using UnityEngine;
public class ViveShock : MonoBehaviour
{
SteamVR_TrackedObject Hand;
SteamVR_Controller.Device device;
bool IsShock = false; //布尔型变量IsShock
void Start ()
{
Hand = GetComponent(); //获得SteamVR_ TrackedObject组件
}
void Update ()
{
//防止Start函数没加载成功,保证SteamVR_ TrackedObject组件获取成功!
if (Hand.isValid)
{
Hand = GetComponent();
}
//根据index,获得手柄
device = SteamVR_Controller.Input((int)Hand.index);
if(device.GetPressDown(SteamVR_Controller.ButtonMask.Trigger))
{
IsShock = true;
StartCoroutine("Shock",0.5f);
}
}
IEnumerator Shock(float durationTime)
{
Invoke("StopShock", durationTime);
while (IsShock)
{
device.TriggerHapticPulse(500);
yield return new WaitForEndOfFrame();
}
}
void StopShock()
{
IsShock = false;
//关闭手柄的震动
}
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