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手势--UIGestureRecognizer

手势--UIGestureRecognizer

作者: Little_Dragon | 来源:发表于2015-10-07 23:53 被阅读522次

    监听触摸事件的做法:

    1.如果想监听一个view上面的触摸事件,之前的做法是:
    1>自定义一个view
    2>实现view的touches的方法,在方法内部实现具体处理代码

    2.通过touches方法监听view触摸事件,有很明显的几个缺点
    1>必须得自定义view
    2>由于是在view内部的touches方法中监听触摸事件,默认情况下,是无法让其他外界对象监听view的触摸事件
    3>不容易区分用户的具体手势行为

    iOS 3.2之后,苹果退出了手势识别功能(Gesture Recognizer),在触摸手势处理方面,大大简化了开发者的开发难度

    UIGestureRecognizer---手势识别器

    UIGestureRecognizer是一个抽象类,定义了所有手势的基本行为,使用它的子类才能处理具体手势行为
    1.UITapGestureRecognizer 点击行为
    2.UIPinchGestureRecognizer 捏合行为,用于缩放
    3.UIPanGestureRecognizer 拖拽行为
    4.UISwipeGestureRecognizer 轻扫行为
    5.UIRotationGestureRecognizer 旋转行为
    6.UILongPressGestureRecognizer 长按行为

    手势识别器的用法:以UITapGestureRecognizer为例

    1.创建手势识别器对象 (可以直接添加代理,和执行的方法)
    UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc]init] [tap addTarget:self action:]
    UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector()]

    2.设置手势识别器对象的具体属性(一般不设置)

    //连续敲击2次
    tap.numberOfTapsRequired = 2;
    //需要2根手指一起敲击
    tap.numberOfTouchesRequired = 2;
    

    3.添加手势识别器到对应的view上
    [self.view addGestureRecognizer: tap]

    手势识别的状态
    typedef NS_ENUM(NSInteger,UIGestureRecognizerState)
    {
        //没有触摸事件发生,所有手势识别的默认状态
        UIGestureRecognizerStatePossible,
        //一个手势已经开始但尚未改变或者完成时
        UIGestureRecognizerStateBegan,
        //手势状态改变
        UIGestureRecognizerStateChanged,
        //手势完成
        UIGestureRecognizerStateEnded,
        //手势取消,恢复至Possible状态
        UIGestureRecognizerStateCancelled,
        //手势失败,恢复至Possible状态
        UIGestureRecognizerStateFailed,
    }
    
    
    Snip20151007_8.png

    手势的应用(点击手势)

    - (void)viewDidLoad {
        [super viewDidLoad];
      
        // 建立点击手势,并制定target ,并要求实现tap方法
        UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(tap)];
        // 将点击手势,加入_imageView的处理中, 记得一定要选择交互  ,  因为默认情况下 imageView的交互为no
        [_imageView addGestureRecognizer:tap];
        // 设置点击手势的代理,可以做一些特定的事情
        tap.delegate = self;
    }
    
    // 点击手势的范围缩减, 只接受图片一半的尺寸。
    - (BOOL)gestureRecognizer:(nonnull UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(nonnull UITouch *)touch
    {
         CGPoint tapP = [touch locationInView:_imageView];
        if (tapP.x < _imageView.frame.size.width * 0.5) {
            return YES;
        }
        return NO;
    
    }
    
    // 实现点击手势,方法
    - (void)tap{
    
        NSLog(@"%s",__func__);
    
    }
    

    - (BOOL)gestureRecognizer:(nonnull UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(nonnull UITouch *)touch此方法可以设置允许手势的区域 ,默认为YES.

    长按和轻扫手势.

    #pragma mark - <轻扫手势>
    - (void)setupSwipe
    {
    
        // 多加几个轻扫手势,便能够实现多个方向的轻扫。
        UISwipeGestureRecognizer *swipe = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipe)];
        
        [_imageView addGestureRecognizer:swipe];
        // 修改轻扫的的方向
        swipe.direction = UISwipeGestureRecognizerDirectionLeft;
        
        UISwipeGestureRecognizer *swipe1 = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipe)];
        
        [_imageView addGestureRecognizer:swipe1];
        // 修改轻扫的的方向
        swipe1.direction = UISwipeGestureRecognizerDirectionRight;
        
    
    }
    - (void)swipe
    {
    
        NSLog(@"%s",__func__);
    }
    
    
    #pragma mark - <长按点击>
    - (void)setupLongPress
    {
        UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc]initWithTarget:self action:@selector(longPress:)];
        
        [_imageView addGestureRecognizer:longPress];
        longPress.delegate = self;
    }
    - (void)longPress:(UILongPressGestureRecognizer *)longPress
    {
        
        // 传入参数, 当前的手势,  手势状态,决定事件
        if (longPress.state == UIGestureRecognizerStateBegan) {
         NSLog(@"%s",__func__);
        }
    }
    

    捏合,拖拽手势
    - (BOOL)gestureRecognizer:(nonnull UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(nonnull UIGestureRecognizer *)otherGestureRecognizer
    默认为NO, 返回YES是允许多重手势.

    // 允许组合手势
    - (BOOL)gestureRecognizer:(nonnull UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(nonnull UIGestureRecognizer *)otherGestureRecognizer
    {
        
        return YES;
    
    
    }
    
    #pragma mark - <旋转>
    - (void)setupRotation
    {
    
        UIRotationGestureRecognizer *rotation = [[UIRotationGestureRecognizer alloc]initWithTarget:self action:@selector(rotation:)];
        
        [_imageView addGestureRecognizer:rotation];
        
        rotation.delegate = self;
    
    }
    
    - (void)rotation:(UIRotationGestureRecognizer*)rotation
    {
        CGFloat rotationF = rotation.rotation;
        
        _imageView.transform = CGAffineTransformRotate(_imageView.transform, rotationF);
        
        
        rotation.rotation = 0;
    
    
    }
    
    
    #pragma mark - <捏合>
    - (void)setupPinch
    {
        UIPinchGestureRecognizer *pinch = [[UIPinchGestureRecognizer alloc]initWithTarget:self action:@selector(pinch:)];
        
        [_imageView addGestureRecognizer:pinch];
        
        pinch.delegate = self;
    
    }
    
    - (void)pinch:(UIPinchGestureRecognizer *)pinch
    {
        // 获取捏合比例
        CGFloat scale = pinch.scale;
        
        _imageView.transform = CGAffineTransformScale(_imageView.transform, scale, scale);
        // 捏合后保持原比例,负责会变得不见得
        pinch.scale = 1;
        
    }
    
    
    #pragma mark - <拖拽>
    - (void)setupPan
    {
    
        UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(pan:)];
        
        
        [_imageView addGestureRecognizer:pan];
        
    
    }
    - (void)pan:(UIPanGestureRecognizer *)pan
    {
        CGPoint panP = [pan translationInView:_imageView];
        
        NSLog(@"%@",NSStringFromCGPoint(panP));
        
        // 如果不去让pan每次的tranlation为0 的话, 则再下次拖拽时 ,图片会直接回到初始位置,因为上一次的pan的translation没有清掉。
    //    _imageView.transform = CGAffineTransformMakeTranslation(panP.x, panP.y);
        
        _imageView.transform = CGAffineTransformTranslate(_imageView.transform, panP.x, panP.y);
    
        // 每次拖拽,translation 设定为0  ,可以每次根据上一次的情况定位,去实现拖拽。
        [pan setTranslation:CGPointZero inView:_imageView];
    
    }
    

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