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iOS 绘图学习笔记 - (3)绘制图像

iOS 绘图学习笔记 - (3)绘制图像

作者: brownfeng | 来源:发表于2016-12-22 21:04 被阅读354次

    UIKit Images

    UIkit都是围绕UIImage类的,我们可以从file或者NSData中创建一个UIImage,同时通过UIImageView显示这个UIImage.我们也可以使用CoreGraphic直接绘制一个Image:

    UIImage *SwatchWithColor(UIColor *color, CGFloat side){
        // Create image context(using the main screen scale)
        UIGraphicsBeginImageContextWithOptions(CGSizeMake(side, side), NO, 0.0);
        // 开始绘制
        [color setFill];
        UIRectFill(CGRectMake(0, 0, side, side));
        
        // 获取图片
        UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        return image;
    }
    

    对于Image需要记住以下要点:

    • 如果要知道一个图像的范围extent,直接使用size属性,这个属性返回的单位是点point而不是像素pixel,具体的像素范围和具体的mainscreen scale相关.如果是retina屏幕1 point = 2 pixel.
    • 我们可以将UIImage压缩成png或者jpg - UIImagePNGRepresentation,UIImageJPEGRepresentation.这两个方法是将UIImage转化成压缩以后的NSData.
    • 可以直接从UIImage中获取image的Quartz表示CGImage - 可以这样说UIImage是对CGImage(或者Core Image)的轻量级包装.

    Building Thumbnails

    通常将一个大图转化成小图赖创建缩略图,一般使用image的drawRect方法绘制到目标大小的rect中:

    // 获取context!!!
    UIImage *image = [UIImage imageNamed:@"myImage"];
    [image drawInRect:destinationRect];
    UIImage *thumbnail = UIGraphicsGetImageFromCurrentImageContext();
    

    通常创建缩略图需要进行取舍,究竟是Filling rect,还是Fitting Rect:

    UIImage *BuildingThumnail(UIImage *sourceImage, CGSize targetSize, BOOL useFitting){
        UIGraphicsBeginImageContextWithOptions(targetSize, NO, 0.0);
        CGRect targetRect = SizeMakeRect(targetSize);
        // 创建source Image 的bounding rect
        CGRect naturalRect = (CGRect){.size = sourceImage.size};
        // 计算 fitting 或者 filling dest rectangle, 使用Rect工具中的工具方法
        CGRect destinationRect = useFitting ? RectByFittingRect(naturalRect, targetRect) : RectByFillingRect(naturalRect, targetRect);
        
        // Draw the new thumbnail
        [sourceImage drawInRect:destinationRect];
        
        // Retrieve and return the new image
        UIImage *thumbnail = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        return thumbnail;
    }
    

    Extracting Subimages

    与获取缩略图不同,获取子图片无需压缩图片的大小,它只需要获取图片中的部分内容即可,其中的核心方法是CGImageCreateWithImageInRect()

    // 所有的单位都是像素
    UIImage *ExtractRectFromImage(UIImage *sourceImage, CGRect subRect){
        // Extract image
        CGImageRef imageRef = CGImageCreateWithImageInRect(sourceImage.CGImage, subRect);
        if (imageRef != NULL) {
            UIImage *output = [UIImage imageWithCGImage:imageRef];
            CGImageRelease(imageRef);
            return output;
        }
        return nil;
    }
    

    Converting an Image to Grayscale

    将图片绘制成grayscale模式.其中最核心的grayscale方法是GrayscaleVersionOfImage,全部的demo code:

    UIImage *GrayscaleVersionOfImage(UIImage *sourceImage){
        // Establish grayscale color space
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
        if (colorSpace == NULL) {
            return nil;
        }
        // Extents are integers
        int width = sourceImage.size.width;
        int height = sourceImage.size.height;
        
        // Build context: one byte per pixel, no alpha
        CGContextRef context = CGBitmapContextCreate(NULL, width, height, 8, width, colorSpace, (CGBitmapInfo)kCGImageAlphaNone);
        if (context == NULL) {
            return nil;
        }
        // Replicate image using new color space
        CGRect rect = CGRectMake(0, 0, sourceImage.size.width, sourceImage.size.height);
        CGContextDrawImage(context, rect, sourceImage.CGImage);
        CGImageRef imageRef = CGBitmapContextCreateImage(context);
        CGContextRelease(context);
        
        // Return the grayscale image
        UIImage *output = [UIImage imageWithCGImage:imageRef];
        CFRelease(imageRef);
        return output;
    }
    

    Watermarking Images

    有时候我们需要给图片加上水印.

    -(UIImage *)WatermarkingAnImage{
        CGSize targetSize = CGSizeMake(200, 200);
        UIGraphicsBeginImageContextWithOptions(targetSize, NO, 0.0);
        CGContextRef context = UIGraphicsGetCurrentContext();
        // Draw the original image into the context
        CGRect targetRect = SizeMakeRect(targetSize);
        UIImage *sourceImage = [UIImage imageNamed:@"pronghorn.jpg"];
        CGRect imgRect = RectByFillingRect(SizeMakeRect(sourceImage.size), targetRect); [sourceImage drawInRect:imgRect];
        
        // Rotate the context
        CGPoint center = RectGetCenter(targetRect);
        CGContextTranslateCTM(context, center.x, center.y);
        CGContextRotateCTM(context, M_PI_4);
        CGContextTranslateCTM(context, -center.x, -center.y);
        // Create a string
        NSString *watermark = @"watermark";
        UIFont *font = [UIFont fontWithName:@"HelveticaNeue" size:48];
        CGSize size = [watermark sizeWithAttributes:@{NSFontAttributeName: font}];
        CGRect stringRect = RectCenteredInRect(SizeMakeRect(size), targetRect);
        
        // Retrieve the new image UIImage *image =
        UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        return image;
    }
    

    Retrieving Image Data

    一般情况下,我们都可以通过PNG或者JPEG方式获取图片的data形式,但是这些data形式里除了图片的数据,还包括了图片的marker data等附加信息.如果我们需要获取纯图片的data数据 byte array,我们就需要直接使用context,来获取source data.

    Creating Contexts

    我们之前已经使用过CGBitmapContextCreate,这个方法需要如下几个参数:

    • void *data - 一般传入NULL.
    • size_t width and size_t height - image宽和高,通过CGBitmapContextCreate获取的图片的宽和高
    • size_t bitsPerComponent - 在UIKit中,我们一般使用的8-bit bytes,一般传入为8.
    • size_t bytesPerRow - multiply the size of the row by the bytes per component
    • CGColorSpaceRef colorspac e— You pass the color space Quartz should use to create the bitmap context, typically device RGB or device gray.
    • CGBitmapInfo bitmapInfo—This parameter specifies the style of alpha channel the bitmap uses.一般使用kCGImageAlphaPremultipliedFirst(彩色图片),或者kCGImageAlphaNone(grayscale)

    Extracting Bytes的demo

    NSData *BytesFromRGBImage(UIImage *sourceImage) {
        if (!sourceImage) return nil;
        // Establish color space
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
        if (colorSpace == NULL){
            NSLog(@"Error creating RGB color space");
            return nil; }
        // Establish context
        int width = sourceImage.size.width;
        int height = sourceImage.size.height;
        CGContextRef context = CGBitmapContextCreate(NULL,
                                                     width,
                                                     height,
                                                     8, // bits per byte
                                                     width * 4, // bytes per row
                                                     colorSpace,
                                                     (CGBitmapInfo) kCGImageAlphaPremultipliedFirst);
        CGColorSpaceRelease(colorSpace);
        if (context == NULL){
            NSLog(@"Error creating context");
            return nil;
        }
        // Draw source into context bytes
        CGRect rect = (CGRect){.size = sourceImage.size};
        CGContextDrawImage(context, rect, sourceImage.CGImage);
        // Create NSData from bytes
        NSData *data = [NSData dataWithBytes:CGBitmapContextGetData(context) length:(width * height * 4)]; // bytes per image
        CGContextRelease(context);
        return data;
    }
    

    Creating Images from Bytes

    与上一个步骤相反

    #define BITS_PER_COMPONENT 8
    #define ARGB_COUNT 4
    UIImage *ImageFromBytes(NSData *data, CGSize targetSize) {
        // Check data
        int width = targetSize.width;
        int height = targetSize.height;
        if (data.length < (width * height * 4)) {
            NSLog(@"Error: Got %d bytes. Expected %d bytes", data.length, width * height * 4);
            return nil;
        }
        // Create a color space
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
        if (colorSpace == NULL) {
            NSLog(@"Error creating RGB colorspace");
            return nil;
        }
        // Create the bitmap context
        Byte *bytes = (Byte *) data.bytes;
        CGContextRef context = CGBitmapContextCreate(bytes,
                                                     width,
                                                     height,
                                                     BITS_PER_COMPONENT, // 8 bits per component
                                                     width * ARGB_COUNT, // 4 bytes in ARGB
                                                     colorSpace,
                                                     (CGBitmapInfo)kCGImageAlphaPremultipliedFirst);
        CGColorSpaceRelease(colorSpace );
        if (context == NULL){
            NSLog(@"Error. Could not create context");
            return nil; }
        // Convert to image
        CGImageRef imageRef = CGBitmapContextCreateImage(context); UIImage *image = [UIImage imageWithCGImage:imageRef];
        // Clean up CGContextRelease(context); CFRelease(imageRef);
        return image;
    }
    

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