'use strict';
let State = (function () {
class State {
constructor() {
/**
* 状态类
* @type {{}}
* @private
*/
let that = this;
that._currState = {};
that.states = {
jump: function () {
console.log("jump")
},
move: function () {
console.log("move")
},
shoot: function () {
console.log("shoot")
},
squat: function () {
console.log("squat")
}
};
/**
* 创建组合类之动作控制类
* @type {{change, goes}}
*/
let {change, goes} = (function () {
class action {
constructor() {
this.change = function () {
//参数转成数组
let arg = [].slice.call(arguments).sort();
that._currState = {};
if (arg.length) {
for (var i in arg) {
that._currState[arg[i]] = true;
}
}
return that;
}
this.goes = function () {
console.log("触发一次动作")
for (var i in that._currState) {
that.states[i] && that.states[i]()
}
return that;
}
}
}
let _action = new action();
return {
change: _action.change,
goes: _action.goes
}
})();
this.change = change;
this.goes = goes;
}
}
return new State();
})();
console.log(State.change('jump', 'shoot').goes().goes().change("move").goes());
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