iOS 数据结构之数组

作者: 大兵布莱恩特 | 来源:发表于2018-07-20 10:26 被阅读200次

    数组是线性结构是容器类型,是一块连续的内存空间, iOS 中用 NSArray 和 NSMutableArray 集合类型,用来存放对象类型,其中 NSArray是不可变类型, NSMutableArray 是可变类型,能够对数组中元素进行增删改查.
    本文作者本着学习的态度,决定仿照NSArray和NSMutableArray 自己实现一个数组类型,当然性能可能没有 NSArray和NSMutableArray 的好,插入100000万条数据,时间上是 NSMutableArray 的三倍左右 ,当然平时使用过程中很少100000次这样大的数据往数组里添加,因此性能方面可以忽略.

    ArrayList.h 主要方法声明 完全照搬 NSArray 和 NSMutableArray 的方法名称


    image.png

    先发下测试结果

    dispatch_async(dispatch_get_global_queue(0, 0), ^{
            Person *p1 = [[Person alloc] init];
            NSMutableArray *array = [NSMutableArray arrayWithCapacity:100000];
    //      ArrayList <Person *> *array = [ArrayList arrayWithCapacity:100000];
            CFAbsoluteTime startTime =CFAbsoluteTimeGetCurrent();
            for (int i = 0; i<100000; i++) {
                [array addObject:p1];
            }
            CFAbsoluteTime linkTime = (CFAbsoluteTimeGetCurrent() - startTime);
            CFTimeInterval duration = linkTime * 1000.0f;
            NSLog(@"Linked in %f ms",duration);
            [self->_timeArray addObject:@(duration)];
            count++;
        });
        
    

    NSMutableArray 5.081740292635832 ms
    ArrayList 16.27591523257168 ms

    以下是 ArrayList 的具体实现 ,内部是一个 C语言的数组用来存放对象

    
    //
    //  ArrayList.m
    //  ArrayList
    //
    //  Created by dzb on 2018/7/19.
    //  Copyright © 2018 大兵布莱恩特. All rights reserved.
    //
    
    #import "ArrayList.h"
    
    static NSInteger const defaultCapacity = 10;
    
    typedef void * AnyObject;
    
    @interface ArrayList ()
    {
        AnyObject *_array;
        NSInteger _size;
        NSInteger _capacity;
    }
    @end
    
    @implementation ArrayList
    
    #pragma mark - init
    
    - (instancetype)init
    {
        self = [super init];
        if (self) {
            [self resetArray];
        }
        return self;
    }
    
    + (instancetype)array {
        return [[ArrayList alloc] initWithCapacity:defaultCapacity];
    }
    
    + (instancetype)arrayWithCapacity:(NSUInteger)numItems {
        return [[ArrayList alloc] initWithCapacity:numItems];
    }
    
    - (instancetype)initWithCapacity:(NSUInteger)numItems {
        _capacity = numItems;
        _array = calloc(_capacity,sizeof(AnyObject));
        _size = 0;
        return self;
    }
    
    /**
     数组重置
     */
    - (void) resetArray {
        _size = 0;
        if (_array != NULL)
            _array[_size] = NULL;
            free(_array);
        _capacity = defaultCapacity;
        _array = calloc(_capacity, sizeof(AnyObject));
    }
    
    
    #pragma makr - 增加操作
    
    - (void)addObject:(id)anObject {
        [self insertObject:anObject atIndex:_size];
    }
    
    - (void)insertObject:(id)anObject atIndex:(NSUInteger)index {
        if (!anObject) {
            @throw [NSException exceptionWithName:@"add object null." reason:@"object must be not null ." userInfo:nil];
            return;
        }
        ///判越界
        if ((index > _size)) {
            @throw [NSException exceptionWithName:@"Array is out of bounds" reason:@"out of bounds" userInfo:nil];
            return;
        }
        
        if (_size == _capacity-1) { ///判断原来数组是否已经满了 如果满了就需要增加数组长度
            [self resize:2*_capacity];
        }
        
        ///交换索引位置
        if (self.count > 0 ) {
            for(NSInteger i = _size - 1 ; i >= index ; i--)
                _array[i + 1] = _array[i];
        }
        self->_array[index] = (__bridge_retained AnyObject)(anObject);
        _size++;
    }
    
    #pragma mark - 删除操作
    - (void)removeAllObjects {
        NSInteger i = _size-1;
        while (_size > 0) {
            [self removeObjectAtIndex:i];
            i--;
        }
        [self resetArray];
    }
    
    
    - (void)removeObjectAtIndex:(NSUInteger)index {
        ///判断越界
        if ((index > _size)) {
            
            @throw [NSException exceptionWithName:@"Array is out of bounds" reason:@"out of bounds" userInfo:nil];
            return;
        }
        AnyObject object =(_array[index]);
        CFRelease(object);
        for(NSInteger i = index + 1 ; i < _size ; i ++)
            _array[i - 1] = _array[i];
        _size--;
        _array[_size] = NULL;
        
        ///对数组空间缩减
        if (_size == _capacity/2) {
            [self resize:_capacity/2];
        }
    }
    
    - (void)removeObject:(id)anObject {
        NSInteger index = [self indexOfObject:anObject];
        if (index == NSNotFound) return;
        [self removeObjectAtIndex:index];
    }
    
    - (void)removeLastObject {
        if ([self isEmpty]) return;
        [self removeObjectAtIndex:_size-1];
    }
    
    #pragma mark - 修改操作
    
    - (void)replaceObjectAtIndex:(NSUInteger)index withObject:(id)anObject {
        if (!anObject) {
            @throw [NSException exceptionWithName:@"add object null." reason:@"object must be not null ." userInfo:nil];
            return;
        }
        ///判断越界
        if ((index > _size)) {
            @throw [NSException exceptionWithName:@"Array is out of bounds" reason:@"out of bounds" userInfo:nil];
            return;
        }
        _array[index] = (__bridge AnyObject)(anObject);
    }
    
    #pragma mark - 查询操作
    
    - (BOOL) isEmpty {
        return (self->_size == 0);
    }
    
    - (BOOL) isFull {
        return (self->_size == self->_capacity-1);
    }
    
    - (id)objectAtIndex:(NSUInteger)index {
        if ((index > _size)) {
            @throw [NSException exceptionWithName:@"Array is out of bounds" reason:@"out of bounds" userInfo:nil];
            return nil;
        }
        if ([self isEmpty]) { return nil; }
        AnyObject obj = _array[index];
        if (obj == NULL) return nil;
        return (__bridge id)(obj);
    }
    
    - (NSUInteger)indexOfObject:(id)anObject {
        for (int i = 0; i<_size; i++) {
            id obj = (__bridge id)(_array[i]);
            if ([anObject isEqual:obj]) return i;
        }
        return NSNotFound;
    }
    
    - (BOOL)containsObject:(id)anObject {
        for (int i = 0; i<_size; i++) {
            id obj = (__bridge id)(_array[i]);
            if ([anObject isEqual:obj]) return YES;
        }
        return NO;
    }
    
    - (id)firstObject {
        if ([self isEmpty]) return nil;
        return (__bridge id _Nullable)(_array[0]);
    }
    
    - (id)lastObject {
        if ([self isEmpty]) return nil;
        return (__bridge id _Nullable)(_array[_size]);
    }
    
    - (NSUInteger)count {
        return _size;
    }
    
    - (NSString *)description {
        NSMutableString *string = [NSMutableString stringWithFormat:@"\nArrayList %p : [ \n" ,self];
        for (int i = 0; i<_size; i++) {
            AnyObject obj = _array[i];
            [string appendFormat:@"%@",(__bridge id)obj];
            if (i<_size-1) {
                [string appendString:@" , \n"];
            }
        }
        [string appendString:@"\n]\n"];
        return string;
    }
    
    /**
     对数组扩容
    
     @param capacity 新的容量
     */
    - (void) resize:(NSInteger)capacity {
        AnyObject *oldArray = _array;
        AnyObject *newArray = calloc(capacity, sizeof(AnyObject));
        for (int i = 0 ; i<_size; i++) {
            newArray[i] = oldArray[i];
        }
        _array = newArray;
        _capacity = capacity;
        free(oldArray);
    }
    
    - (void)dealloc
    {
        if (_array != NULL)
            [self removeAllObjects];
        free(_array);
    //  NSLog(@"ArrayList dealloc");
    }
    
    
    @end
    
    
    

    经过测试 数组内部会对存入的对象 进行 retain 操作 其引用计数+1 ,当对象从数组中移除的时候 能够正常的使对象内存引用计数-1,因此不必担心对象内存管理的问题. 数组默认长度是10 , 如果在开发者不确定数组长度时候 ,其内部可以动态的扩容增加数组长度,当执行 remove 操作时候 也会对数组内部长度 进行相应的缩减

    实现了 NSArray 和 NSMutableArray 等常用API,如果不是对性能特别在意的场景下 ,可以使用 ArrayList 来存放一些数据

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