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Android动画总结 (valueAnimator、objec

Android动画总结 (valueAnimator、objec

作者: hao_developer | 来源:发表于2021-02-20 10:58 被阅读0次

    参考官方文档:https://developer.android.com/guide/topics/graphics/prop-animation#api-overview

    主要内容

    • 1.ValueAnimator
    • 2.ObjectAnimator(包括AnimatorSet,PropertyValuesHolder)
    • 3.AnimatorSet 和 PropertyValuesHolder
    • 4.插值器(Interpolator)

    valueAnimator

    valueAnimator可以控制某个值的变化,通过在值变化的同时刷新View来实现动画。
    下面的例子是实现TextView中值的刷新:

    ValueAnimator valueAnimator = ValueAnimator.ofInt(0, 1000);
    valueAnimator.setDuration(5000);
    valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
           @Override
           public void onAnimationUpdate(ValueAnimator animation) {
                tv1.setText(animation.getAnimatedValue() + "");
           }
    });
    valueAnimator.start();
    

    ObjectAnimator

    ObjectAnimator可以对某个View执行属性动画,常见的属性动画有旋转,平移,缩放等。
    ObjectAnimator一般是配合着AnimatorSet或者PropertyValuesHolder使用,demo如下,以下两块代码实现的是同一种效果:“btn先放大后缩小”。

    属性动画有以下几种:(来自官方文档)

    • translationX,translationY:从当前位置开始平移
    • rotation, rotationX, rotationY:旋转
    • scaleX , scaleY:缩放
    • pivotX , pivotY:旋转和缩放的参照点,默认是View的中心
    • x , y:平移到当前容器的某个绝对位置
    • alpha:透明度
    /*
    ObjectAnimator + PropertyValuesHolder
    */
    PropertyValuesHolder xHolder = PropertyValuesHolder.ofFloat("scaleX", 1, 1.5f, 0.8f, 1);
    PropertyValuesHolder yHolder = PropertyValuesHolder.ofFloat("scaleY", 1, 1.5f, 0.8f, 1);
    ObjectAnimator objectAnimator = ObjectAnimator.ofPropertyValuesHolder(btn0, xHolder, yHolder);
    objectAnimator.setDuration(3000);
    objectAnimator.start();
    
    /*
     * ObjectAnimator + AnimatorSet
    */
    ObjectAnimator anim1 = ObjectAnimator.ofFloat(btn1, "scaleX", 1, 1.5f, 0.8f, 1);
    ObjectAnimator anim2 = ObjectAnimator.ofFloat(btn1, "scaleY", 1, 1.5f, 0.8f, 1);
    final AnimatorSet animatorSet = new AnimatorSet();
    animatorSet.play(anim1);
    animatorSet.play(anim2).with(anim1);
    animatorSet.setDuration(3000);
    animatorSet.start();
    

    AnimatorSet 和 PropertyValuesHolder

    PropertyValuesHolder:

    适合在实现“单个View连续动画”的情况下使用,使用AnimatorSet在一些情况下会比PropertyValuesHolder复杂一些。
    比如要实现View的循环播放,使用PropertyValuesHolder实现的代码如下:

    objectAnimator.setRepeatCount(-1);
    

    使用AnimatorSet实现的代码如下:

    animatorSet.addListener(new Animator.AnimatorListener() {
                @Override
                public void onAnimationStart(Animator animation) {
    
                }
    
                @Override
                public void onAnimationEnd(Animator animation) {
                    if (animatorSet != null) {
                        animatorSet.start();
                    }
                }
    
                @Override
                public void onAnimationCancel(Animator animation) {
    
                }
    
                @Override
                public void onAnimationRepeat(Animator animation) {
    
                }
    });
    

    AnimatorSet

    适合在动画比较复杂的情况下使用,比如有多个View的动画需要同时进行或者交替进行,这种情况使用PropertyValuesHolder是很难实现的。
    再比如,对于同一个View的动画不连续的情况,PropertyValuesHolder也比较难实现,或者说实现更加复杂。
    demo中,View执行完平移之后再执行缩放逻辑。

    ObjectAnimator anim11 = ObjectAnimator.ofFloat(tv2, "translationX", 200);
    ObjectAnimator anim22 = ObjectAnimator.ofFloat(tv2, "scaleX", 1, 1.5f, 1f);
    ObjectAnimator anim33 = ObjectAnimator.ofFloat(tv2, "scaleY", 1, 1.5f, 1f);
    final AnimatorSet animatorSet2 = new AnimatorSet();
    animatorSet2.play(anim11);
    animatorSet2.play(anim22).after(anim11);
    animatorSet2.play(anim33).with(anim22);
    animatorSet2.setDuration(3000);
    animatorSet2.start();
    

    插值器(Interpolator)
    插值器可以控制动画变化的速率,设置非常简单,代码如下:

    ValueAnimator valueAnimator = ValueAnimator.ofInt(0, 1000);
    valueAnimator.setDuration(5000);
    valueAnimator.setInterpolator(new DecelerateInterpolator());//设置插值器
    valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
         @Override
         public void onAnimationUpdate(ValueAnimator animation) {
               tv1.setText(animation.getAnimatedValue() + "");
         }
    });
    valueAnimator.start();
    

    插值器类型:(来自官方文档)

    • AccelerateDecelerateInterpolator:开始和结束的时候慢,中间快
    • AccelerateInterpolator:开始的时候慢,然后加速
    • AnticipateInterpolator:开始先后退,然后向前
    • AnticipateOvershootInterpolator: 开始先后退,然向前到超标,最后回到最终值
    • BounceInterpolator :最后会反弹
    • CycleInterpolator:动画会重复一定的周期数
    • DecelerateInterpolator:开始快,然后减速
    • LinearInterpolator:变化匀速
    • OvershootInterpolator:到达最终值后超标,再回到最终值
    • TimeInterpolator:用来自定义插值器

    demo代码:

    public class MainActivity extends AppCompatActivity {
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            LinearLayout linearLayout = new LinearLayout(this);
            linearLayout.setOrientation(LinearLayout.VERTICAL);
            setContentView(linearLayout);
    
            // test View
            final TextView tv1 = new TextView(this);
            tv1.setText(0 + "");
            tv1.setTextSize(30);
            linearLayout.addView(tv1);
            final Button btn0 = new Button(this);
            btn0.setText("btn0");
            linearLayout.addView(btn0);
            final Button btn1 = new Button(this);
            btn1.setText("btn1");
            linearLayout.addView(btn1);
            final TextView tv2 = new TextView(this);
            tv2.setText("tv2");
            tv2.setTextSize(30);
            linearLayout.addView(tv2);
            final Button btn2 = new Button(this);
            btn2.setText("btn2");
            linearLayout.addView(btn2);
            final Button btn3 = new Button(this);
            btn3.setText("btn3");
            linearLayout.addView(btn3);
    
    
            /*
             * ValueAnimator  +时间插值器演示
             */
            ValueAnimator valueAnimator = ValueAnimator.ofInt(0, 1000);
            valueAnimator.setDuration(5000);
            valueAnimator.setInterpolator(new DecelerateInterpolator());//设置插值器
            valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
                @Override
                public void onAnimationUpdate(ValueAnimator animation) {
                    tv1.setText(animation.getAnimatedValue() + "");
                }
            });
            valueAnimator.start();
    
            /*
              ObjectAnimator + PropertyValuesHolder
             */
            PropertyValuesHolder xHolder = PropertyValuesHolder.ofFloat("scaleX", 1, 1.5f, 0.8f, 1);
            PropertyValuesHolder yHolder = PropertyValuesHolder.ofFloat("scaleY", 1, 1.5f, 0.8f, 1);
            ObjectAnimator objectAnimator = ObjectAnimator.ofPropertyValuesHolder(btn0, xHolder, yHolder);
            objectAnimator.setDuration(3000);
    //        objectAnimator.setRepeatCount(-1);
            objectAnimator.start();
    
            /*
             * ObjectAnimator + AnimatorSet
             */
            ObjectAnimator anim1 = ObjectAnimator.ofFloat(btn1, "scaleX", 1, 1.5f, 0.8f, 1);
            ObjectAnimator anim2 = ObjectAnimator.ofFloat(btn1, "scaleY", 1, 1.5f, 0.8f, 1);
            final AnimatorSet animatorSet = new AnimatorSet();
            animatorSet.play(anim1);
            animatorSet.play(anim2).with(anim1);
            animatorSet.setDuration(3000);
            animatorSet.addListener(new Animator.AnimatorListener() {
                @Override
                public void onAnimationStart(Animator animation) {
    
                }
    
                @Override
                public void onAnimationEnd(Animator animation) {
                    if (animatorSet != null) {
                        animatorSet.start();
                    }
                }
    
                @Override
                public void onAnimationCancel(Animator animation) {
    
                }
    
                @Override
                public void onAnimationRepeat(Animator animation) {
    
                }
            });
            animatorSet.start();
    
            /*
             * ObjectAnimator + AnimatorSet
             */
            ObjectAnimator anim11 = ObjectAnimator.ofFloat(tv2, "translationX", 200);
            ObjectAnimator anim22 = ObjectAnimator.ofFloat(tv2, "scaleX", 1, 1.5f, 1f);
            ObjectAnimator anim33 = ObjectAnimator.ofFloat(tv2, "scaleY", 1, 1.5f, 1f);
            final AnimatorSet animatorSet2 = new AnimatorSet();
            animatorSet2.play(anim11);
            animatorSet2.play(anim22).after(anim11);
            animatorSet2.play(anim33).with(anim22);
            animatorSet2.setDuration(3000);
            animatorSet2.start();
    
        }
    
    }
    

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