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iOS 对象沿着指定路径进行动画

iOS 对象沿着指定路径进行动画

作者: 韩七夏 | 来源:发表于2016-04-05 23:54 被阅读1365次

    对象的动画运动路径设

    以下方法可作为两步实现:

    以下方法在自定义view的类里面实现,可放在自定义函数中自行控制触法。也可放在drawRect或layoutSubviews里面让view在显 示时触法。但推荐放在自定义view中触发,因为这样才可以做到自行控制,并保证同时只有一个在运行,否则会因为view的改变导致重绘,导致同时执行多 个相同的动画,会影响效果和耗费内存。

    一》让view对象沿指定的路径进行动画的方法:

    以下是指定路径:

    CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];

    //Set some variables on the animation

    pathAnimation.calculationMode = kCAAnimationPaced;

    //We want the animation to persist - not so important in this case - but kept for clarity

    //If we animated something from left to right - and we wanted it to stay in the new position,

    //then we would need these parameters

    pathAnimation.fillMode = kCAFillModeForwards;

    pathAnimation.removedOnCompletion = NO;

    pathAnimation.duration = 10;

    //Lets loop continuously for the demonstration

    pathAnimation.repeatCount = 10;

    //Setup the path for the animation - this is very similar as the code the draw the line

    //instead of drawing to the graphics context, instead we draw lines on a CGPathRef

    //CGPoint endPoint = CGPointMake(310, 450);

    CGMutablePathRef curvedPath = CGPathCreateMutable();

    CGPathMoveToPoint(curvedPath, NULL, 10, 10);

    CGPathAddQuadCurveToPoint(curvedPath, NULL, 10, 450, 310, 450);

    CGPathAddQuadCurveToPoint(curvedPath, NULL, 310, 10, 10, 10);

    //Now we have the path, we tell the animation we want to use this path - then we release the path

    pathAnimation.path = curvedPath;

    CGPathRelease(curvedPath);

    在指定路径后,指定动画的对象,(在此用UIImageView举例:)

    UIImageView *circleView = [[UIImageView alloc] initWithImage:circle];

    circleView.frame = CGRectMake(1, 1, 40, 40);

    [self addSubview:circleView];

    //Add the animation to the circleView - once you add the animation to the layer, the animation starts

    [circleView.layer addAnimation:pathAnimation

    forKey:@"moveTheSquare"];

    二>.若要把指定的路径以线条或其他方法显示出来,则要绘制路径,方法是:

    UIGraphicsBeginImageContext(CGSizeMake(320,460));

    CGContextRef ctx = UIGraphicsGetCurrentContext();

    //Set variables in the context for drawing

    CGContextSetLineWidth(ctx, 1.5);

    CGContextSetStrokeColorWithColor(ctx, [UIColor whiteColor].CGColor);

    //Set the start point of your drawing

    CGContextMoveToPoint(ctx, 10, 10);

    //The end point of the line is 310,450 .... i'm also setting a reference point of 10,450

    //A quadratic bezier curve is drawn using these coordinates - experiment and see the results.

    CGContextAddQuadCurveToPoint(ctx, 10, 450, 310, 450);

    //Add another curve, the opposite of the above - finishing back where we started

    CGContextAddQuadCurveToPoint(ctx, 310, 10, 10, 10);

    //Draw the line

    CGContextDrawPath(ctx, kCGPathStroke);

    若要绘制图片背景(直接添加即可),则:

    //With the image, we need a UIImageView

    UIImage *image = [UIImage imagewithName:@"a.png"];

    UIImageView *curveView = [[UIImageView alloc] image];

    //Set the frame of the view - which is used to position it when we add it to our current UIView

    curveView.frame = CGRectMake(1, 1, 320, 460);

    curveView.backgroundColor = [UIColor greenColor];

    [self addSubview:curveView];

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