iOS 数据结构之数组

作者: 大兵布莱恩特 | 来源:发表于2018-08-04 18:05 被阅读84次

    iOS 开发中经常使用到的数组为 NSArray 和 NSMutableArray ,这是 Foundation 给我们提供的数据结构.平时开发中使用 NSArray 和 NSMutableArray 是可以满足开发需要的.抱着学习的态度 小编对于数组这种数据结构的底层实现饶有兴趣,因此自己实现了一个数组.

    https://github.com/ZhaoBingDong/iOS-DataStructures.git

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    //
    //  ArrayList.m
    //  ArrayList
    //
    //  Created by dzb on 2018/7/19.
    //  Copyright © 2018 大兵布莱恩特. All rights reserved.
    //
    
    #import "ArrayList.h"
    
    static NSInteger const defaultCapacity = 10;
    typedef id _Nullable (*RFUNC)(id _Nonnull, SEL _Nonnull,...);
    typedef void * AnyObject;
    
    @interface ArrayList ()
    {
    @private
        AnyObject *_array;
        NSInteger _size;
        NSInteger _capacity;
    }
    @end
    
    @implementation ArrayList
    
    #pragma mark - init
    
    - (instancetype)init
    {
        self = [super init];
        if (self) {
            _size = 0;
            _capacity = defaultCapacity;
            _array = (AnyObject*)calloc(_capacity, sizeof(AnyObject));
        }
        return self;
    }
    
    + (instancetype)array {
        return [[ArrayList alloc] initWithCapacity:defaultCapacity];
    }
    
    + (instancetype)arrayWithCapacity:(NSUInteger)numItems {
        return [[ArrayList alloc] initWithCapacity:numItems];
    }
    
    - (instancetype)initWithCapacity:(NSUInteger)numItems {
        _capacity = numItems;
        _array = (AnyObject*)calloc(_capacity,sizeof(AnyObject));
        _size = 0;
        return self;
    }
    
    #pragma mark - 增加操作
    
    - (void)addObject:(id)anObject {
        [self insertObject:anObject atIndex:_size];
    }
    
    - (void)insertObject:(id)anObject atIndex:(NSUInteger)index {
        if (!anObject) {
            @throw [NSException exceptionWithName:@"add object null." reason:@"object must be not null ." userInfo:nil];
            return;
        }
        ///判越界
        if ((index > _size)) {
            @throw [NSException exceptionWithName:@"Array is out of bounds" reason:@"out of bounds" userInfo:nil];
            return;
        }
        if (_size == _capacity) { ///判断原来数组是否已经满了 如果满了就需要增加数组长度
            [self resize:2 * _capacity];
        }
        ///交换索引位置
        if (self.count > 0 ) {
            for(NSInteger i = _size - 1 ; i >= index ; i--)
                _array[i + 1] = _array[i];
        }
        self->_array[index] = (__bridge_retained AnyObject)(anObject);
        _size++;
    }
    
    #pragma mark - 删除操作
    - (void)removeAllObjects {
        AnyObject *oldArray = _array;
        NSInteger i = _size - 1;
        while (i >= 0) {
            AnyObject *obj = oldArray[i];
            CFRelease(obj);
            i--;
        }
        if (oldArray != NULL) { free(oldArray); }
        _size = 0;
        _capacity = defaultCapacity;
        _array = (AnyObject*)calloc(_capacity, sizeof(AnyObject));
        
    }
    
    - (void)removeObjectAtIndex:(NSUInteger)index {
        ///判断越界
        if ((index > _size)) {
            @throw [NSException exceptionWithName:@"Array is out of bounds" reason:@"out of bounds" userInfo:nil];
            return;
        }
        AnyObject object =(_array[index]);
        CFRelease(object);
        for(NSInteger i = index + 1 ; i < _size ; i ++)
            _array[i - 1] = _array[i];
        _size--;
        _array[_size] = NULL;
        ///对数组空间缩减
        if (_size == _capacity * 0.25 && (_capacity*0.25 != 0)) {
            [self resize:_capacity/2];
        }
    }
    
    - (void)removeObject:(id)anObject {
        NSInteger index = [self indexOfObject:anObject];
        if (index == NSNotFound) return;
        [self removeObjectAtIndex:index];
    }
    
    - (void)removeLastObject {
        if ([self isEmpty]) return;
        [self removeObjectAtIndex:_size-1];
    }
    
    #pragma mark - 修改操作
    
    - (void)replaceObjectAtIndex:(NSUInteger)index withObject:(id)anObject {
        if (!anObject) {
            @throw [NSException exceptionWithName:@"add object null." reason:@"object must be not null ." userInfo:nil];
            return;
        }
        ///判断越界
        if ((index > _size)) {
            @throw [NSException exceptionWithName:@"Array is out of bounds" reason:@"out of bounds" userInfo:nil];
            return;
        }
        _array[index] = (__bridge AnyObject)(anObject);
    }
    
    #pragma mark - 查询操作
    
    - (BOOL) isEmpty {
        return (self->_size == 0);
    }
    
    - (BOOL) isFull {
        return (self->_size == self->_capacity-1);
    }
    
    - (id)objectAtIndex:(NSUInteger)index {
        if ((index > _size)) {
            @throw [NSException exceptionWithName:@"Array is out of bounds" reason:@"out of bounds" userInfo:nil];
            return nil;
        }
        if ([self isEmpty]) { return nil; }
        AnyObject obj = _array[index];
        if (obj == NULL) return nil;
        return (__bridge id)(obj);
    }
    
    - (NSUInteger)indexOfObject:(id)anObject {
        for (int i = 0; i<_size; i++) {
            id obj = (__bridge id)(_array[i]);
            if ([anObject isEqual:obj]) return i;
        }
        return NSNotFound;
    }
    
    - (BOOL)containsObject:(id)anObject {
        for (int i = 0; i<_size; i++) {
            id obj = (__bridge id)(_array[i]);
            if ([anObject isEqual:obj]) return YES;
        }
        return NO;
    }
    
    - (id)firstObject {
        if ([self isEmpty]) return nil;
        return (__bridge id _Nullable)(_array[0]);
    }
    
    - (id)lastObject {
        if ([self isEmpty]) return nil;
        return (__bridge id _Nullable)(_array[_size-1]);
    }
    
    - (NSUInteger)count {
        return _size;
    }
    
    /**
     对数组扩容
     
     @param capacity 新的容量
     */
    - (void) resize:(NSInteger)capacity {
        
        _capacity = capacity;
        AnyObject *oldArray = _array;
        AnyObject *newArray = (AnyObject *)calloc(_capacity,sizeof(AnyObject));
        size_t size = sizeof(AnyObject) * self.count;
        memcpy(newArray,oldArray,size); ///对旧的数组进行值的拷贝
        _array = newArray;
        if (oldArray != NULL) {
            free(oldArray);
            oldArray = NULL;
        }
    
    }
    
    /**
     拷贝一个新的数组 使新数组内容 和 原来数组内容一样
     
     @return ArrayList
     */
    - (ArrayList *)copyNewArray {
        AnyObject *oldArray = _array;
        ArrayList *newArray = [ArrayList arrayWithCapacity:_capacity];
        size_t size = sizeof(AnyObject) * _capacity;
        memcpy(newArray->_array,oldArray, size);
        return newArray;
    }
    
    - (void)dealloc
    {
        if (_array != NULL) {
            NSInteger i = _size - 1;
            while (i >= 0) {
                AnyObject *obj = _array[i];
                if (obj != NULL)
                    CFRelease(obj);
                i--;
            }
            free(_array);
        }
    }
    
    - (NSString *)description {
        NSMutableString *string = [NSMutableString stringWithFormat:@"\nArrayList %p : [ \n" ,self];
        for (int i = 0; i<_size; i++) {
            AnyObject obj = _array[i];
            [string appendFormat:@"%@",(__bridge id)obj];
            if (i<_size-1) {
                [string appendString:@" , \n"];
            }
        }
        [string appendString:@"\n]\n"];
        return string;
    }
    
    - (id)copyWithZone:(NSZone *)zone {
        return self;
    }
    
    - (id)mutableCopyWithZone:(NSZone *)zone {
        return self;
    }
    
    - (NSUInteger)countByEnumeratingWithState:(NSFastEnumerationState *)state objects:(id __unsafe_unretained _Nullable [_Nonnull])buffer count:(NSUInteger)len {
        
        NSInteger count;
        
        /* In a mutable subclass, the mutationsPtr should be set to point to a
         * value (unsigned long) which will be changed (incremented) whenever
         * the container is mutated (content added, removed, re-ordered).
         * This is cached in the caller at the start and compared at each
         * iteration.   If it changes during the iteration then
         * objc_enumerationMutation() will be called, throwing an exception.
         * The abstract base class implementation points to a fixed value
         * (the enumeration state pointer should exist and be unchanged for as
         * long as the enumeration process runs), which is fine for enumerating
         * an immutable array.
         */
        state->mutationsPtr = (unsigned long *)&state->mutationsPtr;
        count = MIN(len, [self count] - state->state);
        /* If a mutation has occurred then it's possible that we are being asked to
         * get objects from after the end of the array.  Don't pass negative values
         * to memcpy.
         */
        if (count > 0)
        {
            IMP imp = [self methodForSelector: @selector(objectAtIndex:)];
            int p = (int)state->state;
            int i;
            
            for (i = 0; i < count; i++, p++)
            {
                RFUNC funcPt =(RFUNC)imp;
                id objc = funcPt(self,@selector(objectAtIndex:),p);
                buffer[i] = objc;
            }
            state->state += count;
        }
        else
        {
            count = 0;
        }
        state->itemsPtr = buffer;
        return count;
        
    }
    @end
    
    
    
    /**
     测试用例 对比 NSMutableArray 比 ArrayList 性能提升 2.42倍
     ArrayList 16.90701246261597ms
     NSMutableArray 6.979000568389893ms
     */
    - (void) testArrayListAndNSArray {
        _timeArray = [NSMutableArray array];
        
        ///10万次对比 NSMutableArray 和 ArrayList
        int number = 100000;
        Person *p = [Person new];
        for (int i = 0; i<10; i++) {
            CFAbsoluteTime startTime = CFAbsoluteTimeGetCurrent();
            ArrayList <Person *> *array = [ArrayList arrayWithCapacity:number];
            for (int i = 0; i<number; i++) {
                [array addObject:p];
            }
            [array removeAllObjects];
            CFAbsoluteTime linkTime = (CFAbsoluteTimeGetCurrent() - startTime);
            CFTimeInterval duration = linkTime * 1000.0f;
    //      NSLog(@"Linked in %f ms",duration);
            [self->_timeArray addObject:@(duration)];
            [NSThread sleepForTimeInterval:0.3f];
        }
        
        NSLog(@"ArrayList time is %@",[_timeArray valueForKeyPath:@"@avg.self"]);
    
        NSLog(@"********************************");
        
        [_timeArray removeAllObjects];
        
        for (int i = 0; i<10; i++) {
            CFAbsoluteTime startTime = CFAbsoluteTimeGetCurrent();
            NSMutableArray <Person *> *array = [NSMutableArray arrayWithCapacity:number];
            for (int i = 0; i<number; i++) {
                [array addObject:p];
            }
            [array removeAllObjects];
            CFAbsoluteTime linkTime = (CFAbsoluteTimeGetCurrent() - startTime);
            CFTimeInterval duration = linkTime * 1000.0f;
            [self->_timeArray addObject:@(duration)];
            [NSThread sleepForTimeInterval:0.3f];
        }
    
        NSLog(@"NSMutableArray time is %@",[_timeArray valueForKeyPath:@"@avg.self"]);
    
        
        
    }
    
    

    通过10万次添加数据的测试用例, ArrayList 的耗时是 NSMutableArray 的将近3-5倍 ,不过都是在毫秒级别的 ,比如 NSMutableArray 用时 6.979000568389893ms ms , 而 ArrayList 耗时在 16.90701246261597ms ms ,不过日常开发中很少有人一次往数组里加入10万条数据,大批量的数据都存放在数据库中,因此使用过程中这两者差距可以忽略不计 ,小编也在自己项目中有些功能模块使用 ArrayList 多个版本迭代 证明了其稳定性.
    学习数据结构重要的是明白其底层实现原理, 平时开发中用系统给我们提供的数据结构也是很方便的

    好了,我是大兵布莱恩特,欢迎加入博主技术交流群,iOS 开发交流群

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