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加载动画

加载动画

作者: Cy_Star | 来源:发表于2018-01-09 10:52 被阅读14次
    #import <UIKit/UIKit.h>
    
    @interface LoadAnimAtion : UIView
    
    -(instancetype)initWithFrame:(CGRect)frame;
    
    -(void)loadAnimAtion;
    
    @end
    

    /

    #import "LoadAnimAtion.h"
    
    @implementation LoadAnimAtion
    
    
    -(instancetype)initWithFrame:(CGRect)frame
    {
    
      if (self = [super initWithFrame:frame]) {
        
          self.backgroundColor = [UIColor whiteColor];
        
          [self loadAnimAtion];
    
      }
    
      return self;
    }
    
    
    -(void)loadAnimAtion
    {
      CAReplicatorLayer * replicatorLayer = [CAReplicatorLayer layer];
      replicatorLayer.frame           = CGRectMake(Screen_width/2-75, Screen_height/2-75-64, 150, 150);
      replicatorLayer.cornerRadius    = 10.0;
    
        [self.layer addSublayer:replicatorLayer];
    
       CALayer  * dotLayer       = [CALayer layer];
       dotLayer.bounds          = CGRectMake(0, 0, 20, 20);
       dotLayer.position        = CGPointMake(50, 20);
       dotLayer.backgroundColor = purColor.CGColor;
       dotLayer.cornerRadius    = 10;
       dotLayer.masksToBounds   = YES;
    
        [replicatorLayer addSublayer: dotLayer];
    
        CGFloat count                     = 10.0;
        replicatorLayer.instanceCount     = count;
        CGFloat angel                     = 2* M_PI/count;
        replicatorLayer.instanceTransform =                     CATransform3DMakeRotation(angel, 0, 0, 1);
    
        CABasicAnimation * animation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
        animation.duration    = 1.0;
        animation.fromValue   = @1;
        animation.toValue     = @0.1;
        animation.repeatCount = MAXFLOAT;
        [dotLayer addAnimation:animation forKey:nil];
    
        replicatorLayer.instanceDelay = 1.0/ count;
    
        dotLayer.transform = CATransform3DMakeScale(0.01, 0.01, 0.01);
     }
    
    @end

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