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iOS动画-支付宝支付动画

iOS动画-支付宝支付动画

作者: eb59f8b6f06e | 来源:发表于2016-08-02 16:32 被阅读655次

    最近在研究iOS动画方面的知识,尝试着做一个支付宝支付过程中的一个动画,效果图如下:


    支付动画

    支付流程开始的时候开启动画,中间不停循环动画过程,一旦支付成功,启动打勾动画,整个流程结束。
    这里动画分为三个部分,第一部分绘制一个圆弧,第二部分为擦除上一个圆弧,第三部分为绘制一个打勾图形。第一、二部分动画做repeat,当支付成功(我这里是点击支付成功按钮)时,这两个动画停止,开启打勾动画。看代码:

    //先画一个圆圈的路径
    UIBezierPath *circlePath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(150, 150)
                                                              radius:30.f
                                                          startAngle:M_PI * 3 / 2
                                                            endAngle:M_PI * 7 / 2
                                                           clockwise:YES];
    //利用CAShapeLayer来按照指定的path绘制图形
    _alipayLayer = [CAShapeLayer layer];
    _alipayLayer.path = circlePath.CGPath;
    _alipayLayer.lineWidth = 3.f;
    _alipayLayer.fillColor = [UIColor clearColor].CGColor;
    _alipayLayer.strokeColor = RGBA(5, 154, 227, 1).CGColor;
    [self.view.layer addSublayer:_alipayLayer];
    
    //让圆形动画起来
    //顺时针慢慢显示圆弧
    CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
    drawAnimation.fromValue = @0;
    drawAnimation.toValue = @1;
    drawAnimation.duration = 2.f;
    drawAnimation.fillMode = kCAFillModeForwards;
    drawAnimation.removedOnCompletion = YES;
    
    //顺时针慢慢擦除圆弧
    CABasicAnimation *dismissAnimation = [CABasicAnimation animationWithKeyPath:@"strokeStart"];
    dismissAnimation.fromValue = @0;
    dismissAnimation.toValue = @1;
    dismissAnimation.duration = 2.f;
    dismissAnimation.beginTime = 2.f;   //两个动画加入动画组,要按顺序播放,这个动画需要等上一个动画结束再开始
    dismissAnimation.removedOnCompletion = YES;
    

    这里有两个动画,这两个动画是一组,需要重复,所以我们把他们加入一个动画组:

    CAAnimationGroup *group = [CAAnimationGroup animation];
    group.animations = @[drawAnimation, dismissAnimation];
    group.duration = 4;
    group.repeatCount = INFINITY;
    group.removedOnCompletion = YES;
    [_alipayLayer addAnimation:group forKey:@"DrawCircleAnimationKey"];
    

    需要注意的是:我们的第二个动画dismissAniamtion需要指定开始时间,否则两个动画同时启动会看不到动画效果。OK,我们的工作已经完成一半了,接下来做打勾动画:

    UIBezierPath *tickPath = [UIBezierPath bezierPath];
    [tickPath moveToPoint:CGPointMake(130, 150)];
    [tickPath addLineToPoint:CGPointMake(145, 165)];
    [tickPath addLineToPoint:CGPointMake(170, 140)];
    
    CAShapeLayer *tickLayer = [CAShapeLayer layer];
    tickLayer.path = tickPath.CGPath;
    tickLayer.fillColor = [UIColor clearColor].CGColor;
    tickLayer.strokeColor = RGBA(5, 154, 227, 1).CGColor;
    tickLayer.lineWidth = 3.f;
    [self.view.layer addSublayer:tickLayer];
    
    CABasicAnimation *tickAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
    tickAnimation.fromValue = @0;
    tickAnimation.toValue = @1;
    tickAnimation.duration = 2.f;
    [tickLayer addAnimation:tickAnimation forKey:@"TickAnimationKey"];
    

    在开始这个动画前需要停止圆弧的动画,停止动画苹果推荐的做法是直接设置speed为0(参考地址),所以我们在上面这段代码前加入

    //停止圆弧动画
    _alipayLayer.speed = 0;
    

    到这,整个的动画效果就完成了!

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