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Android案例手册 - 实现一个华容道拼图游戏

Android案例手册 - 实现一个华容道拼图游戏

作者: super可乐 | 来源:发表于2022-08-27 15:33 被阅读0次

    👉实践过程

    九宫格游戏,或者说华容道游戏,是传承了很久的游戏了,今天我们就用Android实现一下吧。

    从图中我们做出如下分析:

    1. 展示N*N-1的数字列表,并且是随机排序的,还要有一个空置的view也要创建

    2. 每个数字都拥有点击事件,所以每个数字应该都是独立的View,然后所有数字嵌套在ViewGroup中

    3. 每个数字View都有移动动画并且有上下左右的区分,且移动距离为自身View的宽度

    4. 每个View记录自己正确的位置,对外提供方法移动该view位置,当移动的位置和记录的位置一直表示正确,回调出去

    5. ViewGroup进行for循环创建指定数量的子View,并且设置好随机位置

    6. 子View回调出来的点击事件记录正确个数,满足条件则再次回调更上层做业务处理。

    😜使用

    我们先来看看使用方式:

    <com.akitaka.math.ui.widget.KlotskiViewGroup
            android:id="@+id/pv"
            android:layout_width="match_parent"
            android:layout_height="match_parent"
            android:background="#dddddd" />
    

    😜子View的移动

    😜ViewGroup创建棋子

    😜全部源码

    /**
     * 华容道的实体类
     */
    public class ModelKlotskiPosition {
    
        /**
         * X轴定位
         */
        private int x;
    
        /**
         * Y轴定位
         */
        private int y;
    
        public ModelKlotskiPosition(int x, int y) {
            this.x = x;
            this.y = y;
        }
    
        public int getX() {
            return x;
        }
    
        public void setX(int x) {
            this.x = x;
        }
    
        public int getY() {
            return y;
        }
    
        public void setY(int y) {
            this.y = y;
        }
    
        @Override
        public boolean equals(@Nullable Object obj) {
            if (!(obj instanceof ModelKlotskiPosition)) {
                return false;
            }
            ModelKlotskiPosition o = (ModelKlotskiPosition) obj;
            return x == o.x && y == o.y;
        }
    }
    
    @SuppressLint("ViewConstructor")
    public class KlotskiChildView extends View {
    
        /**
         * 当前数字
         */
        private int intNumber;
    
        /**
         * 正确的定位
         */
        private ModelKlotskiPosition positionCorrect;
    
        /**
         * 当前的定位
         */
        private ModelKlotskiPosition positionCurrent;
    
        /**
         * 当前View的长款
         */
        private int length;
    
        /**
         * 画笔
         */
        private Paint paint;
    
        /**
         * 位置更改监听
         */
        private OnPositionChangedListener listener;
    
        /**
         * 当前定位是否正确
         */
        private boolean correct = true;
    
        /**
         * 初始化
         *
         * @param context    上下文对象
         * @param intDifficulty 难度系数
         * @param intNumber     数字
         */
        public KlotskiChildView(Context context, int intDifficulty, int intNumber, OnPositionChangedListener listener) {
            super(context);
            init(intDifficulty, intNumber, listener);
        }
    
        private void init(int intDifficulty, int intNumber, OnPositionChangedListener listener) {
            this.intNumber = intNumber;
            //根据难度系数与棋子的数字,得出棋子的正确坐标
            int x = intNumber % intDifficulty == 0 ? intDifficulty : intNumber % intDifficulty;
            int y = (intNumber - 1) / intDifficulty + 1;
    
            positionCorrect = new ModelKlotskiPosition(x, y);
            positionCurrent = new ModelKlotskiPosition(x, y);
    
            //初始化 画笔
            paint = new Paint();
            paint.setColor(Color.BLUE);
            paint.setTextSize(100f * (4f / intDifficulty));
            paint.setStyle(Paint.Style.FILL);
            paint.setAntiAlias(true);
    
            this.listener = listener;
        }
    
        /**
         * 设置棋子当前位置
         */
        public void setCurrentPosition(int x, int y) {
            if (positionCurrent == null) {
                positionCurrent = new ModelKlotskiPosition(positionCorrect.getX(), positionCorrect.getY());
            }
            positionCurrent.setX(x);
            positionCurrent.setY(y);
            verifyCorrect();
        }
    
        @Override
        protected void onDraw(Canvas canvas) {
            //将画布坐标系移到中间
            canvas.translate(length / 2f, length / 2f);
            //将数字画在画布上
            @SuppressLint("DrawAllocation") Rect rect = new Rect();
            String s = String.valueOf(intNumber);
            paint.getTextBounds(s, 0, s.length(), rect);
            canvas.drawText(s, -rect.width() / 2f, rect.height() / 2f, paint);
        }
    
        /**
         * X轴移动
         *
         * @param left 是否向左移动
         */
        public void moveX(boolean left) {
            final int currX = getLeft();
            //目标X位置
            int targetX = currX + (left ? -length : length);
            ValueAnimator valueAnimator = ValueAnimator.ofInt(currX, targetX);
            valueAnimator.addUpdateListener(animation -> {
                int value = (int) animation.getAnimatedValue();
                //重新布局自己
                layout(value, getTop(), value + length, getBottom());
            });
            valueAnimator.setDuration(200);
            valueAnimator.start();
            positionCurrent.setX(positionCurrent.getX() + (left ? -1 : 1));
            verifyCorrect();
        }
    
        /**
         * Y轴移动
         *
         * @param top 是否向上移动
         */
        public void moveY(boolean top) {
            final int currY = getTop();
            int targetY = currY + (top ? -length : length);
            ValueAnimator valueAnimator = ValueAnimator.ofInt(currY, targetY);
            valueAnimator.addUpdateListener(animation -> {
                int value = (int) animation.getAnimatedValue();
                layout(getLeft(), value, getRight(), value + length);
            });
            valueAnimator.setDuration(200);
            valueAnimator.start();
            positionCurrent.setY(positionCurrent.getY() + (top ? -1 : 1));
            verifyCorrect();
        }
    
        /**
         * 验证当前位置是否正确,并根据逻辑调用改变监听
         */
        private void verifyCorrect() {
            if (correct != (positionCorrect.equals(positionCurrent))) {
                correct = !correct;
                listener.onPositionChanged(correct);
            }
        }
    
        public int getLength() {
            return length;
        }
    
        public void setLength(int length) {
            this.length = length;
        }
    
        public ModelKlotskiPosition getCorrectPosition() {
            return positionCorrect;
        }
    
        public ModelKlotskiPosition getCurrentPosition() {
            return positionCurrent;
        }
    
        public interface OnPositionChangedListener {
            /**
             * 位置调动时调用
             *
             * @param correct 位置是否正确
             */
            void onPositionChanged(boolean correct);
        }
    }
    
    /**
     * @author 芝麻粒儿
     */
    public class KlotskiViewGroup extends ViewGroup implements KlotskiChildView.OnPositionChangedListener {
    
        /**
         * 难度系数
         * 默认为3
         */
        private int intDifficulty = 3;
    
        /**
         * 棋子正确的数量
         */
        private int intCorrectCount = 0;
    
        /**
         * 空闲位置
         */
        private ModelKlotskiPosition idlePosition;
    
        /**
         * 游戏结束监听
         */
        private OnPlayOverListener listener;
    
        public KlotskiViewGroup(Context context) {
            super(context);
        }
    
        public KlotskiViewGroup(Context context, AttributeSet attrs) {
            super(context, attrs);
            init();
        }
    
        public KlotskiViewGroup(Context context, AttributeSet attrs, int defStyleAttr) {
            super(context, attrs, defStyleAttr);
        }
    
        private void init() {
            intCorrectCount = intDifficulty * intDifficulty - 1;
            //初始化空格定位,默认为最后一个格子
            idlePosition = new ModelKlotskiPosition(intDifficulty, intDifficulty);
            //清空所有child 如果不清空,会出现底层背景重叠的问题
            removeAllViews();
            for (int i = 1; i < intDifficulty * intDifficulty; i++) {
                //创建棋子
                KlotskiChildView pieceView = new KlotskiChildView(getContext(), intDifficulty, i, this);
                //给棋子添加布局属性
                pieceView.setBackgroundResource(R.drawable.bg_piece);
                LayoutParams layoutParams = new LayoutParams(pieceView.getLength(), pieceView.getLength());
                pieceView.setLayoutParams(layoutParams);
                //将棋子添加有序临时数组中
                addView(pieceView);
                //设置棋子的点击事件
                pieceView.setOnClickListener(v -> processPieceClick((KlotskiChildView) v));
            }
            upsetPieces();
        }
    
        /**
         * 打乱棋子
         * 之前使用的随机数打乱法,会导致最终无解
         */
        public void upsetPieces() {
            //打乱次数,难度系数的平方
            int count = intDifficulty * intDifficulty * 10;
            do {
                //随机数,模拟点击位置
                int round = (int) Math.floor(Math.random() * getChildCount());
                //根据难度系数与模拟点击的位置数字,得出棋子的正确坐标
                int randomX = round % intDifficulty == 0 ? intDifficulty : round % intDifficulty;
                int randomY = (round - 1) / intDifficulty + 1;
                //空格坐标
                int idleX = idlePosition.getX();
                int idleY = idlePosition.getY();
                if (randomX == idleX && randomY != idleY) {
                    count--;
                    idlePosition.setY(randomY);
                    for (int i = 0; i < getChildCount(); i++) {
                        KlotskiChildView pieceView = (KlotskiChildView) getChildAt(i);
                        int currX = pieceView.getCurrentPosition().getX();
                        int currY = pieceView.getCurrentPosition().getY();
                        if (currX == idleX) {
                            if (currY <= randomY && currY > idleY) {
                                pieceView.setCurrentPosition(currX, currY - 1);
                            } else if (currY >= randomY && currY < idleY) {
                                pieceView.setCurrentPosition(currX, currY + 1);
                            }
                        }
                    }
    
                } else if (randomY == idleY && randomX != idleX) {
                    count--;
                    idlePosition.setX(randomX);
                    for (int i = 0; i < getChildCount(); i++) {
                        KlotskiChildView pieceView = (KlotskiChildView) getChildAt(i);
                        int currY = pieceView.getCurrentPosition().getY();
                        int currX = pieceView.getCurrentPosition().getX();
                        if (currY == idleY) {
                            if (currX <= randomX && currX > idleX) {
                                pieceView.setCurrentPosition(currX - 1, currY);
                            } else if (currX >= randomX && currX < idleX) {
                                pieceView.setCurrentPosition(currX + 1, currY);
                            }
                        }
                    }
                }
            } while (count >= 0);
    
        }
    
        /**
         * 处理棋子的点击事件
         *
         */
        private void processPieceClick(KlotskiChildView pieceView) {
            ModelKlotskiPosition clickPosition = pieceView.getCurrentPosition();
            int idleX = idlePosition.getX();
            int idleY = idlePosition.getY();
            //若点击的棋子与空格在X轴交汇,则为上下移动
            if (clickPosition.getX() == idleX) {
                //将空格定位到点击的棋子位置
                idlePosition.setY(clickPosition.getY());
                //遍历棋子,找出被点击的棋子与原空格位置之间的所有棋子,一起移动
                for (int i = 0; i < getChildCount(); i++) {
                    KlotskiChildView pv = (KlotskiChildView) getChildAt(i);
                    int currX = pv.getCurrentPosition().getX();
                    int currY = pv.getCurrentPosition().getY();
                    if (currX == idleX) {
                        if (clickPosition.getY() > idleY && currY <= clickPosition.getY() && currY > idleY) {
                            pv.moveY(true);
                        } else if (clickPosition.getY() < idleY && currY >= clickPosition.getY() && currY < idleY) {
                            pv.moveY(false);
                        }
                    }
                }
            }
            //此处逻辑与上面类似,不重复
            else if (clickPosition.getY() == idleY) {
                idlePosition.setX(clickPosition.getX());
                for (int i = 0; i < getChildCount(); i++) {
                    KlotskiChildView pv = (KlotskiChildView) getChildAt(i);
                    int currY = pv.getCurrentPosition().getY();
                    int currX = pv.getCurrentPosition().getX();
                    if (currY == idleY) {
                        if (clickPosition.getX() > idleX && currX <= clickPosition.getX() && currX > idleX) {
                            pv.moveX(true);
                        } else if (clickPosition.getX() < idleX && currX >= clickPosition.getX() && currX < idleX) {
                            pv.moveX(false);
                        }
                    }
    
                }
            }
        }
    
        /**
         * 设置难度系数
         */
        public void setDifficulty(int dif) {
            intDifficulty = dif;
            init();
            invalidate();
        }
    
        @Override
        protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
            //将宽高设置为统一长度,取最小值
            int defaultWidth = getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec);
            int defaultHeight = getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec);
            int minSpec = defaultWidth < defaultHeight ? widthMeasureSpec : heightMeasureSpec;
            super.onMeasure(minSpec, minSpec);
            int childLength = Math.min(defaultWidth, defaultHeight) / intDifficulty;
            for (int i = 0; i < getChildCount(); i++) {
                ((KlotskiChildView) getChildAt(i)).setLength(childLength);
            }
        }
    
        @Override
        protected void onLayout(boolean changed, int l, int t, int r, int b) {
            //遍历所有的child,将子View依次排开
            for (int i = 0; i < getChildCount(); i++) {
                KlotskiChildView child = (KlotskiChildView) getChildAt(i);
                ModelKlotskiPosition cp = child.getCurrentPosition();
                int cX = (cp.getX() - 1) * child.getLength();
                int cY = (cp.getY() - 1) * child.getLength();
                child.layout(cX, cY, cX + child.getLength(), cY + child.getLength());
            }
        }
    
        @Override
        public void onPositionChanged(boolean correct) {
            if (correct) {
                intCorrectCount++;
            } else {
                intCorrectCount--;
            }
            if (intCorrectCount >= ((intDifficulty * intDifficulty) - 1)) {
                if (listener != null) {
                    listener.onPlayOver(0);
                }
            }
        }
    
        public void setListener(OnPlayOverListener listener) {
            this.listener = listener;
        }
    
        public interface OnPlayOverListener {
            /**
             * 游戏结束回调
             *
             * @param state 结束状态,目前默认为0
             *              预留后面添加超时失败等状态
             */
            void onPlayOver(int state);
        }
    }
    

    📢作者:小空和小芝中的小空

    📢来源:芝麻粒儿 的个人主页 - 专栏 - 掘金 (juejin.cn)

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