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003.射线检测

003.射线检测

作者: cmd_ts | 来源:发表于2019-11-25 23:56 被阅读0次
    export default class ray_test extends Laya.Script {
        /** @prop {name:intType, tips:"整数类型示例", type:Int, default:1000}*/
        public intType: number = 1000;
        /** @prop {name:numType, tips:"数字类型示例", type:Number, default:1000}*/
        public numType: number = 1000;
        /** @prop {name:strType, tips:"字符串类型示例", type:String, default:"hello laya"}*/
        public strType: string = "hello laya";
        /** @prop {name:boolType, tips:"布尔类型示例", type:Bool, default:true}*/
        public boolType: boolean = true;
        // 更多参数说明请访问: https://ldc2.layabox.com/doc/?nav=zh-as-2-4-0
        
         /** @prop {name:btn, tips:"按键位置", type:Node, default:1000}*/
         public btn:Laya.Node = null;
        private hitResults:Array<Laya.HitResult> = new Array<Laya.HitResult>();
    
        constructor() { super(); }
    
        onAwake(){
            this.btn.on(Laya.Event.CLICK,this,this.btn_test);//为按钮绑定单击事件
    
            Laya.Scene3D.load("res/3dres/LayaScene_ccc/Conventional/ccc.ls",Laya.Handler.create(this,this.scene_loaded));
        }
        
        scene_loaded(scene:Laya.Scene3D){
            Laya.stage.addChild(scene);
            scene.zOrder = -1;
    
            var from:Laya.Vector3 = new Laya.Vector3(0, 0, 0);
            var to:Laya.Vector3 = new Laya.Vector3(0, 0, 3);
            var lineSprite:Laya.PixelLineSprite3D = scene.addChild(new Laya.PixelLineSprite3D(1)) as Laya.PixelLineSprite3D;
            lineSprite.addLine(from, to, Laya.Color.RED, Laya.Color.RED);
    
            scene.physicsSimulation.raycastAllFromTo(from, to, this.hitResults);
            
        }
    
        btn_test(){
            if (this.hitResults.length > 0) {
               console.log('> 0');
            }
            else
            {
                console.log('0'); 
            }
        }
    
        // hitResults(){
    
        // }
        
        onEnable(): void {
        }
    
        onDisable(): void {
        }
    }
    

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