作者: Toto_fa49 | 来源:发表于2018-07-30 08:47 被阅读0次

    作业:

    01.
    import pygame
    pygame.init()
    screen = pygame.display.set_mode((1024,800))
    screen.fill((255,255,255))
    x = 0
    y = 0
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
        import random
        screen.fill((random.randint(0,255),random.randint(0,255),random.randint(0,255)))
        font = pygame.font.SysFont("Times", 50)
        surface = font.render("My word --- zdq", True, (150, 150, 150))
        ellipse = pygame.draw.ellipse(screen,(random.randint(0,255),random.randint(0,255),random.randint(0,255)),\
                                               (x,y,100,120),3)
        circle = pygame.draw.circle(screen,(160,160,160),(20+x,30+y),5)
        circle = pygame.draw.circle(screen, (160, 160, 160), (80+x, 30+y), 5)
        from math import pi
        pygame.draw.arc(screen,(150,150,150),(0+x,20+y,100,50),pi+pi/4,2*pi-pi/4,5)
        screen.blit(surface,(300,100))
        pygame.display.flip()
        x += 1
        if x <500:
            y+=1
        if x >= 500:
            y -= 1
    

    02.学生管理系统一部分

    def site():
    
        # if __name__ == "__main__":
        list1 = []#存储登陆账号密码
        while True:
            print("*===========================*")
            print("*    欢迎进入学生管理系统   *")
            print("*         1.登陆账号        *")
            print("*         2.注册账号        *")
            print("*        3.学生管理         *")
             print("*        4.退出系统         *")
            print("*===========================*")
            number = int(input("请选择:"))
    
            if number == 1:
                dict1= {}
                account = input("账号:")
                password0 = input("密码:")
                dict1[account]=password0
                print(dict1)
                list2 = []
                for item in list1:
                    for a in item:
                        if a == account:
                            list2.append(a)
                            while True:
                                if dict1 == item:
                                    print("*====================*")
                                    print("*      登陆成功      *")
                                    print("*====================*")
    
    
    
                                    input("")
                                    exit()
                                print(item)
                                if item[a] != password0:
                                    while True:
                                        password0 = input("密码不对请重新输入密码")
                                        print(dict1)
                                        if password0 == item[a]:
                                            dict1[account]=password0
                                            break
                                    print(item)
                                    print(dict1)
                                input("")
                if list2 == []:
                    print("*====================*")
                    print("*登陆失败,请注册信息 *")
                    print("*====================*")
                    input(" ")
                continue
            if number == 2:
                dict2 = {}
                account = input("请设置账号")
                password = input("请设置密码")
                dict2[account] = password
                keys =[]
                for item in list1:
                    for key in item:
                        if key == account:
                            keys.append(key)
                            print("账号不可用请重新设置账号和密码")
                            break
                    break
                if keys == []:
                    while True:
                        password1 = input("请再次输入密码")
                        if  password1 == password:
                            dict2[account] = password
                            print("创建成功")
                            break
                        else:
                            password=input("两次输入不相同请重新输入")
                list1.append(dict2)
                input("")
    site()
    

    2,小结pygame

    基本结构

    import pygame
    if name == 'main':
    1.初始化pygame
    pygame.init()
    2.创建游戏窗口
    set_mode((宽度, 高度))
    screen = pygame.display.set_mode((600, 400))
    3.游戏循环
    while True:
    检测事件
    for event in pygame.event.get():
    pass
    检测窗口上的关闭按钮是否被点击
    if event.type == pygame.QUIT:
    # 退出游戏
    print('关闭按钮被点击')
    exit()

    显示文字

    import pygame

    if name == 'main':
    pygame.init()
    screen = pygame.display.set_mode((600, 400))
    设置窗口的背景颜色
    screen.fill((255, 255, 255))
    1.创建字体对象(找一只笔)
    """
    创建系统字体
    SysFont(name, size, bold=False, italic=False)
    name -> 字体名
    size -> 字体大小
    bold -> 加粗
    italic -> 倾斜
    """
    font = pygame.font.SysFont('宋体', 22)
    """
    创建自定义字体
    Font(字体文件路径,字体大小)
    """
    font = pygame.font.Font('./font/HYShangWeiShouShuW.ttf', 22)
    2.根据字体去创建显示对象(文字)(找内容)
    """
    render(self, text, antialias, color, background=None)
    text -> 要显示的文字内容(str)
    antialias -> 是否平滑
    color -> 计算机三原色(红、绿、蓝),RGB颜色,值的范围都是0-255
    (255,0,0) -> 红色
    (0,255,0) -> 绿色
    (0,0,255) -> 蓝色
    (0,0,0) -> 黑色
    (255,255,255) -> 白色
    (X,X,X) -> 灰色
    """
    surface = font.render('你好, python', True, (0, 255, 0))
    3.将内容添加到窗口上(画到纸上)
    """
    blit(需要显示的对象, 显示位置)
    需要显示的对象 --> Surface类型的数据
    显示位置 --> 坐标(x, y)
    """
    screen.blit(surface, (100, 100))
    4.将窗口上的内容展示出来(将画有文字的纸贴出来)
    pygame.display.flip()
    游戏循环
    while True:
    for event in pygame.event.get():
    if event.type == pygame.QUIT:
    exit()

    显示图片

    import pygame

    if name == 'main':
    pygame.init()
    screen = pygame.display.set_mode((600, 400))
    screen.fill((255, 255, 255))
    1.获取图片对象
    image = pygame.image.load('./images/luffy.jpeg')
    """
    a.获取图片大小
    get_size()
    """
    image_size = image.get_size()
    print(image_size)
    """
    b.形变:
    transform:形变包含缩放、旋转和平移
    scale(缩放对象,新的大小) --> 返回一个缩放后的新对象
    """
    image = pygame.transform.scale(image, (150, 150))
    """
    旋转
    rotate(旋转对象, 旋转角度) --- 角度是0-360对应的度数
    """
    image = pygame.transform.rotate(image, -90)
    """
    def rotozoom(旋转对象, 旋转角度, 缩放比例)
    """
    image = pygame.transform.rotozoom(image, 90, 0.4)
    2.将图片对象渲染到窗口上
    screen.blit(image, (0, 0))
    screen.blit(image,(60, 60))
    3.展示在屏幕上
    pygame.display.flip()
    while True:
    for event in pygame.event.get():
    if event.type == pygame.QUIT:
    exit()

    显示图形

    import pygame
    if name == 'main':
    pygame.init()
    screen = pygame.display.set_mode((600, 400))
    screen.fill((255, 255, 255))
    """
    1.画直线
    line(Surface, color, start_pos, end_pos, width=1)
    Surface -> 画在哪个地方
    color -> 线的颜色
    start_pos -> 起点
    end_pos -> 终点
    width -> 线的宽度
    """
    pygame.draw.line(screen, (255, 0, 0), (78, 59), (100, 100), 2)
    pygame.draw.line(screen, (0, 255, 0), (0, 0), (130, 100), 2)
    """
    lines(画线的位置, 颜色, closed, 点的列表, width=1)
    """
    pygame.draw.lines(screen, (0, 0, 255), True, [(10, 10), (200, 50), (100, 100)])
    """
    画矩形
    rect(位置,颜色,(x,y,width,height))
    """
    pygame.draw.rect(screen,(255,255,0),(0,0,200,200),2)
    """
    2.画曲线
    arc(Surface, color, Rect, start_angle, stop_angle, width=1)
    Rect -> (x, y, width, height)矩形
    start_angle
    stop_angle
    """
    from math import pi
    pygame.draw.arc(screen, (0, 0, 0), (0, 0, 100, 200), pi+pi/4, pi*2-pi/4)
    """
    3.画圆
    circle(位置, 颜色, 圆心位置, 半径, width=0)
    """
    import random
    pygame.draw.circle(screen,\ (random.randint(0,255),random.randint(0,255),random.randint(0,255)),
    (400,200),100)
    q
    """
    画椭圆
    ellipse(Surface, color, Rect, width=0)
    """
    pygame.draw.ellipse(screen, (0, 100, 0), (100, 300, 200, 80), 1)
    将内容展示在屏幕上
    pygame.display.flip()
    while True:
    for event in pygame.event.get():
    if event.type == pygame.QUIT:
    exit()

    动画原理

    import pygame
    if __name__ == '__main__':
        pygame.init()
        screen = pygame.display.set_mode((600, 400))
        screen.fill((255, 255, 255))
        x = 0
        y = 0
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit()
    
            x += 1
            y += 1
            screen.fill((255,255,255))
            pygame.draw.circle(screen,(255,0,0),(x,y),80)
            pygame.display.flip()
    

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