美文网首页
运用Union-Find 算法在生成迷宫(javascript)

运用Union-Find 算法在生成迷宫(javascript)

作者: QiangZeng | 来源:发表于2017-09-21 14:42 被阅读0次

    生成的效果图

    屏幕快照 2017-09-25 上午10.53.19.png
    var canvas = document.getElementById("maze");
    var path = document.getElementById("path");
    
    class UF {
      constructor(size) {
        this.count = size;
        this.parent = new Array(size);
        this.size = new Array(size);
        for (var i = size-1; i >= 0; i--) {
          this.parent[i] = i;
          this.size[i] = 1;
        }
      }
      find(p) {
        if(p < 0 || p>= this.count) return;
        if(this.parent[p] !== p) {
          this.parent[p] = this.find(this.parent[p]);
        }
        return this.parent[p];
      }
    
      connected(p,q) {
        return this.find(p) === this.find(q);
      }
    
      union(p,q) {
        let rootP = this.find(p);
        let rootQ = this.find(q);
        if(rootP === rootQ) return;
        if(this.size[rootP] < this.size[rootQ]){
          this.parent[rootP] = rootQ;
          this.size[rootQ] += this.size[rootP];
        }else{
          this.parent[rootQ] = rootP;
          this.size[rootP] += this.size[rootQ];
        }
      }
    
    }
    
    class Maze {
      constructor(m,n,canvas) {
        this.rows = m;
        this.cols = n;
        this.size = m*n;
        this.canvas = canvas;
        this.UF = new UF(this.size);
        this.linkedMap = {};
        this.pathTo = [];
      }
    
      generate() {
        // 第0个和任意一个都要相同
        while(!this.firstConnectAll()) {
          let cellPair = this.pickRandomPair();
          if(!this.UF.connected(cellPair[0],cellPair[1])){
            this.UF.union(cellPair[0],cellPair[1]);
            this.addToLinkMap(cellPair[0],cellPair[1]);
          }
        }
      }
    
      // 用BFS, 无权图的Dijkstra 算法 0 -> this.size-1
      findPath() {
    
        // console.log(this.linkedMap)
    
        let queue = [0];
        let visited = new Set();
        while(queue.length > 0) {
          let cur = queue.shift();
          visited.add(cur);
          let that = this;
          this.linkedMap[cur].forEach(function(neighbor,i){
            if(!visited.has(neighbor)) {
              queue.push(neighbor);
              that.pathTo[neighbor] = cur;
              if(neighbor === that.size -1) {
                return;
              }
            }
          })
        }
    
    
      }
    
      drawPath() {
        var i = this.size-1;
        var cellWidth = this.canvas.width / this.cols,
            cellHeight = this.canvas.height / this.rows;
    
        var ctx = path.getContext("2d");
        //translate 0.5个像素,避免模糊
        ctx.translate(0.5, 0.5);
        ctx.strokeStyle = "red";
        
        while(i > 0){
          var row = i / this.cols >> 0,
              col = i % this.cols;
    
          var nextRow = this.pathTo[i] / this.cols >> 0,
              nextCol = this.pathTo[i] % this.cols;
    
          ctx.moveTo((col + 0.5) * cellWidth , (row + 0.5) * cellHeight );
    
          ctx.lineTo((nextCol + 0.5) * cellWidth , (nextRow + 0.5) * cellHeight);
          i = this.pathTo[i];
        }
        ctx.stroke();
      }
    
      draw(){ 
        var linkedMap = this.linkedMap;
        var cellWidth = this.canvas.width / this.cols,
            cellHeight = this.canvas.height / this.rows;
        var ctx = this.canvas.getContext("2d");
        //translate 0.5个像素,避免模糊
        ctx.translate(0.5, 0.5);
        for(var i = 0; i < this.size; i++){
            var row = i / this.cols >> 0,
                col = i % this.cols;
            //画右边的竖线
            if(col !== this.cols - 1 && (!linkedMap[i] || linkedMap[i].indexOf(i + 1) < 0)){
                ctx.moveTo((col + 1) * cellWidth >> 0, row * cellHeight >> 0);
                ctx.lineTo((col + 1) * cellWidth >> 0, (row + 1) * cellHeight >> 0);
            }
            //画下面的横线
            if(row !== this.rows - 1 && (!linkedMap[i] || linkedMap[i].indexOf(i + this.cols) < 0)){
                ctx.moveTo(col * cellWidth >> 0, (row + 1) * cellHeight >> 0);
                ctx.lineTo((col + 1) * cellWidth >> 0, (row + 1) * cellHeight >> 0);
            }
        }
        //最后再一次性stroke,提高性能
        ctx.strokeStyle = "black";
        ctx.stroke();
        //画迷宫的四条边框
        this.drawBorder(ctx, cellWidth, cellHeight);
      }
    
      drawBorder(ctx,cellWidth,cellHeight) {
        ctx.moveTo(0,0);
        ctx.lineTo(this.cols*cellWidth,0);
    
        ctx.moveTo(this.cols*cellWidth-1,0);
        ctx.lineTo(this.cols*cellWidth-1,(this.rows-1)*cellHeight);
    
        ctx.moveTo(this.cols*cellWidth,this.rows*cellHeight-1);
        ctx.lineTo(0,this.rows*cellHeight-1);
    
        ctx.moveTo(0,this.rows*cellHeight);
        ctx.lineTo(0,cellHeight);
        ctx.stroke();
      }
    
      addToLinkMap(x,y) {
        if(!this.linkedMap[x]) this.linkedMap[x] = [];
        if(!this.linkedMap[y]) this.linkedMap[y] = [];
        if(this.linkedMap[x].indexOf(y) < 0){
            this.linkedMap[x].push(y);
        }
        if(this.linkedMap[y].indexOf(x) < 0){
            this.linkedMap[y].push(x);
        }
      }
    
      firstConnectAll(){
        for (var i = this.size - 1; i >= 0; i--) {
          if(!this.UF.connected(0,i)) return false;
        }
        return true;
      }
    
      pickRandomPair() {
        let num = (Math.random()*this.size)>>0;
        let neighborCells = [];
        let row = (num / this.cols)>>0;
        let col = num % this.cols;
        // 上下左右
        if(row > 0) {
          neighborCells.push((row-1)*this.cols+col);
        }
        if(row < this.rows-1) {
          neighborCells.push((row+1)*this.cols+col);
        }
        if(col > 0) {
          neighborCells.push(row*this.cols+col-1);
        }
        if(col < this.cols-1) {
          neighborCells.push(row*this.cols+col+1);
        }
        let index = (Math.random() * neighborCells.length) >> 0;
        return [num,neighborCells[index]];
      }
    }
    
    let maze = new Maze(50,50,canvas);
    
    console.time("generate maze");
    maze.generate()
    console.timeEnd("generate maze");
    
    console.time("draw maze");
    maze.draw();
    console.timeEnd("draw maze");
    
    maze.findPath();
    maze.drawPath();
    
    

    相关文章

      网友评论

          本文标题:运用Union-Find 算法在生成迷宫(javascript)

          本文链接:https://www.haomeiwen.com/subject/xhlzsxtx.html