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Resources加载语音

Resources加载语音

作者: Kyle_An | 来源:发表于2021-05-24 11:27 被阅读0次

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AudioManager : MonoSingleton<AudioManager>
{
public Dictionary<string, AudioClip> audioClipList = new Dictionary<string, AudioClip>();

private AudioSource audioSource;

public float PlayAudioClip(string clipName)
{
    AudioClip audio = GetAudioClip(clipName);
    if (audio == null)
    {
        Debug.Log("未找到指定名称的音频文件");
    }
    else
    {
        if (!transform.GetComponent<AudioSource>())
        {
            transform.gameObject.AddComponent<AudioSource>();
        }
        audioSource = transform.GetComponent<AudioSource>();
        audioSource.clip = audio;
        audioSource.Play();
    }
    return audio.length;
}

public AudioClip GetAudioClip(string clipName)
{
    AudioClip clip = null;
    if (audioClipList.ContainsKey(clipName))
    {
        audioClipList.TryGetValue(clipName, out clip);
        return clip;
    }
    clip = Resources.Load("AudioClip/" + clipName) as AudioClip;
    if (clip != null)
    {
        audioClipList.Add(clipName, clip);
    }
    return clip;
}

}

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