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C++贪吃蛇

C++贪吃蛇

作者: 胡哈哈哈 | 来源:发表于2016-05-20 21:39 被阅读265次

    借鉴自C++贪吃蛇的实现,同时修改了其中的2个问题:

    • 其一,随机生成食物时应检查是否生成在蛇节点上;
    • 其二,检查碰撞时除与外围墙碰撞外,还需检查蛇头与蛇身的碰撞。
    #include <iostream>
    #include <vector>
    #include <ctime>
    #include <cstdlib> 
    #include <conio.h> 
    #include <windows.h> 
    using namespace std;
    
    enum Direction {UP, DOWN, LEFT, RIGHT};
    //Frame of the game
    class Frame {
    public:
        friend class snakeNode;
        friend class movement;
        unsigned width, height;
        Frame(): width(30), height(30) {}
        void setHeight(unsigned hgt) {
            height = hgt;
        }
        void setWidth(unsigned wid) {
            width = wid;
        }
        void initializeFrame();
        void displayFrame();
    private:
        vector< vector<char> > window;
    }frame;
    
    void Frame::initializeFrame() {
        if (width <= 0 || height <= 0) {
            cerr << "WRONG FRAME DIMENSION!" << endl;
            exit(0);
        }
        window = vector<vector<char> >(height, vector<char>(width, ' '));
        for (int i = 0; i != height; ++i) {
            window[i][0] = window[i][width-1] = '#';
        }
        for (int j = 0; j != width; ++j) {
            window[0][j] = window[height-1][j] = '#';
        }
    }
    
    void Frame::displayFrame() {
        for (int i = 0; i != height; ++i) {
            for (char ch : window[i])
                cout << ch << ' ';
            cout << endl;
        }
    }
    //snakeNode
    class snakeNode {
    public:
        friend class movement;
        snakeNode(int ix, int iy): x(ix), y(iy), next(nullptr), prior(nullptr) {}
        void addHead(int, int);
        void delTail();
    private:
        int x, y;
        snakeNode *next, *prior;
    }*head, *tail;
    
    void snakeNode::addHead(int ix, int iy) {
        snakeNode *newSnake = new snakeNode(ix, iy);
        newSnake->next = head;
        if (head)
            head->prior = newSnake;
        else
            tail = newSnake;
        head = newSnake;
        frame.window[ix][iy] = '~';
    }
    
    void snakeNode::delTail() {
        snakeNode *snakeTail = tail;
        frame.window[snakeTail->x][snakeTail->y] = ' ';
        tail = snakeTail->prior;
        if (tail)
            tail->next = nullptr;
        else
            head = nullptr;
        delete snakeTail;
    }
    
    //movement
    class movement {
    public:
        movement(): dir(LEFT) {randomFood();}
        void randomFood();
        void move();
        void changeDirection(char);
    private:
        enum Direction dir;
        int fx, fy;
        bool outOfFrame(int h, int w) {
            return h < frame.height - 1 && h > 0 && w < frame.width - 1 && w > 0 ? false : true;
        }
        bool block(int h, int w) {
            for (snakeNode *snake = head; snake; snake = snake->next) {
                if (snake->x == h && snake->y == w)
                    return true;
            }
            return false;
        }
    };
    
    void movement::randomFood() {
        srand((unsigned)time(0));
        bool onSnake = true;
        while (onSnake) {
            onSnake = false;
            fx = rand() % (frame.height - 2) + 1;
            fy = rand() % (frame.width - 2) + 1;
            for (snakeNode *snake = head; snake; snake = snake->next) {
                if (fx == snake->x && fy == snake->y) {
                    onSnake = true; break;
                }
            }
        }
        frame.window[fx][fy] = 'x';
    }
    
    void movement::move() {
        int h = head->x, w = head->y;
        switch(dir) {
            case UP: --h; break;
            case DOWN: ++h; break;
            case LEFT: --w; break;
            case RIGHT: ++w; break;
        }
        if (outOfFrame(h, w) || block(h, w)) {
            cout << "Game Over!" << endl;
            exit(0);
        }
        if (h == fx && w == fy) {
            head->addHead(fx, fy);
            randomFood();
        }
        else {
            head->addHead(h, w);
            head->delTail();
        }
    }
    
    void movement::changeDirection(char key) {
        switch(key) {
            case 'w': {
                if (dir != DOWN) dir = UP;
                break;
            }
            case 's': {
                if (dir != UP) dir = DOWN;
                break;
            }
            case 'a': {
                if (dir != RIGHT) dir = LEFT;
                break;
            }
            case 'd': {
                if (dir != LEFT) dir = RIGHT;
                break;
            }
        }
    }
    
    int main() {
        unsigned speed, h, w;
        char key;
        cout << "Please input height and width!(10~39)" << endl;
        cout << "height = ";
        cin >> h;
        cout << "width = ";
        cin >> w;
        cout << "Please input speed!(1~500)" <<endl;
        cout << "speed = ";
        cin >> speed;
        frame.setHeight(h); frame.setWidth(w);
        frame.initializeFrame();
        head->addHead(frame.height / 2, frame.width / 2);
        movement myMove;
        while (true) {
            while (!kbhit()) {
                system("cls");
                myMove.move();
                frame.displayFrame();
                Sleep(speed);
            }
            key = getch();
            myMove.changeDirection(key);
        }
        return 0;
    }
    

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