app(
            workspace: "Platform_Mobile.xcworkspace",
            # error : You can only pass either a 'workspace' or a 'project', not both
            # 不能同时制定 workspace和 project
            # project: "Platform_Mobile.xcodeproj",
            scheme: "Platform_Mobile",
            # configuration: "Release",#默认是Release,可以根据需要设置为Debug
            export_method: "enterprise", # app-store,ad-hoc,package,enterprise,development,developer-id
            # silent: true,  #静默
            # clean: true,  #打包前先clean
            # Destination directory. Defaults to current directory.输出目录,默认当前目录
            output_directory: "./build/", 
            # specify the name of the .ipa file to generate (including file extension)
            # 输出文件名
            output_name: output_name,     
            # use SDK as the name or path of the base SDK when building the project.  
            # sdk: "iOS 11.1"        
            # 导出时的选项
            export_xcargs: "-allowProvisioningUpdates",
            # 不显示Xcode build时的相关信息,输出非常多,需要错误定位的时候可以设置为false
            suppress_xcode_output: true,
            # 打包时的设置项
            xcargs: xcargs,
            export_options: {
                allowProvisioningUpdates: true,
                # 手动指定了打包的证书文件
                provisioningProfiles: {
                    "com.package.name" => "provisioning name",
                    "com.package.name2" => "provisioning name",
                }
            }
        )
        

        打包时,xcargs参数可以设置build setting的值,例如TARGETED_DEVICE_FAMILY
        怎么知道要修改的值的key呢?
        在build setting中选中要修改的值,例如Other Linker Flags,粘贴到文本

        在build setting选中.png
        //:configuration = Debug
        OTHER_LDFLAGS = $(inherited) -lc++ -Objc -ObjC -dead_strip -lxml2
        //:configuration = Release
        OTHER_LDFLAGS = $(inherited) -lc++ -Objc -ObjC -dead_strip -lxml2
        //:completeSettings = some
        OTHER_LDFLAGS
        

        OTHER_LDFLAGS就是Key了,上面是xcconfig文件的格式,打包时已经指定过Debug/Release环境了

      3. 包环境
        包环境是根据info.plist文件中的一个自定义key的值来区分的
        所以直接修改info.plist文件就可以了

        set_info_plist_value(
              path: "./Platform_Mobile/Info.plist", 
              key: "kAppId", 
              value: $kAppId
          )
        

    附录

    # This file contains the fastlane.tools configuration
    # You can find the documentation at https://docs.fastlane.tools
    #
    # For a list of all available actions, check out
    #
    #     https://docs.fastlane.tools/actions
    #
    # For a list of all available plugins, check out
    #
    #     https://docs.fastlane.tools/plugins/available-plugins
    #
    
    # Uncomment the line if you want fastlane to automatically update itself
    # update_fastlane
    
    default_platform(:ios)
    
    $env="sit" # uat sit pro
    $kAppId="A" # A B
    $buildPlatform="phone" # phone pad
    
    platform :ios do
        desc "all lane actions"
        lane :all do
            # increment_build_number
            # increment_version_number
            increment_version_number(
                version_number: "0.0.9" # Set a specific version number
            )
            increment_build_number(
              build_number: get_version_number().gsub(/\./,"").gsub(/^0+/,"") # set a specific number
            )
            build(env:"sit",kAppId:"A",buildPlatform:"phone")
            build(env:"sit",kAppId:"A",buildPlatform:"pad")
            #install
        end
        desc "set environment"
        lane :setConfig do |options|
            $env ||= options[:env]
            $kAppId ||= options[:kAppId]
            $buildPlatform ||= options[:buildPlatform]
            getConfig
        end
        desc "get environment"
        lane :getConfig do
            puts "environment   : #{$env.upcase}"
            puts "kAppId        : #{$kAppId}" + ($kAppId=="A" ? "A" : "B")
            puts "buildPlatform : I#{$buildPlatform.capitalize}"
        end
        desc "build app"
        lane :build do |options|
            if options
                setConfig(options)
            end
            # add actions here: https://docs.fastlane.tools/actions
            # this is UAT environment
            # set package  A B
            set_info_plist_value(
                path: "./Platform_Mobile/Info.plist", 
                key: "kAppId", 
                value: $kAppId
            )
            # update for info.plist
            update_info_plist( # update app identifier string
                plist_path: "./Platform_Mobile/Info.plist",
                app_identifier: "com.package.name#{$env}",
                display_name: "APPNAMEI#{$buildPlatform.capitalize}_#{$env.upcase}"
            )
            # build setting key-values
            # APP Icon资源图
            # ASSETCATALOG_COMPILER_APPICON_NAME=AppIcon
            # 首屏资源图
            # ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME=LaunchImage
            # 运行设备 iPhone为"1",iPad为"2"
            # TARGETED_DEVICE_FAMILY=1
            # ASSETCATALOG_COMPILER_APPICON_NAME="" ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME=""
            output_name = ($kAppId=="A" ? "A" : "B") + "_" + $env.upcase + "_I" + $buildPlatform.upcase + "_V" + get_build_number + ".ipa"
            appIcon = $env == "sit" ? "AppIcon" : ""
            launchImage = $env == "sit" && $buildPlatform == "phone" ? "LaunchImage" : ""
            deviceFamily = $buildPlatform == "phone" ? "1" : "2"
            xcargs = $buildPlatform = %Q{TARGETED_DEVICE_FAMILY=#{deviceFamily} ASSETCATALOG_COMPILER_APPICON_NAME=#{appIcon} ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME=#{launchImage}}
            build_ios_app(
                workspace: "Platform_Mobile.xcworkspace",
                # error : You can only pass either a 'workspace' or a 'project', not both
                # project: "Platform_Mobile.xcodeproj",
                scheme: "Platform_Mobile",
                # configuration: "Release",
                export_method: "enterprise", # app-store,ad-hoc,package,enterprise,development,developer-id
                # silent: true,
                # clean: true,
                output_directory: "./build/", # Destination directory. Defaults to current directory.
                output_name: output_name,       # specify the name of the .ipa file to generate (including file extension)
                # sdk: "iOS 11.1"        # use SDK as the name or path of the base SDK when building the project.
                export_xcargs: "-allowProvisioningUpdates",
                suppress_xcode_output: true,
                xcargs: xcargs,
                export_options: {
                    allowProvisioningUpdates: true,
                    provisioningProfiles: {
                        "com.package.name1" => "provisioning name",
                        "com.package.name1" => "provisioning name",
                    }
                }
            )
        end
        desc "install app to online device"
        lane :install do
            install_on_device(
                ipa: "./build/ipa_name.ipa"
            )
        end
    end
    
    

    参考

    官网
    文档

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