此处抛开线程调度、图片处理等,仅拿出图片加载流程概要。
图片获取流程概要ImageLoader
单例模式的请求入口。
每一个请求都将进入到ImageLoader
的displayImage()
方法中:
主要工作:
- 负责请求的一些初始化
- 首先尝试从内存中获取,如果成功,则直接开启后续的图片处理、展示等任务。如果失败,则将请求信息包装到
ImageLoadingInfo
中,包括图片URL、ImageView、图片的大小、内存缓存key、监听器等等。然后再创建一个图片加载的任务LoadAndDisplayImageTask
,此任务将之后被执行(视同步还是异步请求而定),任务完成后,将会把图片缓存到内存中。
public void displayImage(String uri, ImageAware imageAware, DisplayImageOptions options,
ImageSize targetSize, ImageLoadingListener listener, ImageLoadingProgressListener progressListener) {
checkConfiguration();
if (imageAware == null) {
throw new IllegalArgumentException(ERROR_WRONG_ARGUMENTS);
}
if (listener == null) {
listener = defaultListener;
}
if (options == null) {
options = configuration.defaultDisplayImageOptions;
}
if (TextUtils.isEmpty(uri)) {
engine.cancelDisplayTaskFor(imageAware);
listener.onLoadingStarted(uri, imageAware.getWrappedView());
if (options.shouldShowImageForEmptyUri()) {
imageAware.setImageDrawable(options.getImageForEmptyUri(configuration.resources));
} else {
imageAware.setImageDrawable(null);
}
listener.onLoadingComplete(uri, imageAware.getWrappedView(), null);
return;
}
if (targetSize == null) {
targetSize = ImageSizeUtils.defineTargetSizeForView(imageAware, configuration.getMaxImageSize());
}
String memoryCacheKey = MemoryCacheUtils.generateKey(uri, targetSize);
engine.prepareDisplayTaskFor(imageAware, memoryCacheKey);
listener.onLoadingStarted(uri, imageAware.getWrappedView());
Bitmap bmp = configuration.memoryCache.get(memoryCacheKey);
if (bmp != null && !bmp.isRecycled()) {
L.d(LOG_LOAD_IMAGE_FROM_MEMORY_CACHE, memoryCacheKey);
if (options.shouldPostProcess()) {
ImageLoadingInfo imageLoadingInfo = new ImageLoadingInfo(uri, imageAware, targetSize, memoryCacheKey,
options, listener, progressListener, engine.getLockForUri(uri));
ProcessAndDisplayImageTask displayTask = new ProcessAndDisplayImageTask(engine, bmp, imageLoadingInfo,
defineHandler(options));
if (options.isSyncLoading()) {
displayTask.run();
} else {
engine.submit(displayTask);
}
} else {
options.getDisplayer().display(bmp, imageAware, LoadedFrom.MEMORY_CACHE);
listener.onLoadingComplete(uri, imageAware.getWrappedView(), bmp);
}
} else {
if (options.shouldShowImageOnLoading()) {
imageAware.setImageDrawable(options.getImageOnLoading(configuration.resources));
} else if (options.isResetViewBeforeLoading()) {
imageAware.setImageDrawable(null);
}
ImageLoadingInfo imageLoadingInfo = new ImageLoadingInfo(uri, imageAware, targetSize, memoryCacheKey,
options, listener, progressListener, engine.getLockForUri(uri));
LoadAndDisplayImageTask displayTask = new LoadAndDisplayImageTask(engine, imageLoadingInfo,
defineHandler(options));
if (options.isSyncLoading()) {
displayTask.run();
} else {
engine.submit(displayTask);
}
}
}
LoadAndDisplayImageTask
一个实现了Runnable
接口的图片加载任务,负责图片的获取、缓存到不同位置(磁盘、内存等)、解码、处理、进度监听等。
当此任务被执行时,将首先执行其 run()
方法:
@Override
public void run() {
if (waitIfPaused()) return;
if (delayIfNeed()) return;
ReentrantLock loadFromUriLock = imageLoadingInfo.loadFromUriLock;
L.d(LOG_START_DISPLAY_IMAGE_TASK, memoryCacheKey);
if (loadFromUriLock.isLocked()) {
L.d(LOG_WAITING_FOR_IMAGE_LOADED, memoryCacheKey);
}
loadFromUriLock.lock();
Bitmap bmp;
try {
checkTaskNotActual();
bmp = configuration.memoryCache.get(memoryCacheKey);
if (bmp == null || bmp.isRecycled()) {
bmp = tryLoadBitmap();
if (bmp == null) return; // listener callback already was fired
checkTaskNotActual();
checkTaskInterrupted();
if (options.shouldPreProcess()) {
L.d(LOG_PREPROCESS_IMAGE, memoryCacheKey);
bmp = options.getPreProcessor().process(bmp);
if (bmp == null) {
L.e(ERROR_PRE_PROCESSOR_NULL, memoryCacheKey);
}
}
if (bmp != null && options.isCacheInMemory()) {
L.d(LOG_CACHE_IMAGE_IN_MEMORY, memoryCacheKey);
configuration.memoryCache.put(memoryCacheKey, bmp);
}
} else {
loadedFrom = LoadedFrom.MEMORY_CACHE;
L.d(LOG_GET_IMAGE_FROM_MEMORY_CACHE_AFTER_WAITING, memoryCacheKey);
}
if (bmp != null && options.shouldPostProcess()) {
L.d(LOG_POSTPROCESS_IMAGE, memoryCacheKey);
bmp = options.getPostProcessor().process(bmp);
if (bmp == null) {
L.e(ERROR_POST_PROCESSOR_NULL, memoryCacheKey);
}
}
checkTaskNotActual();
checkTaskInterrupted();
} catch (TaskCancelledException e) {
fireCancelEvent();
return;
} finally {
loadFromUriLock.unlock();
}
DisplayBitmapTask displayBitmapTask = new DisplayBitmapTask(bmp, imageLoadingInfo, engine, loadedFrom);
runTask(displayBitmapTask, syncLoading, handler, engine);
}
- 首先再次判断此图片是否已经存在于内存中(因有可能其他任务也负责加载此图片)
- 如果没有或者已经被GC回收,则
tryLoadBitmap()
尝试从磁盘或者网络中获取,如果加载失败,直接return
- 加载成功,则对图片做后续处理。
下面是从磁盘或者网络加载图片的过程:
-
tryLoadBitmap()
会线判断图片是否已经缓存在磁盘上,如果有,则调用decode()
方法进行解码,得到Bitmap
实例。 - 如果解码失败,就会调用
tryCacheImageOnDisk ()
去网络上获取图片了,加载完成后会先缓存图片到磁盘上。 - 完成后将再次调用
decode()
方法进行解码,得到Bitmap
实例。 - 如果
Bitmap
还是null
,这时将通知调用者,图片加载失败了。
private Bitmap tryLoadBitmap() throws TaskCancelledException {
Bitmap bitmap = null;
try {
File imageFile = configuration.diskCache.get(uri);
if (imageFile != null && imageFile.exists() && imageFile.length() > 0) {
L.d(LOG_LOAD_IMAGE_FROM_DISK_CACHE, memoryCacheKey);
loadedFrom = LoadedFrom.DISC_CACHE;
checkTaskNotActual();
bitmap = decodeImage(Scheme.FILE.wrap(imageFile.getAbsolutePath()));
}
if (bitmap == null || bitmap.getWidth() <= 0 || bitmap.getHeight() <= 0) {
L.d(LOG_LOAD_IMAGE_FROM_NETWORK, memoryCacheKey);
loadedFrom = LoadedFrom.NETWORK;
String imageUriForDecoding = uri;
if (options.isCacheOnDisk() && tryCacheImageOnDisk()) {
imageFile = configuration.diskCache.get(uri);
if (imageFile != null) {
imageUriForDecoding = Scheme.FILE.wrap(imageFile.getAbsolutePath());
}
}
checkTaskNotActual();
bitmap = decodeImage(imageUriForDecoding);
if (bitmap == null || bitmap.getWidth() <= 0 || bitmap.getHeight() <= 0) {
fireFailEvent(FailType.DECODING_ERROR, null);
}
}
} catch (IllegalStateException e) {
fireFailEvent(FailType.NETWORK_DENIED, null);
} catch (TaskCancelledException e) {
throw e;
} catch (IOException e) {
L.e(e);
fireFailEvent(FailType.IO_ERROR, e);
} catch (OutOfMemoryError e) {
L.e(e);
fireFailEvent(FailType.OUT_OF_MEMORY, e);
} catch (Throwable e) {
L.e(e);
fireFailEvent(FailType.UNKNOWN, e);
}
return bitmap;
}
下面是tryCacheImageOnDisk ()
:
private boolean tryCacheImageOnDisk() throws TaskCancelledException {
L.d(LOG_CACHE_IMAGE_ON_DISK, memoryCacheKey);
boolean loaded;
try {
loaded = downloadImage();
if (loaded) {
int width = configuration.maxImageWidthForDiskCache;
int height = configuration.maxImageHeightForDiskCache;
if (width > 0 || height > 0) {
L.d(LOG_RESIZE_CACHED_IMAGE_FILE, memoryCacheKey);
resizeAndSaveImage(width, height); // TODO : process boolean result
}
}
} catch (IOException e) {
L.e(e);
loaded = false;
}
return loaded;
}
在这里,downloadImage()
方法才是真正的开始进入图片下载过程,继续跟进:
private boolean downloadImage() throws IOException {
InputStream is = getDownloader().getStream(uri, options.getExtraForDownloader());
if (is == null) {
L.e(ERROR_NO_IMAGE_STREAM, memoryCacheKey);
return false;
} else {
try {
return configuration.diskCache.save(uri, is, this);
} finally {
IoUtils.closeSilently(is);
}
}
}
这里获取getDownloader ()
到了下载器ImageDownloader
接口的具体实现,这个UIL它提供了默认的实现BaseImageDownloader
,我们也可以自己实现一个,在UIL的初始配置时传入。看看默认下载器的getStream()
:
BaseImageDownloader
@Override
public InputStream getStream(String imageUri, Object extra) throws IOException {
switch (Scheme.ofUri(imageUri)) {
case HTTP:
case HTTPS:
return getStreamFromNetwork(imageUri, extra);
case FILE:
return getStreamFromFile(imageUri, extra);
case CONTENT:
return getStreamFromContent(imageUri, extra);
case ASSETS:
return getStreamFromAssets(imageUri, extra);
case DRAWABLE:
return getStreamFromDrawable(imageUri, extra);
case UNKNOWN:
default:
return getStreamFromOtherSource(imageUri, extra);
}
}
在这里就可以看到,这里根据图片的URL去到了不同的来源去获取图片
跟进Scheme
看看,它是一个枚举类型,
public enum Scheme {
HTTP("http"), HTTPS("https"), FILE("file"), CONTENT("content"), ASSETS("assets"), DRAWABLE("drawable"), UNKNOWN("");
...
public static Scheme ofUri(String uri) {
if (uri != null) {
for (Scheme s : values()) {
if (s.belongsTo(uri)) {
return s;
}
}
}
return UNKNOWN;
}
private boolean belongsTo(String uri) {
return uri.toLowerCase(Locale.US).startsWith(uriPrefix);
}
}
根据uri的开头,分别从网络、SD卡、app内部的文件系统去加载了图片。
先看看UIL是如何从网络上加载图片的:
protected InputStream getStreamFromNetwork(String imageUri, Object extra) throws IOException {
HttpURLConnection conn = createConnection(imageUri, extra);
int redirectCount = 0;
while (conn.getResponseCode() / 100 == 3 && redirectCount < MAX_REDIRECT_COUNT) {
conn = createConnection(conn.getHeaderField("Location"), extra);
redirectCount++;
}
InputStream imageStream;
try {
imageStream = conn.getInputStream();
} catch (IOException e) {
// Read all data to allow reuse connection (http://bit.ly/1ad35PY)
IoUtils.readAndCloseStream(conn.getErrorStream());
throw e;
}
if (!shouldBeProcessed(conn)) {
IoUtils.closeSilently(imageStream);
throw new IOException("Image request failed with response code " + conn.getResponseCode());
}
return new ContentLengthInputStream(new BufferedInputStream(imageStream, BUFFER_SIZE), conn.getContentLength());
}
看了才知道,它的图片加载核心代码也很简单,就是使用了HttpURLConnection
去获取了图片字节流。
而最后返回的ContentLengthInputStream
其实就是一个使用装饰者模式包装了的InputStream
,它仅仅是重写了InputStream
的available ()
方法
@Override
public int available() {
return length;
}
这个方法干嘛的呢?其实就是提供本输入流的字节量大小。这个最后用在了图片下载的进度监听上。
跑远了,获取到图片的输入流之后,继续回到downloadImage()
方法,可以看到它的返回是:
return configuration.diskCache.save(uri, is, this);
这就是在从网络加载图片后,将图片缓存到磁盘了。这里传入了输入流和this
,这里的diskCache是UIL初始配置的时候初始化的,它也有个默认的磁盘缓存:
BaseDiskCache
@Override
public boolean save(String imageUri, InputStream imageStream, IoUtils.CopyListener listener) throws IOException {
File imageFile = getFile(imageUri);
File tmpFile = new File(imageFile.getAbsolutePath() + TEMP_IMAGE_POSTFIX);
boolean loaded = false;
try {
OutputStream os = new BufferedOutputStream(new FileOutputStream(tmpFile), bufferSize);
try {
loaded = IoUtils.copyStream(imageStream, os, listener, bufferSize);
} finally {
IoUtils.closeSilently(os);
}
} finally {
if (loaded && !tmpFile.renameTo(imageFile)) {
loaded = false;
}
if (!loaded) {
tmpFile.delete();
}
}
return loaded;
}
可以看到这里将输入流转为输出流,保存文件到了本地磁盘上。
这里传入的参数里, 有IoUtils.CopyListener
,这个就是图片下载进度的监听器了,看到这里,就该想到,真正实现进度监听功能的代码,就要到了。
跟进IoUtils.copyStream
,看到:
public static boolean copyStream(InputStream is, OutputStream os, CopyListener listener, int bufferSize)
throws IOException {
int current = 0;
int total = is.available();
if (total <= 0) {
total = DEFAULT_IMAGE_TOTAL_SIZE;
}
final byte[] bytes = new byte[bufferSize];
int count;
if (shouldStopLoading(listener, current, total)) return false;
while ((count = is.read(bytes, 0, bufferSize)) != -1) {
os.write(bytes, 0, count);
current += count;
if (shouldStopLoading(listener, current, total)) return false;
}
os.flush();
return true;
}
这里is.available()
就是获取到了之前getStreamFromNetwork()
所创建的InputStream
的装饰者中的文件字节流大小。我们的目标是找到进度回调的最终调用链源点,于是紧盯着listener
,于是跟进了方法shouldStopLoading
:
private static boolean shouldStopLoading(CopyListener listener, int current, int total) {
if (listener != null) {
boolean shouldContinue = listener.onBytesCopied(current, total);
if (!shouldContinue) {
if (100 * current / total < CONTINUE_LOADING_PERCENTAGE) {
return true; // if loaded more than 75% then continue loading anyway
}
}
}
return false;
}
就是这里了!进度监听就是这么实现的。
下面的while()
循环里就是将图片数据流写入到输出流了。图片最终保存到了磁盘上。
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