1.布局好Layout,并且把模型导入

2.设定模型材质

3.创建 Base material节点

4.右键模型设定烘焙UV bake model information



5.将节点拖入 编辑窗口中,加入flood fill节点 进行UV填充

6.加入模型设定边缘溢出像素0.999

7.加入blend节点设定 multply

8.像素小些 并且设置没有重复性

9.添加 flood fill Grayscale节点 选择UV像素

10.拖动方块可以看到选择的UV

11.以此类推可以选择多个

12.相似的UV需要合并在一起时可以添加blend节点 混合模式选择 Max(light)

网友评论