在NGUI中,我们可以直接用spriteName = “想要替换的图片名称”; 就可以很方便的替换资源
而UGUI却相对要麻烦一点,下面为大家介绍比较常用的三种替换方式。
一、
[csharp] view plain copy
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Test : MonoBehaviour
{
[SerializeField]
Image myImage;
// Use this for initialization
void Start()
{
myImage.sprite = Resources.Load("Image/pic", typeof(Sprite)) as Sprite; // Image/pic 在 Assets/Resources/目录下
}
}
二、
[csharp] view plain copy
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Test : MonoBehaviour
{
[SerializeField]
Image myImage;
[SerializeField]
Sprite mySprite;
// Use this for initialization
void Start()
{
myImage.sprite = mySprite; // mySprite 为外部指定的图片资源
}
}
三、
[csharp] view plain copy
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Test : MonoBehaviour {
[SerializeField]
Image myImage;
// Use this for initialization
void Start () {
StartCoroutine(GetImage());
}
IEnumerator GetImage()
{
string url = "http://www.5dbb.com/images/logo.gif";
WWW www = new WWW(url);
yield return www;
if (string.IsNullOrEmpty(www.error))
{
Texture2D tex = www.texture;
Sprite temp = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0, 0));
myImage.sprite = temp;
}
}
}
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