Path贝塞尔曲线
贝塞尔曲线用途广泛
QQ消息小红点拖拽效果
炫酷的下拉控件
翻书效果
类型 | 作用 |
---|---|
数据点 | 确定曲线的起始和结束为止 |
控制点 | 确定曲线的弯曲程度 |
一阶曲线是没有控制点的,只有两个数据点连城一个线段。即lineTo()
二阶曲线对应方法为quadTo()
二阶曲线动效演示AD/AB = BE/BC
代码:
public class Bazier2View extends View{
private PointF start,end,control;
private int centerX,centerY;
private Paint mPaint = new Paint();
public Bazier2View(Context context, AttributeSet attrs) {
super(context, attrs);
mPaint.setStyle(Paint.Style.STROKE);
start = new PointF(0,0);
end = new PointF(0,0);
control = new PointF();
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
centerX = w/2;
centerY = h/2;
start.x = centerX - 100;
start.y = centerY;
end.x = centerX + 100;
end.y = centerY;
control.x = centerX;
control.y = centerY - 100;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// return super.onTouchEvent(event);
control.x = event.getX();
control.y = event.getY();
invalidate();
return true;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPaint.setStrokeWidth(12);
mPaint.setColor(Color.BLACK);
canvas.drawPoint(start.x,start.y,mPaint);
canvas.drawPoint(end.x,end.y,mPaint);
canvas.drawPoint(control.x,control.y,mPaint);
mPaint.setStrokeWidth(2);
mPaint.setColor(Color.GRAY);
//绘制辅助线
canvas.drawLine(start.x,start.y,control.x,control.y,mPaint);
canvas.drawLine(end.x,end.y,control.x,control.y,mPaint);
mPaint.setStrokeWidth(4);
mPaint.setColor(Color.RED);
Path path = new Path();
path.moveTo(start.x,start.y);
path.quadTo(control.x,control.y,end.x,end.y);
canvas.drawPath(path,mPaint);
}
}
结果:
quadTo()
三阶曲线对应的方法为cubicTo()。由两个数据点A和D,两个控制点B和C
代码:
public class Bazier3View extends View {
private static final String TAG = "Bazier3View";
private Paint mPaint;
private boolean mode;
private PointF start,end,control1,control2;
public Bazier3View(Context context, AttributeSet attrs) {
super(context, attrs);
mPaint = new Paint();
mPaint.setStyle(Paint.Style.STROKE);
start = new PointF();
end = new PointF();
control1 = new PointF();
control2 = new PointF();
}
public void setMode(boolean mode){
this.mode = mode;
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
Log.i(TAG, "onSizeChanged: ");
int centerX = w/2;
int centerY = h/2;
start.x = centerX-100;
start.y = centerY;
end.x = centerX+100;
end.y = centerY;
control1.x = centerX-110;
control1.y = centerY-100;
control2.x = centerX+110;
control2.y = centerY-100;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (mode){
control1.x = event.getX();
control1.y = event.getY();
}else{
control2.x = event.getX();
control2.y = event.getY();
}
invalidate();
return true;
// return super.onTouchEvent(event);
}
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
//因为实际布局中,此view被包含在ScrollView中,
// 调用此方法告知父View,由我本身处理touch事件
//可对比二阶贝塞尔View(Bazier2View)在ScrollView中的效果
getParent().requestDisallowInterceptTouchEvent(true);
return super.dispatchTouchEvent(event);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPaint.setColor(Color.BLACK);
mPaint.setStrokeWidth(12);
canvas.drawPoint(start.x,start.y,mPaint);
canvas.drawPoint(end.x,end.y,mPaint);
canvas.drawPoint(control1.x,control1.y,mPaint);
canvas.drawPoint(control2.x,control2.y,mPaint);
mPaint.setColor(Color.WHITE);
mPaint.setStrokeWidth(4);
canvas.drawLine(start.x,start.y,control1.x,control1.y,mPaint);
canvas.drawLine(control1.x,control1.y,control2.x,control2.y,mPaint);
canvas.drawLine(control2.x,control2.y,end.x,end.y,mPaint);
mPaint.setColor(Color.RED);
Path path = new Path();
path.moveTo(start.x,start.y);
path.cubicTo(control1.x,control1.y,control2.x,control2.y,end.x,end.y);
canvas.drawPath(path,mPaint);
}
}
结果:
实例
贝塞尔曲线的优点是可是实时控制曲线状态,并可以通过改变控制点的状态实时让曲线进行平滑的状态变化
核心难点:
1.如何得到数据点和控制点的位置?
分析:关于使用绘制圆形的数据点与控制点早就已经有人详细的计算好了,可以参考下图
2.如何达到渐变效果?
分析:渐变其实就是每次对数据点和控制点稍微移动一点,然后重绘界面,在短时间多次的调整数据点与控制点,使其逐渐接近目标值,通过不断的重绘界面达到一种渐变的效果。过程可以参照下图动态效果:
图中假设1为圆的半径,那么对应的M值就应该是半径乘以0.551915024494f就是所需要的数值c约等于0.551915024494f
代码:
public class BazierCircleView extends View {
private static final String TAG = "BazierCircleView";
private static final float C = 0.551915024494f;
private Paint mPaint = new Paint();
private PointF p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11;
private int centerX,centerY;
private int radius = 100;
private float M = radius*C;
private float mCurrent = 0;
private float mCount = 10;
public BazierCircleView(Context context, AttributeSet attrs) {
super(context, attrs);
mPaint.setStrokeWidth(6);
mPaint.setStyle(Paint.Style.STROKE);
p0 = new PointF(0,radius);
p1 = new PointF(M,radius);
p2 = new PointF(radius,M);
p3 = new PointF(radius,0);
p4 = new PointF(radius,-M);
p5 = new PointF(M,-radius);
p6 = new PointF(0,-radius);
p7 = new PointF(-M,-radius);
p8 = new PointF(-radius,-M);
p9 = new PointF(-radius,0);
p10 = new PointF(-radius,M);
p11 = new PointF(-M,radius);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
centerX = w/2;
centerY = h/2;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.translate(getWidth()/2,getHeight()/2);//设置中心点
drawPoint(canvas);
drawLine(canvas);
drawCoordinateSystem(canvas);
mPaint.setColor(Color.BLUE);
Path path = new Path();
path.moveTo(p0.x,p0.y);
path.cubicTo(p1.x,p1.y,p2.x,p2.y,p3.x,p3.y);
path.cubicTo(p4.x,p4.y,p5.x,p5.y,p6.x,p6.y);
path.cubicTo(p7.x,p7.y,p8.x,p8.y,p9.x,p9.y);
path.cubicTo(p10.x,p10.y,p11.x,p11.y,p0.x,p0.y);
canvas.drawPath(path,mPaint);
mCurrent++;
if (mCurrent < mCount){
Log.i(TAG, "onDraw: ");
p6.y += 5;
p11.y -=5;
p1.y -=5;
p10.x += 2;
p2.x -= 2;
postInvalidateDelayed(20);
}
}
private void drawPoint(Canvas canvas){
mPaint.setStrokeWidth(6);
mPaint.setColor(Color.RED);
canvas.drawPoint(p0.x,p0.y,mPaint);
canvas.drawPoint(p1.x,p1.y,mPaint);
canvas.drawPoint(p2.x,p2.y,mPaint);
canvas.drawPoint(p3.x,p3.y,mPaint);
canvas.drawPoint(p4.x,p4.y,mPaint);
canvas.drawPoint(p5.x,p5.y,mPaint);
canvas.drawPoint(p6.x,p6.y,mPaint);
canvas.drawPoint(p7.x,p7.y,mPaint);
canvas.drawPoint(p8.x,p8.y,mPaint);
canvas.drawPoint(p9.x,p9.y,mPaint);
canvas.drawPoint(p10.x,p10.y,mPaint);
canvas.drawPoint(p11.x,p11.y,mPaint);
}
private void drawLine(Canvas canvas){
mPaint.setStrokeWidth(2);
mPaint.setColor(Color.CYAN);
canvas.drawLine(p11.x,p11.y,p1.x,p1.y,mPaint);
canvas.drawLine(p2.x,p2.y,p4.x,p4.y,mPaint);
canvas.drawLine(p5.x,p5.y,p7.x,p7.y,mPaint);
canvas.drawLine(p8.x,p8.y,p10.x,p10.y,mPaint);
}
private void drawCoordinateSystem(Canvas canvas){
mPaint.setColor(Color.RED);
canvas.drawLine(0,-getHeight(),0,getHeight(),mPaint);
canvas.drawLine(-getWidth(),0,getWidth(),0,mPaint);
}
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